Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.StateHandler Member List
This is the complete list of members for
AC.StateHandler
, including all inherited members.
_OnGUI
()
AC.StateHandler
activeKickStarter
(defined in
AC.StateHandler
)
AC.StateHandler
protected
ambience
(defined in
AC.StateHandler
)
AC.StateHandler
protected
applicationIsInFocus
(defined in
AC.StateHandler
)
AC.StateHandler
protected
ApplicationIsInFocus
()
AC.StateHandler
applicationIsPaused
(defined in
AC.StateHandler
)
AC.StateHandler
protected
ApplicationIsPaused
()
AC.StateHandler
AreCamerasDisabled
()
AC.StateHandler
AreTriggersDisabled
()
AC.StateHandler
arrowPrompts
(defined in
AC.StateHandler
)
AC.StateHandler
protected
backgroundCameras
(defined in
AC.StateHandler
)
AC.StateHandler
protected
BackgroundCameras
AC.StateHandler
backgroundImages
(defined in
AC.StateHandler
)
AC.StateHandler
protected
BackgroundImages
AC.StateHandler
cameraIsOff
(defined in
AC.StateHandler
)
AC.StateHandler
protected
cameras
(defined in
AC.StateHandler
)
AC.StateHandler
protected
Cameras
AC.StateHandler
CanGlobalOnStart
()
AC.StateHandler
CanInteract
()
AC.StateHandler
CanInteractWithDraggables
()
AC.StateHandler
CanRun
() (defined in
AC.StateHandler
)
AC.StateHandler
protected
Characters
AC.StateHandler
characters
(defined in
AC.StateHandler
)
AC.StateHandler
protected
constantIDManager
(defined in
AC.StateHandler
)
AC.StateHandler
protected
ConstantIDManager
AC.StateHandler
ConstantIDs
AC.StateHandler
containers
(defined in
AC.StateHandler
)
AC.StateHandler
protected
Containers
AC.StateHandler
CreateAmbienceEngine
() (defined in
AC.StateHandler
)
AC.StateHandler
protected
CreateMusicEngine
() (defined in
AC.StateHandler
)
AC.StateHandler
protected
cursorIsOff
(defined in
AC.StateHandler
)
AC.StateHandler
protected
dragBases
(defined in
AC.StateHandler
)
AC.StateHandler
protected
draggablesIsOff
(defined in
AC.StateHandler
)
AC.StateHandler
protected
EnforceCutsceneMode
AC.StateHandler
EnforcePauseMode
AC.StateHandler
FixedUpdate
() (defined in
AC.StateHandler
)
AC.StateHandler
protected
FollowSortingMaps
AC.StateHandler
followSortingMaps
(defined in
AC.StateHandler
)
AC.StateHandler
protected
gameState
AC.StateHandler
GetAmbienceEngine
()
AC.StateHandler
GetMusicEngine
()
AC.StateHandler
highlights
(defined in
AC.StateHandler
)
AC.StateHandler
protected
hotspots
(defined in
AC.StateHandler
)
AC.StateHandler
protected
Hotspots
AC.StateHandler
IgnoreNavMeshCollisions
()
AC.StateHandler
Initialise
(bool rebuildMenus=true) (defined in
AC.StateHandler
)
AC.StateHandler
inputIsOff
(defined in
AC.StateHandler
)
AC.StateHandler
protected
inScriptedCutscene
(defined in
AC.StateHandler
)
AC.StateHandler
protected
inScriptedPause
(defined in
AC.StateHandler
)
AC.StateHandler
protected
interactionIsOff
(defined in
AC.StateHandler
)
AC.StateHandler
protected
isACDisabled
(defined in
AC.StateHandler
)
AC.StateHandler
protected
IsACEnabled
()
AC.StateHandler
IsInCutscene
()
AC.StateHandler
IsInGameplay
()
AC.StateHandler
IsPaused
()
AC.StateHandler
LateUpdate
() (defined in
AC.StateHandler
)
AC.StateHandler
protected
LoadMainData
(MainData mainData)
AC.StateHandler
menuIsOff
(defined in
AC.StateHandler
)
AC.StateHandler
protected
MovementIsOff
AC.StateHandler
movementIsOff
(defined in
AC.StateHandler
)
AC.StateHandler
protected
music
(defined in
AC.StateHandler
)
AC.StateHandler
protected
navMeshBases
(defined in
