The new player is created, but the issue is with UFPS not being turned off. So i have it set to replace the player, but when i walk into the trigger, it simply places the new player next to the UFPS player and i control both of them at the same time…
Nice that worked. Thank you.
So is there any possibility to add a "Object: Change Material" action to AC? Or would i just need to do that via playmaker?
"It's impossible for anyone else to know what you don't know." Can i ask why you opened this thread, if not only to point out obvious statements such as this.
In response to your reply, i have watched videos on how to code and still do, b…
Ok variables are foreign to me so i appreciate your help with understanding.
So what am i doing with "float graphicQuality = GlobalVariables.GetFloatValue (ID);"
Where do i put that? Do i make a script and link it in the menu element?
Se…
I think you are confused. I know that there are presets already in place for those. I need to know HOW it is done as it is not explained in the documentation as far as i know, so i cannot emulate it for other things i need done.
As for Playmaker, i…
So how would this be set up if i were changing the Music, SFX, etc. I made a global variable, named it music, set it as a float, and attached that to the Music slider. Also made a Mucis label and attached that variable to the label type and it doest…
I am a bit confused on what exactly this is.
I mean i see that you are using AC and UFPS but what is the game that you are showcasing? Is there a name? story? quest? anything here?
Also, is the "ART" layout in the game final or is the ge…
You can use UFPS if you are unsure, but yes AC stock supports the Rift. You just have to configure it and my need to tweak some settings depending on what your game is.
If you got 2 working and the other isnt, while using legacy, this could be because the model is tagged as Humanoid/Generic instead of Legacy. Also, make sure the animations are made for that model as they arent retargetable. from my understanding un…
To be honest, id just buy PLAYMAKER, and use the iTween paths to make your route and call from it. (This is what i do when i need a path made, and dont need to use an animated path that i animated for the camera specifically)
Since CPA basically use…
It has to be something acquired from the past 2 updates. As now that i updated my other projects that it was fine in, they are now bugged like this.
So its not even an instance that can be recreated as such like debugging, this is happening is fresh…
Any news on this subject as of yet? Proving difficult to align properly as before and visualize menus when i cant see them.
Thanks.
I also re-imported all assets to check for corruption, but to no avail.
No modification yet. As i said i even made a new menu manager and still the same outcome along with the 2d/3d stock menu managers.
Fresh scene doesnt seem to work either and its like this for all menus.
It seems that another project i have AC in wor…