What I did:- animated character in Spine and exported
- used Spine2Unity plugin which converts Spine animation to Unity's native. In Output for this plugin I got GameObject which has a child(not Sprite,just another game object) with appropriate Animator associated
- Made this prefab as Player in Setting.
WHen I run the scene character just plays all animation from its Animator. It moves across NavMesh but doesnt change Animations,despite I wrote names in "walk" and "idle"
I left AnimationEngine default SpriteUnity, but my prefab uses image atlas maybe this is the reason.
Anyway, any advice would be appreciated. I read about writing custom animation engines, but while my character animation seems to be in native Unity format maybe I can use standard engines somehow&
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