Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.Shapeable Member List

This is the complete list of members for AC.Shapeable, including all inherited members.

Awake() (defined in AC.Shapeable)AC.Shapeableprotected
Change(int _shapeKey, float _targetShape, float _deltaTime)AC.Shapeable
DisableAllKeys(int _groupID, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve)AC.Shapeable
DisableAllKeys(string _groupLabel, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve)AC.Shapeable
GetGroup(int ID)AC.Shapeable
GetGroup(string label)AC.Shapeable
LateUpdate() (defined in AC.Shapeable)AC.Shapeableprotected
SetActiveKey(int _groupID, int _keyID, float _value, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve)AC.Shapeable
SetActiveKey(int _groupID, string _keyLabel, float _value, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve)AC.Shapeable
SetActiveKey(string _groupLabel, string _keyLabel, float _value, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve)AC.Shapeable
SetTimelineOverride(int groupID, int keyID, int intensity) (defined in AC.Shapeable)AC.Shapeable
SetTimelineOverride(int groupID, int keyID_A, int intensityA, int keyID_B, int intensityB) (defined in AC.Shapeable)AC.Shapeable
shapeGroupsAC.Shapeable
SkinnedMeshRendererAC.Shapeableprotected
skinnedMeshRenderer (defined in AC.Shapeable)AC.Shapeableprotected
Update() (defined in AC.Shapeable)AC.Shapeableprotected