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jnrosenb

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jnrosenb
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  • hightreason  Yeah, my mistake haha. I had totally missed the trigger prefab and so thought that the detection had to be done via hotspot in AC. ChrisIceBox  Wow thanks a lot for the explanation! I'll do that since it seems to fix my issue complet…
  • Ok, thanks!
  • Have there been any more updates/advances to the AC/spline integration? I tried following the wiki posted above, but it was outdated (tried to fix the scripts myself, but there are like 12 scripts, and I could not completely understand how they all …
  • I think I found the issue (kinda). I erased the reference to the main graphic in the inventory manager, and only left it with an active graphic. Then I went and added the item ingame, and it pulsed allright (between the active and nothing). I think …
  • Fixed with update. Thanks a lot! (at the very least I have ran the game like 12 times and it has not showed. If it were to come back, I would port it here)
  • @hightreason : Yeah i tried markers, but at the end paths seemed the best option for this particular scenario. The thing is that markers really mess up my scene (have too many already, and I would need 6 markers instead of the 3 paths). Also, with p…
  • Oops you're right- I totally missed that, sorry :o Now it works. Thanks a lot!!
  • Oh now I get what you meant haha.  I'm gonna do just that, thanks!! EDIT** Did not work. I'm sending you a shot of the hotspot menu. It is already in the bottom of the menu list. (Image) The hotspot menu, at least since I arrived on this project, …
  • These menus are 100% AC based, so that should not be an issue.  I do not understand what you mean with hotspot label, this is the description text that pops whenever your cursor hovers over an item placed in an inventory box (and now it is popping, …
  • Thanks a lot, but for now I'd rather not waste your time with that. I'll stick to AC menus and try to see what's wrong with the others myself for the time being (if in a while I do not find the solution I'll maybe come back and bother you a bit haha…
  • Ok, did what you said and it definitely is something to do with Unity's UI, since AC works ok. Anyway, just In case someone sees something I do not, here are the screenshots of my UI prefab in the hierarchy window: (Image) In blue is the relevant …
  • @ChrisIceBox  Forget about my previous post (tried to edit it but the site won't let me for whatever reason). I managed to advance in my setup and instead wanna ask if you maybe know why the following is happening: So I made inventory menu with 2 in…
  • @Alverik  Yeah, the thing is I wanna avoid the multiple menu for the same reasons you gave back then: It is cluttering and it seems not to be the optimal solution (definitely not scalable). I want one menu and multiple inventoryBoxes that are all po…
  • All good now. Thanks!!
  • 1- I tried with smaller circles first, and it did not work. I'm also made sure they are not going out of the navmesh (the circles). 2- The circle collider is now centered. But it still is not working (player still goes through the NPC). Don't know …
  • I will send you the scene since it does not allow me to paste the log here (it is past the max message length). 
  • Ok, I tried this but still found a couple of problems. I'll post the screenshots: (Image) I set the circle collider 2d in both the player and NPC (in their root object, not the sprite). This is the setting for the NavMesh. (Image) And also the s…
  • So is it just this Cutscene that's affected, and was this behaviour introduced in v1.57? Yes, only this cutscene. Before this I had version 1.55a, and I remember a similar problem ocurring in the same scene (although at that time every sound set to …
  • Here are the images. The NavMesh is the big greenish rectangular shape that covers almost all the images. (Image) Before runtime During runtime About the logs, what should I place in the Debug.Log? Which variables should I check before and aft…
  • Hey there! I have a new issue. Was going to open a new discussion, but since it is related to this subject, I thought it better be here: I updated AC to 1.57, and it works great. I can control any mixer group I want with the menu sliders. Also, the …
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