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Adventure Creator 1.85.5
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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This is the complete list of members for AC.Sound, including all inherited members.
| _audioSource (defined in AC.Sound) | AC.Sound | protected |
| _Update() | AC.Sound | virtual |
| audioSource | AC.Sound | |
| ChangeRelativeVolume(float newRelativeVolume, float changeTime=0f) | AC.Sound | |
| EndOld(SoundType _soundType, Sound ignoreSound) | AC.Sound | |
| FadeIn(float _fadeTime, bool loop, int _timeSamples=0) | AC.Sound | |
| FadeOut(float _fadeTime) | AC.Sound | |
| fadeTime (defined in AC.Sound) | AC.Sound | protected |
| fadeType (defined in AC.Sound) | AC.Sound | protected |
| gameIsPaused (defined in AC.Sound) | AC.Sound | protected |
| GetSaveData(SoundData soundData) | AC.Sound | |
| Interact() | AC.Sound | |
| IsFading() | AC.Sound | |
| IsFadingOut() | AC.Sound | |
| IsPlaying() | AC.Sound | |
| IsPlaying(AudioClip clip) | AC.Sound | |
| Kill() (defined in AC.Sound) | AC.Sound | protected |
| LoadData(SoundData soundData) | AC.Sound | |
| maxVolume (defined in AC.Sound) | AC.Sound | protected |
| OnChangeVolume(SoundType _soundType, float newVolume) (defined in AC.Sound) | AC.Sound | protected |
| OnDisable() (defined in AC.Sound) | AC.Sound | protectedvirtual |
| OnEnable() (defined in AC.Sound) | AC.Sound | protectedvirtual |
| OnEnterGameState(GameState gameState) (defined in AC.Sound) | AC.Sound | protected |
| OnInitialiseScene() (defined in AC.Sound) | AC.Sound | protected |
| options (defined in AC.Sound) | AC.Sound | protected |
| originalFadeTime (defined in AC.Sound) | AC.Sound | protected |
| originalRelativeChangeTime (defined in AC.Sound) | AC.Sound | protected |
| originalRelativeVolume (defined in AC.Sound) | AC.Sound | protected |
| otherVolume (defined in AC.Sound) | AC.Sound | protected |
| Play() | AC.Sound | |
| Play(bool loop) | AC.Sound | |
| Play(AudioClip clip, bool loop, int _timeSamples=0) | AC.Sound | |
| PlayAtPoint(bool loop, int samplePoint) | AC.Sound | |
| playWhilePaused | AC.Sound | |
| relativeChangeTime (defined in AC.Sound) | AC.Sound | protected |
| relativeVolume | AC.Sound | |
| SetFinalVolume() (defined in AC.Sound) | AC.Sound | protected |
| SetMaxVolume() | AC.Sound | |
| SetSmoothVolume() (defined in AC.Sound) | AC.Sound | protected |
| SetVolume(float volume) | AC.Sound | |
| smoothUpdateSpeed (defined in AC.Sound) | AC.Sound | protected |
| smoothVolume (defined in AC.Sound) | AC.Sound | protected |
| SnapSmoothVolume() (defined in AC.Sound) | AC.Sound | protected |
| soundType | AC.Sound | |
| Start() (defined in AC.Sound) | AC.Sound | protected |
| Stop() | AC.Sound | |
| surviveSceneChange | AC.Sound | |
| targetRelativeVolume (defined in AC.Sound) | AC.Sound | protected |
| TryDestroy() | AC.Sound | |
| TurnOff() (defined in AC.Sound) | AC.Sound | protected |
| TurnOn() (defined in AC.Sound) | AC.Sound | protected |