If I reproduce the action list that contains the Variable set action again, that updates the variable in the menu, to solve the problem I would have to create an action list with a single action that would be the "Variable Set" when the sh…
Before this happens, what I do is give the statement of the following objective by modifying the variable "Objective" through an action list
Variable
Set
new value is:
Entered Here "You have collected [compvar:194028:0] of 6 clays&quo…
public class ClearData : MonoBehaviour
{
public void ClearLiveData ()
{
AC.KickStarter.saveSystem.ClearAllData ();
AC.KickStarter.levelStorage.ClearAllLevelData ();
}
}
Now everything is working perfectly, i can switch across pr…
Hello, in Asset Management, I went to Addressable Groups and I clicked on "Simplify Addressable Names" for the scenes, and now it is referring to the scenes via Addressable, what was preventing AC from finding the scenes was apparently the…
https://youtu.be/O1v-XrFtweQ
You can see in the video is that in the inventory of profile 4 and 5 I have a certain number of items because they have already been played in certain scenes, when creating profile 1 it contains the items that it has inh…
Hello again
I went through the playerinput script and converted some protected voids to public, the problem of the pickups being dropped is now solved and I'm happy about it.
Hello
I entered line 41 as you mentioned, but I get the following error in console "error CS0122: Player.InputTouchCount() is inaccsessible due to its protection level"
What other script would I have to modify?