Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.StateHandler Member List

This is the complete list of members for AC.StateHandler, including all inherited members.

_OnGUI()AC.StateHandler
activeKickStarter (defined in AC.StateHandler)AC.StateHandlerprotected
ambience (defined in AC.StateHandler)AC.StateHandlerprotected
applicationIsInFocus (defined in AC.StateHandler)AC.StateHandlerprotected
ApplicationIsInFocus()AC.StateHandler
applicationIsPaused (defined in AC.StateHandler)AC.StateHandlerprotected
ApplicationIsPaused()AC.StateHandler
AreCamerasDisabled()AC.StateHandler
AreTriggersDisabled()AC.StateHandler
arrowPrompts (defined in AC.StateHandler)AC.StateHandlerprotected
backgroundCameras (defined in AC.StateHandler)AC.StateHandlerprotected
BackgroundCamerasAC.StateHandler
backgroundImages (defined in AC.StateHandler)AC.StateHandlerprotected
BackgroundImagesAC.StateHandler
cameraIsOff (defined in AC.StateHandler)AC.StateHandlerprotected
cameras (defined in AC.StateHandler)AC.StateHandlerprotected
CamerasAC.StateHandler
CanGlobalOnStart()AC.StateHandler
CanInteract()AC.StateHandler
CanInteractWithDraggables()AC.StateHandler
CanRun() (defined in AC.StateHandler)AC.StateHandlerprotected
CharactersAC.StateHandler
characters (defined in AC.StateHandler)AC.StateHandlerprotected
constantIDManager (defined in AC.StateHandler)AC.StateHandlerprotected
ConstantIDManagerAC.StateHandler
ConstantIDsAC.StateHandler
containers (defined in AC.StateHandler)AC.StateHandlerprotected
ContainersAC.StateHandler
CreateAmbienceEngine() (defined in AC.StateHandler)AC.StateHandlerprotected
CreateMusicEngine() (defined in AC.StateHandler)AC.StateHandlerprotected
cursorIsOff (defined in AC.StateHandler)AC.StateHandlerprotected
dragBases (defined in AC.StateHandler)AC.StateHandlerprotected
draggablesIsOff (defined in AC.StateHandler)AC.StateHandlerprotected
EnforceCutsceneModeAC.StateHandler
EnforcePauseModeAC.StateHandler
FixedUpdate() (defined in AC.StateHandler)AC.StateHandlerprotected
FollowSortingMapsAC.StateHandler
followSortingMaps (defined in AC.StateHandler)AC.StateHandlerprotected
gameStateAC.StateHandler
GetAmbienceEngine()AC.StateHandler
GetMusicEngine()AC.StateHandler
highlights (defined in AC.StateHandler)AC.StateHandlerprotected
hotspots (defined in AC.StateHandler)AC.StateHandlerprotected
HotspotsAC.StateHandler
IgnoreNavMeshCollisions()AC.StateHandler
Initialise(bool rebuildMenus=true) (defined in AC.StateHandler)AC.StateHandler
inputIsOff (defined in AC.StateHandler)AC.StateHandlerprotected
inScriptedCutscene (defined in AC.StateHandler)AC.StateHandlerprotected
inScriptedPause (defined in AC.StateHandler)AC.StateHandlerprotected
interactionIsOff (defined in AC.StateHandler)AC.StateHandlerprotected
isACDisabled (defined in AC.StateHandler)AC.StateHandlerprotected
IsACEnabled()AC.StateHandler
IsInCutscene()AC.StateHandler
IsInGameplay()AC.StateHandler
IsPaused()AC.StateHandler
LateUpdate() (defined in AC.StateHandler)AC.StateHandlerprotected
LoadMainData(MainData mainData)AC.StateHandler
menuIsOff (defined in AC.StateHandler)AC.StateHandlerprotected
MovementIsOffAC.StateHandler
movementIsOff (defined in AC.StateHandler)AC.StateHandlerprotected
music (defined in AC.StateHandler)AC.StateHandlerprotected
