Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.Serializer, including all inherited members.
CreatePathData(Paths path) | AC.Serializer | static |
DeserializeObject< T >(string dataString, iFileFormatHandler fileFormatHandler=null) | AC.Serializer | static |
DeserializeOptionsData(string dataString) | AC.Serializer | static |
GetConstantID(GameObject _gameObject, bool reportMissing=true) | AC.Serializer | static |
GetConstantID(Transform _transform) | AC.Serializer | static |
GetGameObjectComponent< T >(int constantID, GameObject gameObject) | AC.Serializer | static |
LoadFile(string fullFilename, bool doLog=true) (defined in AC.Serializer) | AC.Serializer | static |
LoadScriptData< T >(string dataString) | AC.Serializer | static |
RestorePathData(Paths path, string pathData) | AC.Serializer | static |
returnComponent< T >(int constantID) | AC.Serializer | static |
returnConstantID(int constantID) | AC.Serializer | static |
SaveFile(string fullFileName, string _data) (defined in AC.Serializer) | AC.Serializer | static |
SaveScriptData< T >(object dataObject) | AC.Serializer | static |
SerializeObject< T >(object dataObject, bool addMethodName=false, iFileFormatHandler fileFormatHandler=null) | AC.Serializer | static |