Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.SaveFileHandler_PlayerPrefs, including all inherited members.
Delete(SaveFile saveFile, System.Action< bool > callback=null) | AC.SaveFileHandler_PlayerPrefs | virtual |
DeleteAll(int profileID) | AC.SaveFileHandler_PlayerPrefs | virtual |
GatherImportFiles(int profileID, int boolID, string separateProductName, string separateFilePrefix) | AC.SaveFileHandler_PlayerPrefs | virtual |
GatherSaveFiles(int profileID) | AC.SaveFileHandler_PlayerPrefs | virtual |
GatherSaveFiles(int profileID, bool isImport, int boolID, string separateFilePrefix) (defined in AC.SaveFileHandler_PlayerPrefs) | AC.SaveFileHandler_PlayerPrefs | protectedvirtual |
GetDefaultSaveLabel(int saveID) | AC.SaveFileHandler_PlayerPrefs | virtual |
GetImportFilename(int saveID, string filePrefix, int profileID=-1) (defined in AC.SaveFileHandler_PlayerPrefs) | AC.SaveFileHandler_PlayerPrefs | protectedvirtual |
GetSaveFile(int saveID, int profileID) | AC.SaveFileHandler_PlayerPrefs | virtual |
GetSaveFile(int saveID, int profileID, bool isImport, int boolID, string separateFilePrefix) (defined in AC.SaveFileHandler_PlayerPrefs) | AC.SaveFileHandler_PlayerPrefs | protectedvirtual |
GetSaveFilename(int saveID, int profileID=-1) (defined in AC.SaveFileHandler_PlayerPrefs) | AC.SaveFileHandler_PlayerPrefs | protectedvirtual |
GetTimeString(DateTime dateTime) (defined in AC.SaveFileHandler_PlayerPrefs) | AC.SaveFileHandler_PlayerPrefs | protectedvirtual |
Load(SaveFile saveFile, bool doLog, System.Action< SaveFile, string > callback) | AC.SaveFileHandler_PlayerPrefs | virtual |
MaxSaves (defined in AC.SaveFileHandler_PlayerPrefs) | AC.SaveFileHandler_PlayerPrefs | protected |
Save(SaveFile saveFile, string dataToSave, System.Action< bool > callback) | AC.SaveFileHandler_PlayerPrefs | virtual |
SaveScreenshot(SaveFile saveFile) | AC.SaveFileHandler_PlayerPrefs | virtual |
screenshotKey (defined in AC.SaveFileHandler_PlayerPrefs) | AC.SaveFileHandler_PlayerPrefs | protectedstatic |
SupportsSaveThreading() | AC.SaveFileHandler_PlayerPrefs | virtual |