All solutions seem to lead into problems created by the specific situation. As you said, the use of solutions widely vary. I ended leaving it up to player to just replay the scene and made that easy to do. I also set the speech menu to "Displa…
Thanks for all the hard work maintaining the "Complete Project Toolkit!" Has anyone noticed these problems?: had AC 1.53 in my Unity 5.34 installation and no problems. I installed Unity5.4 and now my characters flicker constantly (I trie…
Cool. Actually, it seems to work with Interactions just as well as with Cutscenes. I just set up a PM FSM with a "Send Message" action, specify the game object as either a specific cutscene or a specific interaction, leave Delivery to Se…
One more thing: even though it is easy to get to PlayMaker in this way, it is not easy to get back to AC. This becomes a problem if you run several playmaker actions that can't be done instantly or timed so that in that way you actually can stay in…
Solved! Works great. Thank you. Re: ConstantID. As I went to copy the ID etc., it looked to me like AC automatically added that component (to the QuestLogManager empty game object I created to hold the PlayMaker action call for the Quest Log) an…