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Adventure Creator 1.85.5
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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This is the complete list of members for AC.Shapeable, including all inherited members.
| Awake() (defined in AC.Shapeable) | AC.Shapeable | protected |
| Change(int _shapeKey, float _targetShape, float _deltaTime) | AC.Shapeable | |
| DisableAllKeys(int _groupID, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve) | AC.Shapeable | |
| DisableAllKeys(string _groupLabel, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve) | AC.Shapeable | |
| GetGroup(int ID) | AC.Shapeable | |
| GetGroup(string label) | AC.Shapeable | |
| LateUpdate() (defined in AC.Shapeable) | AC.Shapeable | protected |
| SetActiveKey(int _groupID, int _keyID, float _value, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve) | AC.Shapeable | |
| SetActiveKey(int _groupID, string _keyLabel, float _value, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve) | AC.Shapeable | |
| SetActiveKey(string _groupLabel, string _keyLabel, float _value, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve) | AC.Shapeable | |
| SetTimelineOverride(int groupID, int keyID, int intensity) (defined in AC.Shapeable) | AC.Shapeable | |
| SetTimelineOverride(int groupID, int keyID_A, int intensityA, int keyID_B, int intensityB) (defined in AC.Shapeable) | AC.Shapeable | |
| shapeGroups | AC.Shapeable | |
| SkinnedMeshRenderer | AC.Shapeable | protected |
| skinnedMeshRenderer (defined in AC.Shapeable) | AC.Shapeable | protected |
| Update() (defined in AC.Shapeable) | AC.Shapeable | protected |