That works the cursor appears with the new default game settings!
As such i tried my game again but swapped in the cursor settings for this new default one and that has also worked!
I can't see any difference between the 2 though so not sure why t…
Thanks for getting back! I've tried this but it doesn't seem to have made a difference, unless i'm missing something in the setup. I also tried it on the Switch.
Also i'm not seeing the cursor anyway so it could be working fine and i just don't know…
Sure can, i've also captured a bit of video of the menu if that is any help. I dropped a Debug.Log on line 612 of PlayerInput.cs in UpdateInput() and i'm moving the right stick while the menu is up, you can see the cursor position is updating but do…
Sorry for the late reply i've only recently had a look at this again.
Despite setting this i still can't see the cursor, is there any other setting that may be clashing or turning it off?
1.66.2
So if i check 'Pause game when enabled' on the menu setting and uncheck 'Directly-navigating Menus when paused?' it should give me the cursor?
It's basically a little drawing mini-game and i want to try and keep the button/gui navigation on…
Will do thanks.
Can't remember which version of AC i was on but i updated Unity first and then AC.
I think the id's changing was a result of the duplicate scene. I've had issues in the past where other team members made duplicate scenes to work on …
Yeah that was the weird thing, there's a scene at 0 which is basically a loader and a scene at 1 which is the main scene which are the only 2 that should be in the build. There's isn't supposed to be one at index 2 which is why it was odd that it wa…
As usual 10 mins after posting this i fixed it! I deleted the save file which i guess must have some info about what scenes to load. Still no idea how it happened though!
Thanks for the reply! I think the animate suggestion will do the trick actually, it's only really for something that happens once in one scene.
Thanks again