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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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This is the complete list of members for AC.SetInventoryInteractionParameters, including all inherited members.
| AssignParameterValues(ActionList _actionList, int runIndex=0) | AC.SetParametersBase | protected |
| AssignParameterValues(ActionListAsset _actionListAsset, int runIndex=0) | AC.SetParametersBase | protected |
| BulkAssignParameterValues(List< ActionParameter > externalParameters, List< ActionParameter > fromParameters, bool sendingToAsset, bool _isAssetFile) | AC.SetParametersBase | static |
| cursorIndex (defined in AC.SetInventoryInteractionParameters) | AC.SetInventoryInteractionParameters | protected |
| FieldToID< T >(bool isAssetFile, T field, int _constantID, bool alwaysAssign=false) (defined in AC.SetParametersBase) | AC.SetParametersBase | protectedstatic |
| GetAssetsFromParameterGUIData(SetParametersBase.GUIData guiData, List< ActionListAsset > existingList) (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
| GetFromParameters(int index) (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
| GetIconSlot(int _id, CursorIcon[] cursorIcons) (defined in AC.SetInventoryInteractionParameters) | AC.SetInventoryInteractionParameters | protected |
| GetReferencedActionListAssets() | AC.SetParametersBase | virtual |
| IDToField< T >(bool isAssetFile, T field, int _constantID, bool moreInfo) (defined in AC.SetParametersBase) | AC.SetParametersBase | protectedstatic |
| initialGUIData (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
| InteractionType enum name (defined in AC.SetInventoryInteractionParameters) | AC.SetInventoryInteractionParameters | protected |
| interactionType (defined in AC.SetInventoryInteractionParameters) | AC.SetInventoryInteractionParameters | protected |
| itemID (defined in AC.SetInventoryInteractionParameters) | AC.SetInventoryInteractionParameters | protected |
| OnDisable() (defined in AC.SetInventoryInteractionParameters) | AC.SetInventoryInteractionParameters | protected |
| OnEnable() (defined in AC.SetInventoryInteractionParameters) | AC.SetInventoryInteractionParameters | protected |
| OnInventoryInteract(InvInstance invInstance, int iconID) (defined in AC.SetInventoryInteractionParameters) | AC.SetInventoryInteractionParameters | protected |
| ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.SetParametersBase) | AC.SetParametersBase | virtual |
| ReferencesObjectOrID(GameObject _gameObject, int id) (defined in AC.SetParametersBase) | AC.SetParametersBase | |
| SetParametersGUI(List< ActionParameter > externalParameters, bool isAssetFile, GUIData guiData, List< ActionParameter > ownParameters=null) (defined in AC.SetParametersBase) | AC.SetParametersBase | static |
| ShowActionListReference(ActionListAsset actionListAsset) (defined in AC.SetInventoryInteractionParameters) | AC.SetInventoryInteractionParameters | protected |
| ShowGUI() (defined in AC.SetInventoryInteractionParameters) | AC.SetInventoryInteractionParameters | |
| ShowParametersGUI(ActionListAsset actionListAsset) (defined in AC.SetInventoryInteractionParameters) | AC.SetInventoryInteractionParameters | protected |
| ShowParametersGUI(List< ActionParameter > externalParameters, bool isAssetFile, bool runMultipleTimes=false) (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
| successiveGUIData (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
| SyncLists(List< ActionParameter > externalParameters, GUIData originalGUIData) | AC.SetParametersBase | static |