Hi Chris, I am so happy to find out your suggestion is working!
But first, yes it is only the player has jittery moves.
I use Character Controller instead of Rigidbody for the movement.
I set the AC's StateHandler srcript execution order to a val…
Hi Chris, Yes it works.
Thanks a lot but I have a problem, the camera switching works well, but now the player movement looks very jaggy. Do you know why ?
Video
Thanks Chris
Hi Chris, thanks for replying.
Happy to hear the integration is not as hard as I imagined. I already done the steps both you mentioned above and also from the manual. But mine isn't working yet.
What I already did was :
* Adding Basic camera scrip…
Hi Chris, thanks for responding.
Ah sorry I think I did not explain it clearly, I intended to switch between Third Person Cinemachine to AC Game Camera/Simple Camera when cutscene begins for example.
Hi Chris, thanks for the help so far.
Eeverything works well as you said above, what I have done :
* Change player to mechanim and added extra code in ThirdPersonControllerIntegration.
* Separate ThirdPersonController camera related code to a new …
Hi Chris thanks for the answer, sorry for the late reply.
Yes, I already did what you suggest. Basically as far as I know after understanding the script you wrote above, It will deactivate ThirdPersonController script while certain conditions are m…