I am guessing this has come up before though I could not find it so forgive me if this has been asked.
Quite simply, I have an ActionList that enables a menu which has a button that closes it. I would like for that actionlist to pause and wait until the menu is closed before continuing. I have tried doing a Menu:Check action and then looping back if it is still open but this does not seem to allow the rest of the UI to run and locks the game.
What is the proper way to do this?
Thanks
Comments
However, the "best practice" way to run Actions when a Menu closes is to define an ActionList when turn off asset within that Menu's properties in the Menu Manager.
BTW, I purchased AC on Sunday and have been finding it to be almost perfect for our project, especially in handling things like character and camera control. I have a deadline for a small prototype demo on September 15 and AC is making me feel much better about meeting that date. Very well done!
If you want to run multiple chains of Actions at once, you can use the ActionList: Run in parallel Action.