Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.SpeechLine, including all inherited members.
alwaysRetainInSpeechManager | AC.SpeechLine | |
badChars (defined in AC.SpeechLine) | AC.SpeechLine | protectedstatic |
CopyValues(SpeechLine _speechLine) (defined in AC.SpeechLine) | AC.SpeechLine | |
customAudioClip | AC.SpeechLine | |
customFilename (defined in AC.SpeechLine) | AC.SpeechLine | |
customLipsyncFile | AC.SpeechLine | |
customTranslationAudioClips | AC.SpeechLine | |
customTranslationLipsyncFiles | AC.SpeechLine | |
DefaultFilename | AC.SpeechLine | |
description | AC.SpeechLine | |
GetAudioListForTranslation(List< AudioClip > audioClips, int language) (defined in AC.SpeechLine) | AC.SpeechLine | protected |
GetAutoAssetPathAndName(string language, bool forLipsync=false, string overrideName="") | AC.SpeechLine | |
GetFilename(string overrideName="") | AC.SpeechLine | |
GetInfo() | AC.SpeechLine | |
GetLipsyncListForTranslation(List< Object > lipsyncFiles, int language) (defined in AC.SpeechLine) | AC.SpeechLine | protected |
GetRelativePath(string language, bool forLipsync=false, string overrideName="") (defined in AC.SpeechLine) | AC.SpeechLine | protected |
GetSpeakerName() (defined in AC.SpeechLine) | AC.SpeechLine | protected |
GetSubfolderPath(string overrideName="") (defined in AC.SpeechLine) | AC.SpeechLine | protected |
GetTranslation(string originalText, int language) | AC.SpeechLine | |
gotCommentFromDescription (defined in AC.SpeechLine) | AC.SpeechLine | protected |
HasAllAudio() | AC.SpeechLine | |
HasAudio(int languageIndex) | AC.SpeechLine | |
ignoreDuringExport | AC.SpeechLine | |
IsMatch(SpeechLine newLine, bool ignoreID=false) | AC.SpeechLine | |
isPlayer | AC.SpeechLine | |
lineID | AC.SpeechLine | |
Matches(string filter, FilterSpeechLine filterSpeechLine) | AC.SpeechLine | |
onlyPlaySpeechOnce | AC.SpeechLine | |
orderID (defined in AC.SpeechLine) | AC.SpeechLine | |
OrderIdentifier (defined in AC.SpeechLine) | AC.SpeechLine | |
orderPrefix (defined in AC.SpeechLine) | AC.SpeechLine | |
owner | AC.SpeechLine | |
Print(int languageIndex=0, bool includeDescriptions=false, bool removeTokens=false) | AC.SpeechLine | |
Print(string overrideName, int languageIndex=0, bool includeDescriptions=false, bool removeTokens=false) (defined in AC.SpeechLine) | AC.SpeechLine | |
RestoreBackup(SpeechLine backupLine) (defined in AC.SpeechLine) | AC.SpeechLine | |
scene | AC.SpeechLine | |
SeparatePlayerAudio() | AC.SpeechLine | |
SetCustomArraySizes(int newCount) (defined in AC.SpeechLine) | AC.SpeechLine | protected |
ShowField(string label, string field, bool multiLine, float maxWidth=570f, string api="", string tooltip="", bool selectable=false) | AC.SpeechLine | static |
ShowGUI(float maxWidth) | AC.SpeechLine | |
SpeechLine(SpeechLine _speechLine) | AC.SpeechLine | |
SpeechLine(SpeechLine _speechLine, int voiceLanguage) (defined in AC.SpeechLine) | AC.SpeechLine | |
SpeechLine(int _id, string _scene, string _owner, string _text, int _languagues, AC_TextType _textType, bool _isPlayer) | AC.SpeechLine | |
tagID | AC.SpeechLine | |
text | AC.SpeechLine | |
textType | AC.SpeechLine | |
TransferActionComment(string comment, string gameObjectName) (defined in AC.SpeechLine) | AC.SpeechLine | |
translationText | AC.SpeechLine |