Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.SetInventoryInteractionParameters Member List

This is the complete list of members for AC.SetInventoryInteractionParameters, including all inherited members.

AssignParameterValues(ActionList _actionList, int runIndex=0)AC.SetParametersBaseprotected
AssignParameterValues(ActionListAsset _actionListAsset, int runIndex=0)AC.SetParametersBaseprotected
BulkAssignParameterValues(List< ActionParameter > externalParameters, List< ActionParameter > fromParameters, bool sendingToAsset, bool _isAssetFile)AC.SetParametersBasestatic
cursorIndex (defined in AC.SetInventoryInteractionParameters)AC.SetInventoryInteractionParametersprotected
FieldToID< T >(bool isAssetFile, T field, int _constantID, bool alwaysAssign=false) (defined in AC.SetParametersBase)AC.SetParametersBaseprotectedstatic
GetAssetsFromParameterGUIData(SetParametersBase.GUIData guiData, List< ActionListAsset > existingList) (defined in AC.SetParametersBase)AC.SetParametersBaseprotected
GetFromParameters(int index) (defined in AC.SetParametersBase)AC.SetParametersBaseprotected
GetIconSlot(int _id, CursorIcon[] cursorIcons) (defined in AC.SetInventoryInteractionParameters)AC.SetInventoryInteractionParametersprotected
GetReferencedActionListAssets()AC.SetParametersBasevirtual
IDToField< T >(bool isAssetFile, T field, int _constantID, bool moreInfo) (defined in AC.SetParametersBase)AC.SetParametersBaseprotectedstatic
initialGUIData (defined in AC.SetParametersBase)AC.SetParametersBaseprotected
interactionType (defined in AC.SetInventoryInteractionParameters)AC.SetInventoryInteractionParametersprotected
InteractionType enum name (defined in AC.SetInventoryInteractionParameters)AC.SetInventoryInteractionParametersprotected
itemID (defined in AC.SetInventoryInteractionParameters)AC.SetInventoryInteractionParametersprotected
OnDisable() (defined in AC.SetInventoryInteractionParameters)AC.SetInventoryInteractionParametersprotected
OnEnable() (defined in AC.SetInventoryInteractionParameters)AC.SetInventoryInteractionParametersprotected
OnInventoryInteract(InvInstance invInstance, int iconID) (defined in AC.SetInventoryInteractionParameters)AC.SetInventoryInteractionParametersprotected
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.SetParametersBase)AC.SetParametersBasevirtual
ReferencesObjectOrID(GameObject _gameObject, int id) (defined in AC.SetParametersBase)AC.SetParametersBase
SetParametersGUI(List< ActionParameter > externalParameters, bool isAssetFile, GUIData guiData, List< ActionParameter > ownParameters=null) (defined in AC.SetParametersBase)AC.SetParametersBasestatic
ShowActionListReference(ActionListAsset actionListAsset) (defined in AC.SetInventoryInteractionParameters)AC.SetInventoryInteractionParametersprotected
ShowGUI() (defined in AC.SetInventoryInteractionParameters)AC.SetInventoryInteractionParameters
ShowParametersGUI(ActionListAsset actionListAsset) (defined in AC.SetInventoryInteractionParameters)AC.SetInventoryInteractionParametersprotected
ShowParametersGUI(List< ActionParameter > externalParameters, bool isAssetFile, bool runMultipleTimes=false) (defined in AC.SetParametersBase)AC.SetParametersBaseprotected
successiveGUIData (defined in AC.SetParametersBase)AC.SetParametersBaseprotected
SyncLists(List< ActionParameter > externalParameters, GUIData originalGUIData)AC.SetParametersBasestatic