Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.Sound Member List

This is the complete list of members for AC.Sound, including all inherited members.

_audioSource (defined in AC.Sound)AC.Soundprotected
_Update()AC.Soundvirtual
audioSourceAC.Sound
ChangeRelativeVolume(float newRelativeVolume, float changeTime=0f)AC.Sound
EndOld(SoundType _soundType, Sound ignoreSound)AC.Sound
FadeIn(float _fadeTime, bool loop, int _timeSamples=0)AC.Sound
FadeOut(float _fadeTime)AC.Sound
fadeTime (defined in AC.Sound)AC.Soundprotected
fadeType (defined in AC.Sound)AC.Soundprotected
gameIsPaused (defined in AC.Sound)AC.Soundprotected
GetSaveData(SoundData soundData)AC.Sound
Interact()AC.Sound
IsFading()AC.Sound
IsFadingOut()AC.Sound
IsPlaying()AC.Sound
IsPlaying(AudioClip clip)AC.Sound
Kill() (defined in AC.Sound)AC.Soundprotected
LoadData(SoundData soundData)AC.Sound
maxVolume (defined in AC.Sound)AC.Soundprotected
OnChangeVolume(SoundType _soundType, float newVolume) (defined in AC.Sound)AC.Soundprotected
OnDisable() (defined in AC.Sound)AC.Soundprotectedvirtual
OnEnable() (defined in AC.Sound)AC.Soundprotectedvirtual
OnEnterGameState(GameState gameState) (defined in AC.Sound)AC.Soundprotected
OnInitialiseScene() (defined in AC.Sound)AC.Soundprotected
options (defined in AC.Sound)AC.Soundprotected
originalFadeTime (defined in AC.Sound)AC.Soundprotected
originalRelativeChangeTime (defined in AC.Sound)AC.Soundprotected
originalRelativeVolume (defined in AC.Sound)AC.Soundprotected
otherVolume (defined in AC.Sound)AC.Soundprotected
Play()AC.Sound
Play(bool loop)AC.Sound
Play(AudioClip clip, bool loop, int _timeSamples=0)AC.Sound
PlayAtPoint(bool loop, int samplePoint)AC.Sound
playWhilePausedAC.Sound
relativeChangeTime (defined in AC.Sound)AC.Soundprotected
relativeVolumeAC.Sound
SetFinalVolume() (defined in AC.Sound)AC.Soundprotected
SetMaxVolume()AC.Sound
SetSmoothVolume() (defined in AC.Sound)AC.Soundprotected
SetVolume(float volume)AC.Sound
smoothUpdateSpeed (defined in AC.Sound)AC.Soundprotected
smoothVolume (defined in AC.Sound)AC.Soundprotected
SnapSmoothVolume() (defined in AC.Sound)AC.Soundprotected
soundTypeAC.Sound
Start() (defined in AC.Sound)AC.Soundprotected
Stop()AC.Sound
surviveSceneChangeAC.Sound
targetRelativeVolume (defined in AC.Sound)AC.Soundprotected
TryDestroy()AC.Sound
TurnOff() (defined in AC.Sound)AC.Soundprotected
TurnOn() (defined in AC.Sound)AC.Soundprotected