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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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This is the complete list of members for AC.RuntimeActionList, including all inherited members.
| actionListType | AC.ActionList | |
| ActionModified(int index) (defined in AC.ActionList) | AC.ActionList | |
| actions | AC.ActionList | |
| AddResumeToManager(int startIndex) (defined in AC.RuntimeActionList) | AC.RuntimeActionList | protectedvirtual |
| AreActionsRunning() | AC.ActionList | |
| assetFile | AC.ActionList | |
| assetSource | AC.RuntimeActionList | |
| autosaveAfter | AC.ActionList | |
| BeginActionList(int i, bool addToSkipQueue) (defined in AC.RuntimeActionList) | AC.RuntimeActionList | protectedvirtual |
| CheckEndCutscene() (defined in AC.ActionList) | AC.ActionList | protected |
| conversation | AC.ActionList | |
| DestroySelf() | AC.RuntimeActionList | |
| DownloadActions(ActionListAsset actionListAsset, Conversation endConversation, int i, bool doSkip, bool addToSkipQueue, bool dontRun=false) | AC.RuntimeActionList | |
| FinishPause() (defined in AC.RuntimeActionList) | AC.RuntimeActionList | protectedvirtual |
| GetActions() | AC.ActionList | |
| GetDefaultAction() | AC.ActionList | static |
| GetNumDocumentReferences(int documentID) (defined in AC.ActionList) | AC.ActionList | |
| GetNumItemReferences(int itemID) (defined in AC.ActionList) | AC.ActionList | |
| GetNumMenuReferences(string menuName, string elementName="") (defined in AC.ActionList) | AC.ActionList | |
| GetNumObjectiveReferences(int objectiveID) (defined in AC.ActionList) | AC.ActionList | |
| GetNumVariableReferences(VariableLocation _location, int variableID, Variables _variables=null, int _variablesConstantID=0) (defined in AC.ActionList) | AC.ActionList | |
| GetParameter(string label) | AC.ActionList | |
| GetParameter(int _ID) | AC.ActionList | |
| GetParameterData() | AC.ActionList | |
| GetReferencedActionListAssets() (defined in AC.ActionList) | AC.ActionList | |
| groups (defined in AC.ActionList) | AC.ActionList | |
| Initialise() | AC.ActionList | |
| Interact() | AC.ActionList | virtual |
| Interact(int i, bool addToSkipQueue) | AC.ActionList | |
| isChangingScene (defined in AC.ActionList) | AC.ActionList | protected |
| IsSkippable() | AC.ActionList | |
| isSkippable | AC.ActionList | |
| IsSkipping (defined in AC.ActionList) | AC.ActionList | |
| isSkipping (defined in AC.ActionList) | AC.ActionList | protected |
| Kill() | AC.RuntimeActionList | virtual |
| LayerHotspot (defined in AC.ActionList) | AC.ActionList | protected |
| LayerOff (defined in AC.ActionList) | AC.ActionList | protected |
| logSuffix (defined in AC.ActionList) | AC.ActionList | static |
| NumParameters | AC.ActionList | |
| OnAfterChangeScene(LoadingGame loadingGame) (defined in AC.RuntimeActionList) | AC.RuntimeActionList | protected |
| OnBeforeChangeScene(string nextSceneName) (defined in AC.RuntimeActionList) | AC.RuntimeActionList | protected |
| OnDisable() (defined in AC.RuntimeActionList) | AC.RuntimeActionList | protected |
| OnEnable() (defined in AC.RuntimeActionList) | AC.RuntimeActionList | protected |
| parameters | AC.ActionList | |
| Pause() | AC.ActionList | |
| PrintActionComment(Action action) (defined in AC.RuntimeActionList) | AC.RuntimeActionList | protectedvirtual |
| ProcessAction(int i) (defined in AC.ActionList) | AC.ActionList | protected |
| ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.ActionList) | AC.ActionList | |
| ResetList() | AC.ActionList | |
| Resume(int _startIndex, int[] _resumeIndices, string _parameterData, bool rerunPreviousAction=false) | AC.ActionList | |
| resumeIndices (defined in AC.ActionList) | AC.ActionList | protected |
| ReturnLastResultToSource(int index, int i) (defined in AC.RuntimeActionList) | AC.RuntimeActionList | protectedvirtual |
| RunFromIndex(int index) | AC.ActionList | |
| SetParameterData(string dataString) | AC.ActionList | |
| Skip() | AC.ActionList | |
| Skip(int i) | AC.ActionList | |
| source | AC.ActionList | |
| syncParamValues | AC.ActionList | |
| tagID | AC.ActionList | |
| triggerTime | AC.ActionList | |
| unfreezePauseMenus | AC.ActionList | |
| UpdateDocumentReferences(int oldDocumentID, int newDocumentID) (defined in AC.ActionList) | AC.ActionList | |
| UpdateItemReferences(int oldItemID, int newItemID) (defined in AC.ActionList) | AC.ActionList | |
| UpdateObjectiveReferences(int oldObjectiveID, int newObjectiveID) (defined in AC.ActionList) | AC.ActionList | |
| UpdateVariableReferences(VariableLocation _location, int oldVariableID, int newVariableID, Variables _variables=null, int _variablesConstantID=0) (defined in AC.ActionList) | AC.ActionList | |
| useParameters | AC.ActionList |