Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.SaveFileHandler_SystemFile Member List

This is the complete list of members for AC.SaveFileHandler_SystemFile, including all inherited members.

Delete(SaveFile saveFile, System.Action< bool > callback=null)AC.SaveFileHandler_SystemFilevirtual
DeleteAll(int profileID)AC.SaveFileHandler_SystemFilevirtual
DeleteScreenshot(string sceenshotFilename) (defined in AC.SaveFileHandler_SystemFile)AC.SaveFileHandler_SystemFileprotectedvirtual
GatherImportFiles(int profileID, int boolID, string separateProjectName, string separateFilePrefix)AC.SaveFileHandler_SystemFilevirtual
GatherSaveFiles(int profileID)AC.SaveFileHandler_SystemFilevirtual
GatherSaveFiles(int profileID, bool isImport, int boolID, string separateProductName, string separateFilePrefix) (defined in AC.SaveFileHandler_SystemFile)AC.SaveFileHandler_SystemFileprotectedvirtual
GetDefaultSaveLabel(int saveID)AC.SaveFileHandler_SystemFilevirtual
GetSaveDirectory(string separateProjectName="") (defined in AC.SaveFileHandler_SystemFile)AC.SaveFileHandler_SystemFileprotectedvirtual
GetSaveFile(int saveID, int profileID)AC.SaveFileHandler_SystemFilevirtual
GetSaveFile(int saveID, int profileID, bool isImport, int boolID, string separateProductName, string separateFilePrefix) (defined in AC.SaveFileHandler_SystemFile)AC.SaveFileHandler_SystemFileprotectedvirtual
GetSaveFilename(int saveID, int profileID=-1, string extensionOverride="") (defined in AC.SaveFileHandler_SystemFile)AC.SaveFileHandler_SystemFileprotectedvirtual
GetTimeString(System.DateTime dateTime) (defined in AC.SaveFileHandler_SystemFile)AC.SaveFileHandler_SystemFileprotectedvirtual
Load(SaveFile saveFile, bool doLog, System.Action< SaveFile, string > callback)AC.SaveFileHandler_SystemFilevirtual
LoadFile(string fullFilename, bool doLog=true) (defined in AC.SaveFileHandler_SystemFile)AC.SaveFileHandler_SystemFileprotectedvirtual
LoadScreenshot(string fileName) (defined in AC.SaveFileHandler_SystemFile)AC.SaveFileHandler_SystemFileprotectedvirtual
MaxSaves (defined in AC.SaveFileHandler_SystemFile)AC.SaveFileHandler_SystemFileprotected
Save(SaveFile saveFile, string dataToSave, System.Action< bool > callback)AC.SaveFileHandler_SystemFilevirtual
SaveScreenshot(SaveFile saveFile)AC.SaveFileHandler_SystemFilevirtual
SupportsSaveThreading()AC.SaveFileHandler_SystemFilevirtual