The code that is now working is:
playerInput.actions.FindActionMap(activeType.ToString()).Disable();
playerInput.actions.FindActionMap(setActiveType.ToString()).Enable();
playerInput is the UnityEngine.InputSystem.PlayerInput component
Yes …
Thank you for the quick awnser.
Yes I am using AC's input system integration.
I already tried similar approaches and this one finally can switch the action maps in the unity editor. But when I am on the switch I still can't get any inputs to work.…
Okay I found my mistake (the dumbest one I made yet) and the "hidden window"-tip was the one that helped. The window opened, but on my second monitor, which was turned off. I thought windows would recognise that, but it doesn't looks like …
Thank you for the fast reply @ChrisIceBox .
There are no Errors or Warnings in the console, pressing play also works without problems.
The only thing that happens when I try to use the menu at the top: the menu closes.
When I double click the Scri…