Sorry for the delayed response, hadn't had a chance to touch this project until today!
Using the parameters for dropping the Inventory objects work like a charm. I can pick up any object and drop the correct one using them, thank you!
I ran into …
Thank you for the help!
Yes, the ActionList does run correctly after assigning a 'Drop' Active Input (the 'G' key for this purpose)
So then, thinking out loud what I would need to do to make this work completely the way I was intending would be to…
Apologies for the lack of clarity: yes they walk underneath the steps as if they aren't there and try to get as close to the player as possible. Everything is fine with following the player until I try to go up the stairs. I confirmed there is no …
Alright thank you! For the time being I stuck with each prefab being a different object, and everything else is working as intended. Would love to see indefinite amounts in the future, thank you!
Thanks for the response! I believe the marker already keeps its rotation at (0,0,0) but I will double check tonight and try what you suggested.
You are only able to pour gasoline a limit of 5 times, so I can definitely make 5 different prefabs and…