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eirsik

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eirsik
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  • Hi again, before you replied I did some experimentations and turned off "Items can be re-arranged in Menu?" And suddenly the error was gone. Now everything works perfectly. So it seems that it has something to with that option.  I will try…
  • Okey so a fancy tiny update: I removed "Ignore mouse" click on the inventory to get drag an drop support. It works.But whenever I move items out of the first inventory slot and into another, I get the same error spamming the console when h…
  • Hi, Setting the menu soruce to from Unity Ui Prefab to Adventure Creator did not help. I switched from the original inventory to the Walking Dead one, and then it is working perfectly, so it seems that the original inventory does not work well with …
  • Ah I see. I cant reproduce it actually. But I have a Call Event that changes the float value on a light object working. Ah, thats actually great to know, thanks! What about modifying lights? Any included components for that? I have PlayMaker and wit…
  • Hi and thanks for you reply. If it's not allowed why would you even have that node, and why did I make it work after multiple tries in my other Interaction sequence? One sequence is to change the Light intensity and it works fine with Call Event. I …
  • Tried to use PlayMaker to get around this annoying issue, but same thing happens. Once I leave the ActionList window and select another object in the scene, or testplay the scene, the value resets to empty or initial value (0) if float. Before leavi…
  • It happens when I hit the "Play" button to test my game. From the looks of it, it does not impact the game at all. However I have not tested the Save / Load function yet. I've also found another issue that drives me crazy. In the ActionLi…
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