Forum rules - please read before posting.

FRACTO

I'm an adventure games lover, so why not make one?

About

Username
FRACTO
Joined
Visits
257
Last Active
Roles
Member

Comments

  • Hello Chris, The games references I told is by type of animations. Video game that I really want to develop is a 3D Isometric graphic adventure and, in some cases, I would like the character to be able to perform these actions but as if they were a…
  • Nothing... There's no way I can restart "move along path" again.  As I have been trying and testing different options, the last proposal I have and making a summary is this: - We start with a OnStart Cutscene when I initiate the "Move…
  • I replace the “after running -> run cutscene” for “continue” because I thought that it could be part of the problem but it still doesn’t work. I'm sure it must be something imperceptible in some action. I’m going to simplify “kevinwalk path”, w…
  • Yes, I have a different cutscene like KevinWalk_X that run in different nodes. The idea is, as you have said, to play different group of animations, line text, face object... in some of the nodes of the route, for that reason the use of these cutsce…
  • KevinWalk is a cutscene where I have introduced an animation and a dialogue line. From the "KevinWalk" Path I call this in some points of the route. KevinWalk Cutscenehttps://www.dropbox.com/s/kpnjricljwjcjim/KevinWalk%20Cutscene.png?dl=0 …
  • I have opted for the first option since I have been the fastest to do. Many thanks Chris.
  • Hello Chris, I updated AC to last version but the problem persist.  Once stopped the "Move Along Path" at the beginning of conversation and, at the end, when I restart it again, I'm indicating that calls "OnStart" cutscene and it…
  • 1/2) My AC version is 1.55c 4) OK! I can then use to create different animations too.
  • Hi Chris, works fine!  Last question: how I can repeat or loop this effect X times I want? Thanks
  • Hello everyone! I'm trying to make a blinking lights as like as light alarm. The idea I would have: - At the beginning of the game, this lights are OFF. I understand that on my Cutscene OnStart I must indicate that this object are invisible. As they…
  • Hello Chris, 1/2) What's the right approach for this dog you think? The Stop Moving & Resume of move along path works but the NPC resumes his movement from the beginning of Path and not from point where are. Can I indicate where to resume? 3) Ok…
  • Hello Chris,thanks for your help, I solved almost all doubts I had, but other derivates have appeared: - In "Talk to Kevin" Interaction I add an ActionList:Pause for the Cutscene when Kevin goes through the bookshelves, and at the end of i…
  • Hi Chris,I followed the 2D Adventure video tutorial and I could see how to configure it as I need.Thanks for your help!
  • @ChrisIceBox Thanks for response! I will study that. @mjbcfc Haha, no problem! Although I have time with Unity and AC is the first time I get firm in getting a game... I'm sure that I'm much more inexperienced than you haha It's not much help usin…
  • Hello Chris, a) I'm using a version 1.55c. I reset options data to revert a original setup, create a New Game Wizard with new managers and no error appears now. b) I think that the problem has been when I created a new Managers (other than Demo Mana…
  • Hi Mike!Thanks for your quick response. I understand perfectly what you're saying but my idea is as indicated in the attached image: https://www.dropbox.com/s/n5om71y9dqgy62u/window%20panel.jpg?dl=0 For example, I have a hotspot (table) with other …
  • Hi Chris, I unchecked this option and now the camera not moves undesirably, but can't follow the player too.  I attach an image from Inspector for NavCam1 configuration. (Image)
  • Hi Chris, solved! You are God :) Thanks!
  • Hi Chris, This is the Inspector Panel with the asset I have selected. (Animation type -> Legacy). (Image) Now, I created a Variable with name "KhamBookOpen" for says that the book is open or not. The initial value is false (closed). …
  • Perfect! It's solved. Thanks!
Default Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.