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ElChacal

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ElChacal
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  • Hello Chris, I am working on getting the player to shoot a save over from a build with XML serialization. And in regards to your question about testing in a fresh build. I have tested that, and it gave the same result. And so far there have been no …
  • When I loaded it in the build version they were using it worked fine. However since that post I loaded it in my editor and the music was not playing. What would cause the data to not be saved?
  • Hello! Yes I have used one of their save files and attempted replication, however that did not help me replicate it! I will look to get their log files as well.I can also get you a copy of their save file, you might be able to replicate it where I h…
  • My apologies I can't believe I missed the first part of your response! We are using AC 1.5b  and Unity 5.5.1f1. I am awaiting responses as to more details about when it occurs for them.
  • Yes that is how we are running the music. The only other thing that they have mentioned is the fact that they have taken a long time to get through the game. I have tested whether after a certain amount of looping it stops by letting it run for abou…
  • Oh I don't have an issue with getting things to run in the background. However, in the instance that we want a longer fade than the default maximum is. In this instance, in retrospect, I don't think I'll need it to be any longer since the things in …
  • Thank you for the quick response!I didn't notice that section of properties while looking into it. Getting past the upper limit would be nice as well, because there are a few things I want to have running in the background while the menu fades out.B…
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