Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
|
This is the complete list of members for AC.Sound, including all inherited members.
_audioSource (defined in AC.Sound) | AC.Sound | protected |
_Update() | AC.Sound | virtual |
audioSource | AC.Sound | |
ChangeRelativeVolume(float newRelativeVolume, float changeTime=0f) | AC.Sound | |
EndOld(SoundType _soundType, Sound ignoreSound) | AC.Sound | |
FadeIn(float _fadeTime, bool loop, int _timeSamples=0) | AC.Sound | |
FadeOut(float _fadeTime) | AC.Sound | |
fadeTime (defined in AC.Sound) | AC.Sound | protected |
fadeType (defined in AC.Sound) | AC.Sound | protected |
gameIsPaused (defined in AC.Sound) | AC.Sound | protected |
GetSaveData(SoundData soundData) | AC.Sound | |
Interact() | AC.Sound | |
IsFading() | AC.Sound | |
IsFadingOut() | AC.Sound | |
IsPlaying() | AC.Sound | |
IsPlaying(AudioClip clip) | AC.Sound | |
Kill() (defined in AC.Sound) | AC.Sound | protected |
LoadData(SoundData soundData) | AC.Sound | |
maxVolume (defined in AC.Sound) | AC.Sound | protected |
OnChangeVolume(SoundType _soundType, float newVolume) (defined in AC.Sound) | AC.Sound | protected |
OnDisable() (defined in AC.Sound) | AC.Sound | protectedvirtual |
OnEnable() (defined in AC.Sound) | AC.Sound | protectedvirtual |
OnEnterGameState(GameState gameState) (defined in AC.Sound) | AC.Sound | protected |
OnInitialiseScene() (defined in AC.Sound) | AC.Sound | protected |
options (defined in AC.Sound) | AC.Sound | protected |
originalFadeTime (defined in AC.Sound) | AC.Sound | protected |
originalRelativeChangeTime (defined in AC.Sound) | AC.Sound | protected |
originalRelativeVolume (defined in AC.Sound) | AC.Sound | protected |
otherVolume (defined in AC.Sound) | AC.Sound | protected |
Play() | AC.Sound | |
Play(bool loop) | AC.Sound | |
Play(AudioClip clip, bool loop, int _timeSamples=0) | AC.Sound | |
PlayAtPoint(bool loop, int samplePoint) | AC.Sound | |
playWhilePaused | AC.Sound | |
relativeChangeTime (defined in AC.Sound) | AC.Sound | protected |
relativeVolume | AC.Sound | |
SetFinalVolume() (defined in AC.Sound) | AC.Sound | protected |
SetMaxVolume() | AC.Sound | |
SetSmoothVolume() (defined in AC.Sound) | AC.Sound | protected |
SetVolume(float volume) | AC.Sound | |
smoothUpdateSpeed (defined in AC.Sound) | AC.Sound | protected |
smoothVolume (defined in AC.Sound) | AC.Sound | protected |
SnapSmoothVolume() (defined in AC.Sound) | AC.Sound | protected |
soundType | AC.Sound | |
Start() (defined in AC.Sound) | AC.Sound | protected |
Stop() | AC.Sound | |
surviveSceneChange | AC.Sound | |
targetRelativeVolume (defined in AC.Sound) | AC.Sound | protected |
TryDestroy() | AC.Sound | |
TurnOff() (defined in AC.Sound) | AC.Sound | protected |
TurnOn() (defined in AC.Sound) | AC.Sound | protected |