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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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This is the complete list of members for AC.UnityVersionHandler, including all inherited members.
| AddComponentToGameObject< T >(GameObject gameObject) | AC.UnityVersionHandler | static |
| AddConstantIDToGameObject< T >(GameObject gameObject, bool forcePrefab=false) | AC.UnityVersionHandler | static |
| AssignIDsToTranslatable(ITranslatable translatable, int[] lineIDs, bool isInScene, bool isMonoBehaviour) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| CanUseJson() | AC.UnityVersionHandler | static |
| CursorLock | AC.UnityVersionHandler | static |
| CustomSetDirty(Object _target, bool force=false) | AC.UnityVersionHandler | static |
| FindObjectOfType< T >() (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| FindObjectsOfType(System.Type type) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| FindObjectsOfType< T >() (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| FindObjectsOfType< T >(bool includeInactive) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| GetCurrentSceneFilepath() (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| GetCurrentSceneName() | AC.UnityVersionHandler | static |
| GetKickStarterComponent< T >() | AC.UnityVersionHandler | static |
| GetLocalVariablesOfGameObject(GameObject _gameObject) | AC.UnityVersionHandler | static |
| GetOwnSceneInstance< T >(GameObject gameObject) | AC.UnityVersionHandler | static |
| GetPrefabStageRoot() (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| GetRigidbody2DKinematic(Rigidbody2D rigidbody) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| GetRigidbody2DVelocity(Rigidbody2D rigidbody) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| GetRigidbodyAngularDrag(Rigidbody rigidbody) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| GetRigidbodyDrag(Rigidbody rigidbody) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| GetRigidbodyVelocity(Rigidbody rigidbody) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| GetSceneIndexFromGameObject(GameObject _gameObject) | AC.UnityVersionHandler | static |
| GetSceneInstance< T >(UnityEngine.SceneManagement.Scene scene) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| GetSceneNameFromGameObject(GameObject _gameObject) | AC.UnityVersionHandler | static |
| GetSceneSettingsOfGameObject(GameObject _gameObject) | AC.UnityVersionHandler | static |
| IsPrefabEditing(Object _target) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| IsPrefabFile(Object _target) | AC.UnityVersionHandler | static |
| NewScene() (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| ObjectIsInActiveScene(string gameObjectName, bool persistentIsValid=true) | AC.UnityVersionHandler | static |
| ObjectIsInActiveScene(GameObject gameObject, bool persistentIsValid=true) | AC.UnityVersionHandler | static |
| OpenScene(string sceneName) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| Perform2DRaycast(Vector2 origin, Vector2 direction, float length, LayerMask layerMask) | AC.UnityVersionHandler | static |
| Perform2DRaycast(Vector2 origin, Vector2 direction, float length) | AC.UnityVersionHandler | static |
| Perform2DRaycasts(ref RaycastHit2D[] hits, Vector2 origin, Vector2 direction, float length, LayerMask layerMask) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| PutInFolder(GameObject ob, string folderName) | AC.UnityVersionHandler | static |
| SaveScene() (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| SaveSceneIfUserWants() (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| SetRigidbody2DKinematic(Rigidbody2D rigidbody, bool value) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| SetRigidbodyAngularDrag(Rigidbody rigidbody, float drag) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| SetRigidbodyDrag(Rigidbody rigidbody, float drag) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| SetRigidbodyVelocity(Rigidbody rigidbody, Vector3 velocity) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
| ShouldAssignPrefabConstantID(GameObject gameObject) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |