Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.Speech Member List

This is the complete list of members for AC.Speech, including all inherited members.

AssignAudioClip(AudioClip audioClip) (defined in AC.Speech)AC.Speechprotected
audioSource (defined in AC.Speech)AC.Speechprotected
CanScroll()AC.Speech
continueIndex (defined in AC.Speech)AC.Speechprotected
ContinueState enum name (defined in AC.Speech)AC.Speech
continueStateAC.Speech
continueTime (defined in AC.Speech)AC.Speechprotected
CorrectPreviousGaps(int minCharIndex, int offset) (defined in AC.Speech)AC.Speechprotected
CreateSkippedSpeech(Char _speaker, string _message, int lineID) (defined in AC.Speech)AC.Speechstatic
CurrentCharIndexAC.Speech
currentCharIndex (defined in AC.Speech)AC.Speechprotected
DetermineGaps(string _text) (defined in AC.Speech)AC.Speechprotected
DetermineRichTextTags(string _text, string[] tagNames) (defined in AC.Speech)AC.Speechprotected
displayTextAC.Speech
EndBackgroundSpeechAudio(AC.Char newSpeaker)AC.Speech
EndMessage(bool forceOff=false) (defined in AC.Speech)AC.Speechprotected
EndPause()AC.Speech
EndSpeechAudio()AC.Speech
endTime (defined in AC.Speech)AC.Speechprotected
ExtendTime() (defined in AC.Speech)AC.Speechprotected
FindSpeakerTag(string _message, string _speakerName) (defined in AC.Speech)AC.Speechprotected
FloatParse(string text) (defined in AC.Speech)AC.Speechprotected
FullTextAC.Speech
gapIndex (defined in AC.Speech)AC.Speechprotected
GetColour()AC.Speech
GetLengthWithoutRichText(string _message) (defined in AC.Speech)AC.Speechprotected
GetPortrait()AC.Speech
GetPortraitSprite()AC.Speech
GetSpeaker(int languageNumber=0)AC.Speech
GetSpeakingCharacter()AC.Speech
GetTextPortion(string fullText, int index) (defined in AC.Speech)AC.Speechprotected
GetTotalWaitTokenDuration() (defined in AC.Speech)AC.Speechprotected
hasAudioAC.Speech
HasConditions(SpeechMenuLimit speechMenuLimit, SpeechMenuType speechMenuType, string limitToCharacters, SpeechProximityLimit speechProximityLimit=SpeechProximityLimit.NoLimit, float speechProximityDistance=0f)AC.Speech
HasPassedIndex(int indexToCheck) (defined in AC.Speech)AC.Speechprotected
holdForever (defined in AC.Speech)AC.Speechprotected
InitSpeech(string _message, bool resetScrollAmount) (defined in AC.Speech)AC.Speechprotected
isAliveAC.Speech
IsAnimating()AC.Speech
isBackgroundAC.Speech
IsBackgroundSpeech() (defined in AC.Speech)AC.Speechprotected
IsPaused()AC.Speech
IsPlayingAudio()AC.Speech
isRTL (defined in AC.Speech)AC.Speechprotected
IsScrolling()AC.Speech
isSkippable (defined in AC.Speech)AC.Speechprotected
LineIDAC.Speech
logAC.Speech
MenuCanShow(Menu menu)AC.Speech
minDisplayTime (defined in AC.Speech)AC.Speechprotected
minSkipTime (defined in AC.Speech)AC.Speechprotected
noAnimationAC.Speech
OriginalTextAC.Speech
originalText (defined in AC.Speech)AC.Speechprotected
pauseEndTime (defined in AC.Speech)AC.Speechprotected
pauseGap (defined in AC.Speech)AC.Speechprotected
pauseIsIndefinite (defined in AC.Speech)AC.Speechprotected
preventSkipping (defined in AC.Speech)AC.Speechprotected
realName (defined in AC.Speech)AC.Speechprotected
ReplaceDisplayText(string newDisplayText, bool resetScrollAmount=true)AC.Speech
scrollAmount (defined in AC.Speech)AC.Speechprotected
SetCharIndex(int charIndex)AC.Speech
SetPauseGap() (defined in AC.Speech)AC.Speechprotected
SkipSpeechInput() (defined in AC.Speech)AC.Speechprotected
speakerAC.Speech
SpeakerNameAC.Speech
Speech(Char _speaker, string _message, int lineID, bool _isBackground, bool _noAnimation, bool _preventSkipping=false, AudioClip audioOverride=null, TextAsset lipsyncOverride=null)AC.Speech
Speech(string _message)AC.Speech
Speech(AC.Char _speaker, string _message) (defined in AC.Speech)AC.Speech
speechGaps (defined in AC.Speech)AC.Speechprotected
SpeechLineAC.Speech
StopScrolling() (defined in AC.Speech)AC.Speechprotected
TimeRemainingAC.Speech
ToString() (defined in AC.Speech)AC.Speech
UpdateDisplay()AC.Speech
UpdateInput()AC.Speech
UpdateVolume()AC.Speech
usingRichText (defined in AC.Speech)AC.Speechprotected