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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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This is the complete list of members for AC.Serializer, including all inherited members.
| CreatePathData(Paths path) | AC.Serializer | static |
| DeserializeObject< T >(string dataString, iFileFormatHandler fileFormatHandler=null) | AC.Serializer | static |
| DeserializeOptionsData(string dataString) | AC.Serializer | static |
| GetConstantID(GameObject _gameObject, bool reportMissing=true) | AC.Serializer | static |
| GetConstantID(Transform _transform) | AC.Serializer | static |
| GetGameObjectComponent< T >(int constantID, GameObject gameObject) | AC.Serializer | static |
| LoadFile(string fullFilename, bool doLog=true) (defined in AC.Serializer) | AC.Serializer | static |
| LoadScriptData< T >(string dataString) | AC.Serializer | static |
| RestorePathData(Paths path, string pathData) | AC.Serializer | static |
| returnComponent< T >(int constantID) | AC.Serializer | static |
| returnConstantID(int constantID) | AC.Serializer | static |
| SaveFile(string fullFileName, string _data) (defined in AC.Serializer) | AC.Serializer | static |
| SaveScriptData< T >(object dataObject) | AC.Serializer | static |
| SerializeObject< T >(object dataObject, bool addMethodName=false, iFileFormatHandler fileFormatHandler=null) | AC.Serializer | static |