Sorry for the mess! What I want exactly is just move from the classical "low on the screen" dialogue text box I have:
(Image)
To a "Text is near the character is speaking" approach:
I initially though the best way to do it is j…
I put the line in the CopyGraphic function, but doesn't seem to change anything (in fact, the function was not even called when starting dialogue).
Here is the Menu in its fullest:
(Image)
(Image)
"Duplicate for each line" was unchecke…
Ok, I have another problem:
I tried the method using AC UI system, and everything goes fine.
But I tried using Unity UI prefabs (which I prefer, since I am more comfortable working with them), and I get that portrait images doesn't get updated at al…
Ok, I have touched here and there, and I think I understand the functionallity of this method, pretty elegant and handy.
Just one doubt: the field "PortraitCharacterOverride" of "Menu Graphics" class seems that doesn't exist. I h…