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HaroldRodriguez

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HaroldRodriguez
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  • https://ibb.co/094jb4x
  • The problem is only when i am building for IOS, when the platform is for Android it works
  • System.Xml.Serialization.XmlReflectionImporter.ImportTypeMapping (System.Type type, System.Xml.Serialization.XmlRootAttribute root, System.String defaultNamespace) (at <7fcddeed965246b69b2218bb4b12c6d7>:0) System.Xml.Serialization.XmlSerialize…
  • Do I have to comment the whole line of code? Or some specific part of the code line?
  • If I reproduce the action list that contains the Variable set action again, that updates the variable in the menu, to solve the problem I would have to create an action list with a single action that would be the "Variable Set" when the sh…
  • AC VERSION 1.77.3
  • https://ibb.co/PQypd7c https://ibb.co/hLwLQL5 https://ibb.co/YTLGKCW https://ibb.co/yV1FvNZ
  • Before this happens, what I do is give the statement of the following objective by modifying the variable "Objective" through an action list Variable Set new value is: Entered Here "You have collected [compvar:194028:0] of 6 clays&quo…
  • public class ClearData : MonoBehaviour { public void ClearLiveData () { AC.KickStarter.saveSystem.ClearAllData (); AC.KickStarter.levelStorage.ClearAllLevelData (); } } Now everything is working perfectly, i can switch across pr…
  • I am ussing Addressable Unity System
  • Hello, in Asset Management, I went to Addressable Groups and I clicked on "Simplify Addressable Names" for the scenes, and now it is referring to the scenes via Addressable, what was preventing AC from finding the scenes was apparently the…
  • Thank you very much, your answers are always very accurate and easy to follow.
  • https://youtu.be/O1v-XrFtweQ You can see in the video is that in the inventory of profile 4 and 5 I have a certain number of items because they have already been played in certain scenes, when creating profile 1 it contains the items that it has inh…
  • Hello again I went through the playerinput script and converted some protected voids to public, the problem of the pickups being dropped is now solved and I'm happy about it.
  • Unity 2021.3.12f1 AC 1.76.3
  • Hello I entered line 41 as you mentioned, but I get the following error in console "error CS0122: Player.InputTouchCount() is inaccsessible due to its protection level" What other script would I have to modify?
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