Hey everyone,
Just a quick animation question - what is the best way (or is there a way) to use the Character > Animate action to play an animation that adds to the character rather than replaces them?
Just to give you the context, I've basically got little emotion word bubble sprite animations - being word bubbles, though, I don't want them to actually replace the character sprite when I play them: Rather, I want them to pop in over the characters head.
I'm hoping there is another way of doing this besides having to create animations that are the entire charcter sprite *plus* the emotion animation above their heads...
Let me know if any of you have found a way to do this, thanks!
Comments
You may be able to play it with the Sprites Unity engine, but you may have to switch to Sprites Unity Complex as it gives you far greater control over how the Animator is controlled - otherwise AC basically automates it for you.
First though, I'd recommend getting it to work on a "dummy" Animator in a separate scene - without any of AC's components infuencing it.
Controlling Animators without AC can be done by using Mecanim parameters to control which animation is made active. Sprites Unity Complex works by basically controlling those parameters, but you can test it out without AC by simply changing the parameter values while the game is running.
It could be that the layer has no weight. Click the cog icon next to "Bubble Layer" and make sure its weight is set to 1.