AC.StateHandler
)
AC.StateHandler
protected
OnAddSubScene
(SubScene subScene) (defined in
AC.StateHandler
)
AC.StateHandler
protected
OnEnterGameState
(GameState gameState) (defined in
AC.StateHandler
)
AC.StateHandler
protected
OnGUI
() (defined in
AC.StateHandler
)
AC.StateHandler
protected
OnInitialiseScene
() (defined in
AC.StateHandler
)
AC.StateHandler
OnPauseStateChange
(UnityEditor.PauseState state) (defined in
AC.StateHandler
)
AC.StateHandler
protected
parallax2Ds
(defined in
AC.StateHandler
)
AC.StateHandler
protected
playerIsOff
(defined in
AC.StateHandler
)
AC.StateHandler
protected
PlayGlobalOnStart
()
AC.StateHandler
previousUpdateState
(defined in
AC.StateHandler
)
AC.StateHandler
protected
Register
(KickStarter kickStarter)
AC.StateHandler
Register
(ArrowPrompt _object)
AC.StateHandler
Register
(DragBase _object)
AC.StateHandler
Register
(Parallax2D _object)
AC.StateHandler
Register
(Hotspot _object)
AC.StateHandler
Register
(Highlight _object)
AC.StateHandler
Register
(AC_Trigger _object)
AC.StateHandler
Register
(_Camera _object)
AC.StateHandler
Register
(Sound _object)
AC.StateHandler
Register
(Char _object)
AC.StateHandler
Register
(FollowSortingMap _object)
AC.StateHandler
Register
(NavMeshBase _object)
AC.StateHandler
Register
(SortingMap _object)
AC.StateHandler
Register
(BackgroundCamera _object)
AC.StateHandler
Register
(BackgroundImage _object)
AC.StateHandler
Register
(Container _object)
AC.StateHandler
Register
(ConstantID _object)
AC.StateHandler
RegisterInitialConstantIDs
()
AC.StateHandler
runAtLeastOnce
(defined in
AC.StateHandler
)
AC.StateHandler
protected
SaveMainData
(MainData mainData)
AC.StateHandler
SetACState
(bool state)
AC.StateHandler
SetCameraSystem
(bool state)
AC.StateHandler
SetCursorSystem
(bool state)
AC.StateHandler
SetDraggableSystem
(bool state)
AC.StateHandler
SetInputSystem
(bool state)
AC.StateHandler
SetInteractionSystem
(bool state)
AC.StateHandler
SetMenuSystem
(bool state)
AC.StateHandler
SetMovementSystem
(bool state)
AC.StateHandler
SetPlayerSystem
(bool state)
AC.StateHandler
SetTriggerSystem
(bool state)
AC.StateHandler
sortingMaps
(defined in
AC.StateHandler
)
AC.StateHandler
protected
SortingMaps
AC.StateHandler
Sounds
AC.StateHandler
sounds
(defined in
AC.StateHandler
)
AC.StateHandler
protected
triggerIsOff
(defined in
AC.StateHandler
)
AC.StateHandler
protected
triggers
(defined in
AC.StateHandler
)
AC.StateHandler
protected
Unregister
(KickStarter kickStarter)
AC.StateHandler
Unregister
(ArrowPrompt _object)
AC.StateHandler
Unregister
(DragBase _object)
AC.StateHandler
Unregister
(Parallax2D _object)
AC.StateHandler
Unregister
(Hotspot _object)
AC.StateHandler
Unregister
(Highlight _object)
AC.StateHandler
Unregister
(AC_Trigger _object)
AC.StateHandler
Unregister
(_Camera _object)
AC.StateHandler
Unregister
(Sound _object)
AC.StateHandler
Unregister
(Char _object)
AC.StateHandler
Unregister
(FollowSortingMap _object)
AC.StateHandler
Unregister
(NavMeshBase _object)
AC.StateHandler
Unregister
(SortingMap _object)
AC.StateHandler
Unregister
(BackgroundCamera _object)
AC.StateHandler
Unregister
(BackgroundImage _object)
AC.StateHandler
Unregister
(Container _object)
AC.StateHandler
Unregister
(ConstantID _object)
AC.StateHandler
Update
() (defined in
AC.StateHandler
)
AC.StateHandler
protected
UpdateAllMaxVolumes
()
AC.StateHandler
Generated on Fri Nov 17 2023 08:08:51 for Adventure Creator by
1.8.16