In the meantime, episodes two and three of the "Fragments of being Her Demise" trilogy have been released!http://gamejolt.com/games/being-her-darkest-friend/57026
http://gamejolt.com/games/ceasing-to-be-her-demise/150578
I recently played around with webGL builds and sadly i got strange random browser crashes, especially on windows 10 machines. Apparently there's a memory leak somewhere, because after playing my current game for 15 minutes, the browser memory went f…
I finally updated from Unity 5.2 to 5.3.4 and it seems they finally fixed the fullscreen issue: Now there's a "Allow Fullscreen Switch" in the export settings! Turned off, toggling between fullscreen and windowed mode is finally a thing of…
Strange. After i run into strange error messages, I restarted my Computer (Win7 64) and tried it again -> Now it worked. Maybe i was just tired :) Anyway, here's the current location of the line-thickness-changing-magic-code in AC 1.51g:
AdvGame…
Hey, I'm back, just switched from AC.149 to 1.51g :) The first thing i noticed was that changing the outline size via "AdvGame.DrawTextOutline (rect, text, style, outColor, inColor, size *=2.5f, effectText)" doesn't work anymore. Do you kn…
Hi! Unfortunately not yet. I'm still pretty busy with scripting my current game and I'm only working with quick-n-dirty placeholder stuff at the moment. I will take care of the beautification including the pixel-perfectness afterwards :)
Now I know what the "Font size and style overrides are only supported for dynamic fonts" message means: With non-dynamic fonts (like "Unicode") you can't change text sizes in AC anymore. The only workaround is to make "edita…
I'm currently using two fonts, "Minecraftia" (for Hotspots) and "MonkeyIsland-1990". The Fontsize in the "Label Properties" in the Menu Tab is 2.5 (Minecraftia) and 2.6 (MonkeyIsland-1990). In AdvGame.cs I changed the &…
Omg, AdventureFan, thank you for that link, it works now!! I just had to switch from "Dynamic" to "Unicode" for the "Create editable copy" to work (Rendering Mode is "Hinted Raster"). This creates three new fi…
@ Screen position out of view frustum:It also happens when I start up your 2D Demo Scene. But the warning seems to be only shown when the Scene Window is set to "2D", in 3D Mode, no warning appears.
@ Overlay current screen:You're right, i…
Hi there! I just upgraded to Unity 5.2.0f3 (Windows 7 64 bit) and quickly tested my current 2D game:* At the start, the following appears in the Console (seems to only occur on Windows):
Screen position out of view frustum (screen pos 0.000000, 0.00…
I can also highly recommend working on an actual gameprototype and the design in parallel. IMO, that's the only way computer games can be created anyway, creating a "game design document" first and when it's "finished" starting w…