Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.UnityVersionHandler Member List

This is the complete list of members for AC.UnityVersionHandler, including all inherited members.

AddComponentToGameObject< T >(GameObject gameObject)AC.UnityVersionHandlerstatic
AddConstantIDToGameObject< T >(GameObject gameObject, bool forcePrefab=false)AC.UnityVersionHandlerstatic
AssignIDsToTranslatable(ITranslatable translatable, int[] lineIDs, bool isInScene, bool isMonoBehaviour) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
CanUseJson()AC.UnityVersionHandlerstatic
CursorLockAC.UnityVersionHandlerstatic
CustomSetDirty(Object _target, bool force=false)AC.UnityVersionHandlerstatic
FindObjectOfType< T >() (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
FindObjectsOfType(System.Type type) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
FindObjectsOfType< T >() (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
FindObjectsOfType< T >(bool includeInactive) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
GetCurrentSceneFilepath() (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
GetCurrentSceneName()AC.UnityVersionHandlerstatic
GetKickStarterComponent< T >()AC.UnityVersionHandlerstatic
GetLocalVariablesOfGameObject(GameObject _gameObject)AC.UnityVersionHandlerstatic
GetOwnSceneInstance< T >(GameObject gameObject)AC.UnityVersionHandlerstatic
GetPrefabStageRoot() (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
GetRigidbody2DKinematic(Rigidbody2D rigidbody) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
GetRigidbody2DVelocity(Rigidbody2D rigidbody) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
GetRigidbodyAngularDrag(Rigidbody rigidbody) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
GetRigidbodyDrag(Rigidbody rigidbody) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
GetRigidbodyVelocity(Rigidbody rigidbody) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
GetSceneIndexFromGameObject(GameObject _gameObject)AC.UnityVersionHandlerstatic
GetSceneInstance< T >(UnityEngine.SceneManagement.Scene scene) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
GetSceneNameFromGameObject(GameObject _gameObject)AC.UnityVersionHandlerstatic
GetSceneSettingsOfGameObject(GameObject _gameObject)AC.UnityVersionHandlerstatic
IsPrefabEditing(Object _target) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
IsPrefabFile(Object _target)AC.UnityVersionHandlerstatic
NewScene() (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
ObjectIsInActiveScene(string gameObjectName, bool persistentIsValid=true)AC.UnityVersionHandlerstatic
ObjectIsInActiveScene(GameObject gameObject, bool persistentIsValid=true)AC.UnityVersionHandlerstatic
OpenScene(string sceneName) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
Perform2DRaycast(Vector2 origin, Vector2 direction, float length, LayerMask layerMask)AC.UnityVersionHandlerstatic
Perform2DRaycast(Vector2 origin, Vector2 direction, float length)AC.UnityVersionHandlerstatic
Perform2DRaycasts(ref RaycastHit2D[] hits, Vector2 origin, Vector2 direction, float length, LayerMask layerMask) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
PutInFolder(GameObject ob, string folderName)AC.UnityVersionHandlerstatic
SaveScene() (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
SaveSceneIfUserWants() (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
SetRigidbody2DKinematic(Rigidbody2D rigidbody, bool value) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
SetRigidbodyAngularDrag(Rigidbody rigidbody, float drag) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
SetRigidbodyDrag(Rigidbody rigidbody, float drag) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
SetRigidbodyVelocity(Rigidbody rigidbody, Vector3 velocity) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic
ShouldAssignPrefabConstantID(GameObject gameObject) (defined in AC.UnityVersionHandler)AC.UnityVersionHandlerstatic