I have everything up to date. And I did eventually just drag the camera into my scene but it doesn't do anything. No cuts. No animations. Just a stationary camera. It used to work on the older versions of AC.
Well that worked. Although it only let's me change to the one camera. It's an option in the conversation to change between three cameras but after switching to the one if I select the option again it won't go to the next. I keep track with a integer…
So Retain in Prefab is checked and the ID is in the action but the Camera Switch action says "Further controls cannot display because the reference object cannot be found." The message pops up once I close the Player Prefab.
I'm using the fps controller offered through you. I tried the dragging method into the prefab and it records a constant for the camera. But when I run the game it says it can't find the camera.
So everything works great now, thanks for all the feedback, but the interactions menu still will not accept direct navigation. I have tried everything you have suggested and it simply will not work no matter what I do.
So now my aim animation quit. This is the error I'm getting:
"Animator.GotoState: State could not be found
UnityEngine.Animator:CrossFadeInFixedTime (string,single,int)
AC.CombatExample.PlayerCombat:SetAimState (bool) (at Assets/AdventureCreat…
The CombatExample scene ceases to function if I use prefabs. I found that I did in fact have an EventSystem in the scene so I removed it. Still not working. Think I'll just delete this and forget the whole thing. Nevermind. Just wasting my time on t…
My project zipped up is over 5 gig. Sorry to say I'm limited on storage space and bandwidth. So that's a no go.
I can see the buttons and I can navigate them using the mouse, but not with the game pad. Soon as I swap over the AC menus they work perf…
Do all the menus have to be converted to Prefabs for it to work or can I have only one that is a prefab? Right now i have subtitles as a prefab and it works. I just cant navigate menus with a controller. Only a mouse.
I don't know. I've tried everything I can think of to get this to work with no results. As long as I use AC menu it works but Prefab UI will not.
So at this point there is no way I can finish my game with AC. Its a great system, but this pretty much…
https://github.com/DedHedStudios/Nightmares/tree/main
There it is Chris. Let me know if you can find the problem. I'm gonna keep tinkering with it and see if I can find the issue.
It works only if I'm using the default AC menu. Is there something in the Prefab I'm setting wrong? Its just two buttons. and the select element has been set in all configurations I could try.
No modifications of the CombatExample package. As for what you suggested I have tried everything and then some. My setup is simple. I take the interaction menu given and change it to Unity UI Prefab, supply my prefab, which has two buttons for choic…