Adventure Creator  1.68.0
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2018
AC.StateHandler Member List

This is the complete list of members for AC.StateHandler, including all inherited members.

_OnGUI()AC.StateHandler
AfterLoad()AC.StateHandler
AreTriggersDisabled()AC.StateHandler
BackgroundCamerasAC.StateHandler
BackgroundImagesAC.StateHandler
CanGlobalOnStart()AC.StateHandler
CanInteract()AC.StateHandler
CharactersAC.StateHandler
EndCutscene()AC.StateHandler
FollowSortingMapsAC.StateHandler
gameStateAC.StateHandler
GatherObjects(bool afterDelete=false)AC.StateHandler
GetAmbienceEngine()AC.StateHandler
GetLastNonPausedState()AC.StateHandler
GetMusicEngine()AC.StateHandler
IgnoreNavMeshCollisions()AC.StateHandler
IsACEnabled() (defined in AC.StateHandler)AC.StateHandler
IsInCutscene()AC.StateHandler
IsInGameplay()AC.StateHandler
IsInScriptedCutscene()AC.StateHandler
IsPaused()AC.StateHandler
LimitHotspotsToCamera(_Camera _camera)AC.StateHandler
LoadMainData(MainData mainData)AC.StateHandler
MovementIsOffAC.StateHandler
OnAwake() (defined in AC.StateHandler)AC.StateHandler
PlayGlobalOnStart()AC.StateHandler
Register(ArrowPrompt _object)AC.StateHandler
Register(DragBase _object)AC.StateHandler
Register(Parallax2D _object)AC.StateHandler
Register(Hotspot _object)AC.StateHandler
Register(Highlight _object)AC.StateHandler
Register(AC_Trigger _object)AC.StateHandler
Register(_Camera _object)AC.StateHandler
Register(Sound _object)AC.StateHandler
Register(LimitVisibility _object)AC.StateHandler
Register(Char _object)AC.StateHandler
Register(FollowSortingMap _object)AC.StateHandler
Register(NavMeshBase _object)AC.StateHandler
Register(SortingMap _object)AC.StateHandler
Register(BackgroundCamera _object)AC.StateHandler
Register(BackgroundImage _object)AC.StateHandler
RegisterWithGameEngine()AC.StateHandler
RestoreLastNonPausedState()AC.StateHandler
SaveMainData(MainData mainData)AC.StateHandler
SetACState(bool state)AC.StateHandler
SetCameraSystem(bool state)AC.StateHandler
SetCursorSystem(bool state)AC.StateHandler
SetInputSystem(bool state)AC.StateHandler
SetInteractionSystem(bool state)AC.StateHandler
SetMenuSystem(bool state)AC.StateHandler
SetMovementSystem(bool state)AC.StateHandler
SetPlayerSystem(bool state)AC.StateHandler
SetTriggerSystem(bool state)AC.StateHandler
SortingMapsAC.StateHandler
StartCutscene()AC.StateHandler
Unregister(ArrowPrompt _object)AC.StateHandler
Unregister(DragBase _object)AC.StateHandler
Unregister(Parallax2D _object)AC.StateHandler
Unregister(Hotspot _object)AC.StateHandler
Unregister(Highlight _object)AC.StateHandler
Unregister(AC_Trigger _object)AC.StateHandler
Unregister(_Camera _object)AC.StateHandler
Unregister(Sound _object)AC.StateHandler
Unregister(LimitVisibility _object)AC.StateHandler
Unregister(Char _object)AC.StateHandler
Unregister(FollowSortingMap _object)AC.StateHandler
Unregister(NavMeshBase _object)AC.StateHandler
Unregister(SortingMap _object)AC.StateHandler
Unregister(BackgroundCamera _object)AC.StateHandler
Unregister(BackgroundImage _object)AC.StateHandler
UnregisterWithGameEngine()AC.StateHandler
UpdateAllMaxVolumes()AC.StateHandler