Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.RuntimeLanguages, including all inherited members.
AddLineBreaks(string text) (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
CreateLanguage(string name, bool isRTL) (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
CurrentAudioAssetBundle | AC.RuntimeLanguages | |
currentAudioAssetBundle (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
currentAudioAssetBundleName (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
currentLipsyncAssetBundle (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
CurrentLipsyncAssetBundle | AC.RuntimeLanguages | |
currentLipsyncAssetBundleName (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
EnabledLanguageToTrueIndex(int enabledIndex) (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | |
GetCurrentLanguageText(int _lineID) | AC.RuntimeLanguages | |
GetEnabledLanguageIndex(int trueIndex) (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | |
GetLanguageIndex(string languageName) (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
GetLineCustomAudioClip(int _lineID, int _language=0) (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
GetLineCustomLipsyncFile(int _lineID, int _language=0) (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
GetNumEnabledLanguages() (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | |
GetSpeechAudioClip(int lineID, Char _speaker) | AC.RuntimeLanguages | virtual |
GetSpeechLine(string originalText, int _lineID, int language, AC_TextType textType) | AC.RuntimeLanguages | |
GetSpeechLipsyncFile< T >(int lineID, Char _speaker) | AC.RuntimeLanguages | virtual |
GetTranslatableText(ITranslatable translatable, int index=0) | AC.RuntimeLanguages | |
GetTranslation(int lineID) | AC.RuntimeLanguages | |
GetTranslation(string originalText, int _lineID, int language) | AC.RuntimeLanguages | |
GetTranslation(string originalText, int _lineID, int language, AC_TextType textType) | AC.RuntimeLanguages | |
GetTranslations(int _lineID) | AC.RuntimeLanguages | |
ImportRuntimeTranslation(TextAsset textAsset, string languageName, int newTextColumn, bool ignoreEmptyCells=false, bool isRTL=false) | AC.RuntimeLanguages | |
IsLoadingBundle | AC.RuntimeLanguages | |
isLoadingBundle (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
LanguageNameToIndex(string languageName) (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
LanguageReadsRightToLeft(int languageIndex) | AC.RuntimeLanguages | |
LanguageReadsRightToLeft(string languageName) | AC.RuntimeLanguages | |
languages (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
Languages | AC.RuntimeLanguages | |
LoadAssetBundle(int language) | AC.RuntimeLanguages | virtual |
LoadAssetBundleCoroutine(int i) (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
LoadMainData(MainData mainData) | AC.RuntimeLanguages | |
MarkLineAsSpoken(int lineID) | AC.RuntimeLanguages | |
OnInitPersistentEngine() (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | |
ProcessTranslationFile(int i, string csvText, int newTextColumn, bool ignoreEmptyCells) (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
SaveMainData(MainData mainData) | AC.RuntimeLanguages | |
speechLinesDictionary (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
spokenOnceSpeechLineIDs (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
TransferFromManager() (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | protected |
TrueLanguageIndexToEnabledIndex(int trueIndex) (defined in AC.RuntimeLanguages) | AC.RuntimeLanguages | |
UpdateRuntimeTranslation(int lineID, int languageIndex, string translationText) | AC.RuntimeLanguages |