Hey Chris thanks for the response. The issue I had was that the Camera component on the player prefab was enabled - as soon as I unticked this, everything worked as expected.
Thanks for the response!
Should also add, my First Person Camera is set as the default camera in settings. And looking in scene mode, I can see a camera gizmo move towards my 'target' camera when I trigger the cutscene. So it appears there's just something stopping it from …
Klarax - I actually tried this approach before - did you call your script from an actionlist triggered from the interaction with the object? Also, once you pick something up it creates a fixed joint - did you disable this?
Chris, I think rather tha…
In terms of using the event - what's the best way to approach this? So I want the object to be positioned in front of the camera, at a closer zoom than normal, but still be able to zoom in/out and rotate the object.
Normally I'd just put the objec…
It gets stranger! I tried it on a seperate machine yesterday morning and same result. However, I logged out of my Unity account, then back in last night (around 10pm GMT) and the update appeared. Not a problem I've encountered before!
Using Unity…
Hmm..I don't understand. I don't have a download option for Adventure Creator (I do for other packages that I haven't yet updated). To test, I downloaded Adventure Creator into a new project but OnGrabMoveable and OnDropMoveable still aren't in the …
Nope, searched and can't find them. I'm assuming they'll be in EventManager? The about text says version 1.51 - but I imported most recent version so I'm assuming that's correct?
I had a similar issue - I was able to resolve it by using a quad slope over the stairs, but increased the friction on its physics material and that seemed to work.
Hey Chris, I notice in the release (version 1.51c) you added 'Events that can be called when moveable objects are grabbed and dropped' but I can't find the actual event in EventManager?
Thanks
Sorry for the confusion - my bad! To clarify what I'm after
1. When I pick the object up, I want the object to be closer (a higher zoom) than the default, but still allow the player to zoom in further or zoom out.
2. I still want the object to be r…
No not letting go, it's kept down. I wondered if it was the break force, but I've increased that and it doesnt solve it.
The reason I wanted to parent it was so that every time an item is picked up, I can put it a defined offset from the camera so …
Ah right I see - yes I misunderstood. So the best course of action is to write a new action which enables all child objects of the parents? Thanks for the reply.