Hello,
what kind of movement method are you using? I went quickly through documentation and in case you are using Point and Click, you could possibly use AC.Player.EndPath()
https://adventurecreator.org/scripting-guide/class_a_c_1_1_player.html#acb…
Thank you for quick answer Chris,
as it tends to usually happen, I seem to have found solution right after asking.
I attach script to the ControlsReader prefab
using UnityEngine;using UnityEngine.InputSystem;public class test : MonoBehaviour{ …
I'll be watching where AC moves, and will follow along with it. I'll just work on story/script/designs until this whole thing resolves itself one way or another.
I'll be more than happy to invest in AC on different engine once more.
Hello, my first post here so apologies if I don't quite get it right
From what I can see you have multiple possibilities:
Use PlayerPrefs to store Variable, such as int currentlyOnChapter = 0 (Meaning you are in prologue). Your custom menu would c…