If I shift the Stand Layer Mask onto a new created layer - with nothing else on it - the Crouch Down and Up works as expected. So, somehow when on Default the player must be thinking it us under an object and so won’t let it Stand Up again. There is…
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Removing the Animator controller made no difference. The bounce or visual stepping still occured then.
However the Fantastic new code SlopeForce looks like it has fixed the issue! Thank you. I found it worked when attached to the Camera of …
Using the AC First Person template works to restore crouching. yay...
It generates a player that has not got a Tag of Player...
I've now introduced an AI enemy scipt to the project, it looks for the Player tag... so I set the new AC First Person p…
Sadly Crouch has stopped working again. No idea why. I update to the AC V1.805, found I couldn't stand back up after a Crouch. I have re applied a fresh download of the AC First Person.
I have the option turned on to stop Run if player is crouched…
I couldnt find the cause of the error, as it was happening in all scenes, including the demo's or new test scenes, I assumed there was something wrong in the project. Unity woudn't let me make a build.
My 'fix' was to start an entire new project, a…
I've unticked in AC Settings - 'Spawn PersisteneEngine prefab' and 'Auto-Call Resources.UnloadUnusedAssets' - and that seems to have stopped the issue for now.
Can that be used to wait until the next scene has finished pre loading, before continuing a string of AC actions?
Basically I can’t get my loading scene to wait and stay on screen, the scene changes before the preload of the main scene has complete…
I too am looking for a Canvas Visibility function for AC, was one ever implemented?
Eg,
Object > Canvas Visibility >Invisible >Affect Children
Although I could also hook up AC to Canvas through menus, I would need to create many, many men…
Found a work around but not a fix.
My object following mouse contains nested objects, those have 'movable' and 'remember movable' AC scripts attached for puzzle usage. If I remove the “remember movable” the code to follow mouse works after scene c…
Is this still the case? Might it be possible to link is sharing Global Achievements and showing a group Inventory for example? AC is perfect tool for creating interactive content I don’t want to move away from it for another project using Photon Eng…
Thanks, hada play around - I have found a way to fix the issue - I'm using the Unity Navigation option, and baked a Nav Mesh.
My NPC's move to locations and markers using PathFinding ticked (they find smooth routes around objects etc on the NavMesh…
To use both the mouse to move a cursor and controller joystick, I've set my project AC settings to Keyboard or Controller and set up the inputs out listed in the manual. This indeed moves mouse pointer cursors about with controller, unfortunately no…
Is it possible to remove all items from inventory but limited that by category?
I assume it's using this...
KickStarter.runtimeInventory.RemoveAllInCategory (int categoryID);
Thanks for the code. Unfortunately I seem to get my exit hotspot AC action list running when entering a hotspot with the mouse (as well as the action list on entering). Do I need to set my action lists to any specific setting? I tried alternating be…