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Darius0o2

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Darius0o2
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  • The code that is now working is: playerInput.actions.FindActionMap(activeType.ToString()).Disable(); playerInput.actions.FindActionMap(setActiveType.ToString()).Enable(); playerInput is the UnityEngine.InputSystem.PlayerInput component Yes …
  • Thank you for the quick awnser. Yes I am using AC's input system integration. I already tried similar approaches and this one finally can switch the action maps in the unity editor. But when I am on the switch I still can't get any inputs to work.…
  • Okay I found my mistake (the dumbest one I made yet) and the "hidden window"-tip was the one that helped. The window opened, but on my second monitor, which was turned off. I thought windows would recognise that, but it doesn't looks like …
  • Thank you for the fast reply @ChrisIceBox . There are no Errors or Warnings in the console, pressing play also works without problems. The only thing that happens when I try to use the menu at the top: the menu closes. When I double click the Scri…
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