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Adventure Creator 1.85.5
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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This is the complete list of members for AC.SaveFileHandler_SystemFile, including all inherited members.
| Delete(SaveFile saveFile, System.Action< bool > callback=null) | AC.SaveFileHandler_SystemFile | virtual |
| DeleteAll(int profileID) | AC.SaveFileHandler_SystemFile | virtual |
| DeleteScreenshot(string sceenshotFilename) (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
| GatherImportFiles(int profileID, int boolID, string separateProjectName, string separateFilePrefix, System.Action< List< SaveFile > > callback) | AC.SaveFileHandler_SystemFile | virtual |
| GatherSaveFiles(int profileID, System.Action< List< SaveFile > > callback) | AC.SaveFileHandler_SystemFile | virtual |
| GatherSaveFiles(int profileID, bool isImport, int boolID, string separateProductName, string separateFilePrefix, System.Action< List< SaveFile > > callback) (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
| GetDefaultSaveLabel(int saveID) | AC.SaveFileHandler_SystemFile | virtual |
| GetSaveDirectory(string separateProjectName="") (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
| GetSaveFile(int saveID, int profileID) | AC.SaveFileHandler_SystemFile | virtual |
| GetSaveFile(int saveID, int profileID, bool isImport, int boolID, string separateProductName, string separateFilePrefix, FileInfo[] info=null) (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
| GetSaveFilename(int saveID, int profileID=-1, string extensionOverride="") (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
| GetTimeString(System.DateTime dateTime) (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
| Load(SaveFile saveFile, bool doLog, System.Action< SaveFile, string > callback) | AC.SaveFileHandler_SystemFile | virtual |
| LoadFile(string fullFilename, bool doLog=true) (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
| LoadScreenshot(string fileName) (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protectedvirtual |
| MaxSaves (defined in AC.SaveFileHandler_SystemFile) | AC.SaveFileHandler_SystemFile | protected |
| Save(SaveFile saveFile, string dataToSave, System.Action< bool > callback) | AC.SaveFileHandler_SystemFile | virtual |
| SaveScreenshot(SaveFile saveFile) | AC.SaveFileHandler_SystemFile | virtual |
| SupportsSaveThreading() | AC.SaveFileHandler_SystemFile | virtual |