Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.SpeechLine Member List

This is the complete list of members for AC.SpeechLine, including all inherited members.

alwaysRetainInSpeechManagerAC.SpeechLine
badChars (defined in AC.SpeechLine)AC.SpeechLineprotectedstatic
CopyValues(SpeechLine _speechLine) (defined in AC.SpeechLine)AC.SpeechLine
customAudioClipAC.SpeechLine
customFilename (defined in AC.SpeechLine)AC.SpeechLine
customLipsyncFileAC.SpeechLine
customTranslationAudioClipsAC.SpeechLine
customTranslationLipsyncFilesAC.SpeechLine
DefaultFilenameAC.SpeechLine
descriptionAC.SpeechLine
GetAudioListForTranslation(List< AudioClip > audioClips, int language) (defined in AC.SpeechLine)AC.SpeechLineprotected
GetAutoAssetPathAndName(string language, bool forLipsync=false, string overrideName="")AC.SpeechLine
GetFilename(string overrideName="")AC.SpeechLine
GetInfo()AC.SpeechLine
GetLipsyncListForTranslation(List< Object > lipsyncFiles, int language) (defined in AC.SpeechLine)AC.SpeechLineprotected
GetRelativePath(string language, bool forLipsync=false, string overrideName="") (defined in AC.SpeechLine)AC.SpeechLineprotected
GetSpeakerName() (defined in AC.SpeechLine)AC.SpeechLineprotected
GetSubfolderPath(string overrideName="") (defined in AC.SpeechLine)AC.SpeechLineprotected
GetTranslation(string originalText, int language)AC.SpeechLine
gotCommentFromDescription (defined in AC.SpeechLine)AC.SpeechLineprotected
HasAllAudio()AC.SpeechLine
HasAudio(int languageIndex)AC.SpeechLine
ignoreDuringExportAC.SpeechLine
IsMatch(SpeechLine newLine, bool ignoreID=false)AC.SpeechLine
isPlayerAC.SpeechLine
lineIDAC.SpeechLine
Matches(string filter, FilterSpeechLine filterSpeechLine)AC.SpeechLine
onlyPlaySpeechOnceAC.SpeechLine
orderID (defined in AC.SpeechLine)AC.SpeechLine
OrderIdentifier (defined in AC.SpeechLine)AC.SpeechLine
orderPrefix (defined in AC.SpeechLine)AC.SpeechLine
ownerAC.SpeechLine
Print(int languageIndex=0, bool includeDescriptions=false, bool removeTokens=false)AC.SpeechLine
Print(string overrideName, int languageIndex=0, bool includeDescriptions=false, bool removeTokens=false) (defined in AC.SpeechLine)AC.SpeechLine
RestoreBackup(SpeechLine backupLine) (defined in AC.SpeechLine)AC.SpeechLine
sceneAC.SpeechLine
SeparatePlayerAudio()AC.SpeechLine
SetCustomArraySizes(int newCount) (defined in AC.SpeechLine)AC.SpeechLineprotected
ShowField(string label, string field, bool multiLine, float maxWidth=570f, string api="", string tooltip="", bool selectable=false)AC.SpeechLinestatic
ShowGUI(float maxWidth)AC.SpeechLine
SpeechLine(SpeechLine _speechLine)AC.SpeechLine
SpeechLine(SpeechLine _speechLine, int voiceLanguage) (defined in AC.SpeechLine)AC.SpeechLine
SpeechLine(int _id, string _scene, string _owner, string _text, int _languagues, AC_TextType _textType, bool _isPlayer)AC.SpeechLine
tagIDAC.SpeechLine
textAC.SpeechLine
textTypeAC.SpeechLine
TransferActionComment(string comment, string gameObjectName) (defined in AC.SpeechLine)AC.SpeechLine
translationTextAC.SpeechLine