| Add(int itemID, int amount=1, bool selectAfter=false, int playerID=-1, bool addToFront=false) | AC.RuntimeInventory | |
| Add(InvInstance newInstance, bool selectAfter=false, int playerID=-1, bool addToFront=false) | AC.RuntimeInventory | |
| AddToOtherPlayer(InvInstance invInstance, int playerID, bool addToFront) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | |
| AssignPlayerInventory(InvCollection invCollection) | AC.RuntimeInventory | |
| AssignStartingItems() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| CalculateRecipe(InvCollection ingredientsInvCollection, int[] limitToCategoryIDs=null) | AC.RuntimeInventory | |
| CanTransferContainerItemsToInventory(Container container, InvInstance invInstance) | AC.RuntimeInventory | virtual |
| ClearHoverItem() | AC.RuntimeInventory | |
| countStyle (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| countTextEffects (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| CraftingInvCollections | AC.RuntimeInventory | |
| DrawHighlighted(Rect _rect) | AC.RuntimeInventory | |
| DrawSelectedInventoryCount() | AC.RuntimeInventory | virtual |
| GetCount(int _invID) | AC.RuntimeInventory | |
| GetCount(int _invID, int _playerID) | AC.RuntimeInventory | |
| GetCountFromAllPlayers(int _invID) | AC.RuntimeInventory | |
| GetIngredientsInvCollection(string menuName, string craftingElementName) | AC.RuntimeInventory | |
| GetInstance(int _id) | AC.RuntimeInventory | |
| GetInstance(string _name) | AC.RuntimeInventory | |
| GetInstances(int _id) | AC.RuntimeInventory | |
| GetInstances(string _name) | AC.RuntimeInventory | |
| GetInventoryCountText() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protectedvirtual |
| GetItem(int _id) | AC.RuntimeInventory | |
| GetItem(string _name) | AC.RuntimeInventory | |
| GetItemsOnStart(int playerID=-1) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| GetNumberOfItemsCarried(bool includeMultipleInSameSlot=false) | AC.RuntimeInventory | |
| GetNumberOfItemsCarried(int _playerID, bool includeMultipleInSameSlot=false) | AC.RuntimeInventory | |
| GetNumberOfItemsCarriedByAllPlayers(bool includeMultipleInSameSlot=false) | AC.RuntimeInventory | |
| GetNumberOfItemsCarriedInCategory(int categoryID, bool includeMultipleInSameSlot=false) | AC.RuntimeInventory | |
| GetNumberOfItemsCarriedInCategory(int categoryID, int _playerID, bool includeMultipleInSameSlot=false) | AC.RuntimeInventory | |
| GetNumberOfItemsCarriedInCategoryByAllPlayers(int categoryID, bool includeMultipleInSameSlot=false) | AC.RuntimeInventory | |
| HighlightInstance | AC.RuntimeInventory | |
| highlightInstance (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| HighlightItem(int _id, HighlightType _type) | AC.RuntimeInventory | |
| HighlightItem(InvInstance invInstance, HighlightType _type) | AC.RuntimeInventory | |
| HighlightItemOffInstant() | AC.RuntimeInventory | |
| HighlightItemOnInstant(int _id) | AC.RuntimeInventory | |
| highlightState (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| HoverInstance | AC.RuntimeInventory | |
| hoverInstance (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| hoverItem | AC.RuntimeInventory | |
| ingredientCollections (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| IsCarryingItem(int itemID) | AC.RuntimeInventory | |
| IsCarryingItem(InvItem invItem) | AC.RuntimeInventory | |
| IsCarryingItem(InvInstance invInstance) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | |
| LastClickedInstance | AC.RuntimeInventory | |
| lastClickedInstance (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| LastClickedItem | AC.RuntimeInventory | |
| LastSelectedInstance | AC.RuntimeInventory | |
| lastSelectedInstance (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| LastSelectedItem | AC.RuntimeInventory | |
| LoadMainData(MainData mainData) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | |
| localItems | AC.RuntimeInventory | |
| OnApplicationQuit() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| OnDisable() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| OnEnable() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| OnInitialiseScene() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | |
| OnInitPersistentEngine() | AC.RuntimeInventory | |
| OnInventoryCombine(InvItem invItemA, InvItem invItemB) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| OnInventoryInteract(InvItem invItem, int cursorID) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| OnUpdatePlayableScreenArea() (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| PerformCrafting(InvCollection ingredientsInvCollection, Recipe recipe, bool selectAfter) | AC.RuntimeInventory | |
| PerformCrafting(InvCollection ingredientsInvCollection, Recipe recipe, InvCollection toInvCollection=null) | AC.RuntimeInventory | |
| PlayerInvCollection | AC.RuntimeInventory | |
| playerInvCollection (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| ProcessInventoryBoxClick(AC.Menu _menu, MenuInventoryBox inventoryBox, int _slot, MouseState _mouseState) | AC.RuntimeInventory | |
| pulse (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| pulseDirection (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| Remove(int _id) | AC.RuntimeInventory | |
| Remove(InvInstance invInstance) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | |
| Remove(int _id, int amount) | AC.RuntimeInventory | |
| Remove(string _name, int amount=0) | AC.RuntimeInventory | |
| RemoveAll() | AC.RuntimeInventory | |
| RemoveAllFromOtherPlayer(int playerID) | AC.RuntimeInventory | |
| RemoveAllFromOtherPlayer(int playerID, int categoryID) | AC.RuntimeInventory | |
| RemoveEmptySlots(List< InvInstance > invInstances) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | |
| RemoveFromOtherPlayer(int itemID, int playerID) | AC.RuntimeInventory | |
| RemoveFromOtherPlayer(int itemID, int amount, int playerID) | AC.RuntimeInventory | |
| RemoveFromOtherPlayer(int invID, int amount, bool setAmount, int playerID) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| RemoveRecipe(string menuName, string craftingIngredientsName) | AC.RuntimeInventory | |
| RemoveRecipes() | AC.RuntimeInventory | |
| ReorderItems(List< InvInstance > invInstances) (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| Replace(int _addID, int _removeID, int addAmount=1) | AC.RuntimeInventory | |
| ReselectLastItem() | AC.RuntimeInventory | |
| SaveMainData(MainData mainData) | AC.RuntimeInventory | |
| SelectedInstance | AC.RuntimeInventory | |
| selectedInstance (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| SelectedItem | AC.RuntimeInventory | |
| SelectItem(InvInstance invInstance, SelectItemMode _mode=SelectItemMode.Use) | AC.RuntimeInventory | |
| SelectItemByID(int _id, SelectItemMode _mode=SelectItemMode.Use, bool ignoreInventory=false) | AC.RuntimeInventory | |
| SetHoverItem(InvInstance invInstance, MenuInventoryBox menuInventoryBox) | AC.RuntimeInventory | |
| SetHoverItem(InvInstance invInstance, MenuCrafting menuCrafting) | AC.RuntimeInventory | |
| SetNull() | AC.RuntimeInventory | |
| ShowHoverLabel | AC.RuntimeInventory | |
| showHoverLabel (defined in AC.RuntimeInventory) | AC.RuntimeInventory | protected |
| ShowInteractions(InvInstance invInstance) | AC.RuntimeInventory | |