Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.RuntimeLanguages Member List

This is the complete list of members for AC.RuntimeLanguages, including all inherited members.

AddLineBreaks(string text) (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
CreateLanguage(string name, bool isRTL) (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
CurrentAudioAssetBundleAC.RuntimeLanguages
currentAudioAssetBundle (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
currentAudioAssetBundleName (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
currentLipsyncAssetBundle (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
CurrentLipsyncAssetBundleAC.RuntimeLanguages
currentLipsyncAssetBundleName (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
EnabledLanguageToTrueIndex(int enabledIndex) (defined in AC.RuntimeLanguages)AC.RuntimeLanguages
GetCurrentLanguageText(int _lineID)AC.RuntimeLanguages
GetEnabledLanguageIndex(int trueIndex) (defined in AC.RuntimeLanguages)AC.RuntimeLanguages
GetLanguageIndex(string languageName) (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
GetLineCustomAudioClip(int _lineID, int _language=0) (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
GetLineCustomLipsyncFile(int _lineID, int _language=0) (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
GetNumEnabledLanguages() (defined in AC.RuntimeLanguages)AC.RuntimeLanguages
GetSpeechAudioClip(int lineID, Char _speaker)AC.RuntimeLanguagesvirtual
GetSpeechLine(string originalText, int _lineID, int language, AC_TextType textType)AC.RuntimeLanguages
GetSpeechLipsyncFile< T >(int lineID, Char _speaker)AC.RuntimeLanguagesvirtual
GetTranslatableText(ITranslatable translatable, int index=0)AC.RuntimeLanguages
GetTranslation(int lineID)AC.RuntimeLanguages
GetTranslation(string originalText, int _lineID, int language)AC.RuntimeLanguages
GetTranslation(string originalText, int _lineID, int language, AC_TextType textType)AC.RuntimeLanguages
GetTranslations(int _lineID)AC.RuntimeLanguages
ImportRuntimeTranslation(TextAsset textAsset, string languageName, int newTextColumn, bool ignoreEmptyCells=false, bool isRTL=false)AC.RuntimeLanguages
IsLoadingBundleAC.RuntimeLanguages
isLoadingBundle (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
LanguageNameToIndex(string languageName) (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
LanguageReadsRightToLeft(int languageIndex)AC.RuntimeLanguages
LanguageReadsRightToLeft(string languageName)AC.RuntimeLanguages
languages (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
LanguagesAC.RuntimeLanguages
LoadAssetBundle(int language)AC.RuntimeLanguagesvirtual
LoadAssetBundleCoroutine(int i) (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
LoadMainData(MainData mainData)AC.RuntimeLanguages
MarkLineAsSpoken(int lineID)AC.RuntimeLanguages
OnInitPersistentEngine() (defined in AC.RuntimeLanguages)AC.RuntimeLanguages
ProcessTranslationFile(int i, string csvText, int newTextColumn, bool ignoreEmptyCells) (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
SaveMainData(MainData mainData)AC.RuntimeLanguages
speechLinesDictionary (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
spokenOnceSpeechLineIDs (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
TransferFromManager() (defined in AC.RuntimeLanguages)AC.RuntimeLanguagesprotected
TrueLanguageIndexToEnabledIndex(int trueIndex) (defined in AC.RuntimeLanguages)AC.RuntimeLanguages
UpdateRuntimeTranslation(int lineID, int languageIndex, string translationText)AC.RuntimeLanguages