navMeshBases (defined in AC.StateHandler)AC.StateHandlerprotected
OnAddSubScene(SubScene subScene) (defined in AC.StateHandler)AC.StateHandlerprotected
OnEnterGameState(GameState gameState) (defined in AC.StateHandler)AC.StateHandlerprotected
OnGUI() (defined in AC.StateHandler)AC.StateHandlerprotected
OnInitialiseScene() (defined in AC.StateHandler)AC.StateHandler
OnPauseStateChange(UnityEditor.PauseState state) (defined in AC.StateHandler)AC.StateHandlerprotected
parallax2Ds (defined in AC.StateHandler)AC.StateHandlerprotected
playerIsOff (defined in AC.StateHandler)AC.StateHandlerprotected
PlayGlobalOnStart()AC.StateHandler
previousUpdateState (defined in AC.StateHandler)AC.StateHandlerprotected
Register(KickStarter kickStarter)AC.StateHandler
Register(ArrowPrompt _object)AC.StateHandler
Register(DragBase _object)AC.StateHandler
Register(Parallax2D _object)AC.StateHandler
Register(Hotspot _object)AC.StateHandler
Register(Highlight _object)AC.StateHandler
Register(AC_Trigger _object)AC.StateHandler
Register(_Camera _object)AC.StateHandler
Register(Sound _object)AC.StateHandler
Register(Char _object)AC.StateHandler
Register(FollowSortingMap _object)AC.StateHandler
Register(NavMeshBase _object)AC.StateHandler
Register(SortingMap _object)AC.StateHandler
Register(BackgroundCamera _object)AC.StateHandler
Register(BackgroundImage _object)AC.StateHandler
Register(Container _object)AC.StateHandler
Register(ConstantID _object)AC.StateHandler
RegisterInitialConstantIDs()AC.StateHandler
runAtLeastOnce (defined in AC.StateHandler)AC.StateHandlerprotected
SaveMainData(MainData mainData)AC.StateHandler
SetACState(bool state)AC.StateHandler
SetCameraSystem(bool state)AC.StateHandler
SetCursorSystem(bool state)AC.StateHandler
SetDraggableSystem(bool state)AC.StateHandler
SetInputSystem(bool state)AC.StateHandler
SetInteractionSystem(bool state)AC.StateHandler
SetMenuSystem(bool state)AC.StateHandler
SetMovementSystem(bool state)AC.StateHandler
SetPlayerSystem(bool state)AC.StateHandler
SetTriggerSystem(bool state)AC.StateHandler
sortingMaps (defined in AC.StateHandler)AC.StateHandlerprotected
SortingMapsAC.StateHandler
SoundsAC.StateHandler
sounds (defined in AC.StateHandler)AC.StateHandlerprotected
triggerIsOff (defined in AC.StateHandler)AC.StateHandlerprotected
triggers (defined in AC.StateHandler)AC.StateHandlerprotected
Unregister(KickStarter kickStarter)AC.StateHandler
Unregister(ArrowPrompt _object)AC.StateHandler
Unregister(DragBase _object)AC.StateHandler
Unregister(Parallax2D _object)AC.StateHandler
Unregister(Hotspot _object)AC.StateHandler
Unregister(Highlight _object)AC.StateHandler
Unregister(AC_Trigger _object)AC.StateHandler
Unregister(_Camera _object)AC.StateHandler
Unregister(Sound _object)AC.StateHandler
Unregister(Char _object)AC.StateHandler
Unregister(FollowSortingMap _object)AC.StateHandler
Unregister(NavMeshBase _object)AC.StateHandler
Unregister(SortingMap _object)AC.StateHandler
Unregister(BackgroundCamera _object)AC.StateHandler
Unregister(BackgroundImage _object)AC.StateHandler
Unregister(Container _object)AC.StateHandler
Unregister(ConstantID _object)AC.StateHandler
Update() (defined in AC.StateHandler)AC.StateHandlerprotected
UpdateAllMaxVolumes()AC.StateHandler