Hi Chris, here are the both stacktrace, just to be a little more clear: the function "LoadUnityUI" is called two times for each Menu, thats mean none of the Menu (I create 4 menus) are working:
Stacktrace of the first call:AC.Menu.LoadUnit…
I'm still having the same problem, but it seems to be very randomly.
Digging a little dipper with Andriod debugger, I found this:
In Menu.cs, this line:
localCanvas = Serializer.returnComponent <Canvas> (canvasID, KickStarter.sceneSetting…