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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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This is the complete list of members for AC.PlayerQTE, including all inherited members.
| animator (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| axisThreshold (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| canMash (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| cooldownTime (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| currentRotations (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| doCooldown (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| DrawStatus() | AC.PlayerQTE | |
| endTime (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| GetProgress() | AC.PlayerQTE | |
| GetRemainingTimeFactor() | AC.PlayerQTE | |
| GetState() | AC.PlayerQTE | |
| holdDuration (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| inputName (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| isIndefinite (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| KillQTE() | AC.PlayerQTE | |
| lastFrameRotationInput (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| lastPressTime (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| Lose() (defined in AC.PlayerQTE) | AC.PlayerQTE | protectedvirtual |
| maxRotation (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| numPresses (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| progress (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| qteHoldReleaseBehaviour (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| QTEIsActive() | AC.PlayerQTE | |
| qteState (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| qteType (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| rotationIsClockwise (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| Setup(QTEType _qteType, string _inputName, float _duration, Animator _animator, bool _wrongKeyFails, float _axisThreshold) (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| SkipQTE() | AC.PlayerQTE | |
| StartButtonMashQTE(string _inputName, float _duration, int _targetPresses, bool _doCooldown, float _cooldownTime, Animator _animator=null, bool _wrongKeyFails=false) | AC.PlayerQTE | |
| StartHoldKeyQTE(string _inputName, float _duration, float _holdDuration, QTEHoldReleaseBehaviour _qteHoldReleaseBehaviour=QTEHoldReleaseBehaviour.Reset, Animator _animator=null, bool _wrongKeyFails=false) | AC.PlayerQTE | |
| StartSingleAxisQTE(string _inputName, float _duration, float _axisThreshold, Animator _animator=null, bool _wrongKeyFails=false) | AC.PlayerQTE | |
| StartSinglePressQTE(string _inputName, float _duration, Animator _animator=null, bool _wrongKeyFails=false) | AC.PlayerQTE | |
| StartThumbstickRotationQTE(string _horizontalInputName, string _verticalInputName, float _duration, float _targetRotations, bool _rotationIsClockwise, Animator _animator=null, bool _wrongDirectionFails=false) | AC.PlayerQTE | |
| startTime (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| targetPresses (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| targetRotations (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| touchScreenTap (defined in AC.PlayerQTE) | AC.PlayerQTE | protectedstatic |
| UpdateQTE() | AC.PlayerQTE | |
| verticalInputName (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |
| Win() (defined in AC.PlayerQTE) | AC.PlayerQTE | protectedvirtual |
| wrongKeyFails (defined in AC.PlayerQTE) | AC.PlayerQTE | protected |