Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.UnityVersionHandler, including all inherited members.
AddComponentToGameObject< T >(GameObject gameObject) | AC.UnityVersionHandler | static |
AddConstantIDToGameObject< T >(GameObject gameObject, bool forcePrefab=false) | AC.UnityVersionHandler | static |
AssignIDsToTranslatable(ITranslatable translatable, int[] lineIDs, bool isInScene, bool isMonoBehaviour) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
CanUseJson() | AC.UnityVersionHandler | static |
CursorLock | AC.UnityVersionHandler | static |
CustomSetDirty(Object _target, bool force=false) | AC.UnityVersionHandler | static |
GetCurrentSceneFilepath() (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
GetCurrentSceneName() | AC.UnityVersionHandler | static |
GetKickStarterComponent< T >() | AC.UnityVersionHandler | static |
GetLocalVariablesOfGameObject(GameObject _gameObject) | AC.UnityVersionHandler | static |
GetOwnSceneInstance< T >(GameObject gameObject) | AC.UnityVersionHandler | static |
GetPrefabStageRoot() (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
GetSceneIndexFromGameObject(GameObject _gameObject) | AC.UnityVersionHandler | static |
GetSceneInstance< T >(UnityEngine.SceneManagement.Scene scene) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
GetSceneNameFromGameObject(GameObject _gameObject) | AC.UnityVersionHandler | static |
GetSceneSettingsOfGameObject(GameObject _gameObject) | AC.UnityVersionHandler | static |
IsPrefabEditing(Object _target) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
IsPrefabFile(Object _target) | AC.UnityVersionHandler | static |
NewScene() (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
ObjectIsInActiveScene(string gameObjectName, bool persistentIsValid=true) | AC.UnityVersionHandler | static |
ObjectIsInActiveScene(GameObject gameObject, bool persistentIsValid=true) | AC.UnityVersionHandler | static |
OpenScene(string sceneName) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
Perform2DRaycast(Vector2 origin, Vector2 direction, float length, LayerMask layerMask) | AC.UnityVersionHandler | static |
Perform2DRaycast(Vector2 origin, Vector2 direction, float length) | AC.UnityVersionHandler | static |
Perform2DRaycasts(ref RaycastHit2D[] hits, Vector2 origin, Vector2 direction, float length, LayerMask layerMask) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
PutInFolder(GameObject ob, string folderName) | AC.UnityVersionHandler | static |
SaveScene() (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
SaveSceneIfUserWants() (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |
ShouldAssignPrefabConstantID(GameObject gameObject) (defined in AC.UnityVersionHandler) | AC.UnityVersionHandler | static |