Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.SaveFileHandler_PlayerPrefs Member List

This is the complete list of members for AC.SaveFileHandler_PlayerPrefs, including all inherited members.

Delete(SaveFile saveFile, System.Action< bool > callback=null)AC.SaveFileHandler_PlayerPrefsvirtual
DeleteAll(int profileID)AC.SaveFileHandler_PlayerPrefsvirtual
GatherImportFiles(int profileID, int boolID, string separateProductName, string separateFilePrefix)AC.SaveFileHandler_PlayerPrefsvirtual
GatherSaveFiles(int profileID)AC.SaveFileHandler_PlayerPrefsvirtual
GatherSaveFiles(int profileID, bool isImport, int boolID, string separateFilePrefix) (defined in AC.SaveFileHandler_PlayerPrefs)AC.SaveFileHandler_PlayerPrefsprotectedvirtual
GetDefaultSaveLabel(int saveID)AC.SaveFileHandler_PlayerPrefsvirtual
GetImportFilename(int saveID, string filePrefix, int profileID=-1) (defined in AC.SaveFileHandler_PlayerPrefs)AC.SaveFileHandler_PlayerPrefsprotectedvirtual
GetSaveFile(int saveID, int profileID)AC.SaveFileHandler_PlayerPrefsvirtual
GetSaveFile(int saveID, int profileID, bool isImport, int boolID, string separateFilePrefix) (defined in AC.SaveFileHandler_PlayerPrefs)AC.SaveFileHandler_PlayerPrefsprotectedvirtual
GetSaveFilename(int saveID, int profileID=-1) (defined in AC.SaveFileHandler_PlayerPrefs)AC.SaveFileHandler_PlayerPrefsprotectedvirtual
GetTimeString(DateTime dateTime) (defined in AC.SaveFileHandler_PlayerPrefs)AC.SaveFileHandler_PlayerPrefsprotectedvirtual
Load(SaveFile saveFile, bool doLog, System.Action< SaveFile, string > callback)AC.SaveFileHandler_PlayerPrefsvirtual
MaxSaves (defined in AC.SaveFileHandler_PlayerPrefs)AC.SaveFileHandler_PlayerPrefsprotected
Save(SaveFile saveFile, string dataToSave, System.Action< bool > callback)AC.SaveFileHandler_PlayerPrefsvirtual
SaveScreenshot(SaveFile saveFile)AC.SaveFileHandler_PlayerPrefsvirtual
screenshotKey (defined in AC.SaveFileHandler_PlayerPrefs)AC.SaveFileHandler_PlayerPrefsprotectedstatic
SupportsSaveThreading()AC.SaveFileHandler_PlayerPrefsvirtual