Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.SaveFileHandler_SystemFile, including all inherited members.
Delete(SaveFile saveFile, System.Action< bool > callback=null) | AC.SaveFileHandler_SystemFile | virtual |
DeleteAll(int profileID) | AC.SaveFileHandler_SystemFile | virtual |
DeleteScreenshot(string sceenshotFilename) (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
GatherImportFiles(int profileID, int boolID, string separateProjectName, string separateFilePrefix) | AC.SaveFileHandler_SystemFile | virtual |
GatherSaveFiles(int profileID) | AC.SaveFileHandler_SystemFile | virtual |
GatherSaveFiles(int profileID, bool isImport, int boolID, string separateProductName, string separateFilePrefix) (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
GetDefaultSaveLabel(int saveID) | AC.SaveFileHandler_SystemFile | virtual |
GetSaveDirectory(string separateProjectName="") (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
GetSaveFile(int saveID, int profileID) | AC.SaveFileHandler_SystemFile | virtual |
GetSaveFile(int saveID, int profileID, bool isImport, int boolID, string separateProductName, string separateFilePrefix) (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
GetSaveFilename(int saveID, int profileID=-1, string extensionOverride="") (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
GetTimeString(System.DateTime dateTime) (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
Load(SaveFile saveFile, bool doLog, System.Action< SaveFile, string > callback) | AC.SaveFileHandler_SystemFile | virtual |
LoadFile(string fullFilename, bool doLog=true) (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
LoadScreenshot(string fileName) (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
MaxSaves (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protected |
Save(SaveFile saveFile, string dataToSave, System.Action< bool > callback) | AC.SaveFileHandler_SystemFile | virtual |
SaveScreenshot(SaveFile saveFile) | AC.SaveFileHandler_SystemFile | virtual |
SupportsSaveThreading() | AC.SaveFileHandler_SystemFile | virtual |