Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.PlayerMovement Member List

This is the complete list of members for AC.PlayerMovement, including all inherited members.

ClickPoint(Vector2 screenPosition, bool onNavMesh=false)AC.PlayerMovement
clickPrefabInstance (defined in AC.PlayerMovement)AC.PlayerMovementprotected
ClickPrefabInstance (defined in AC.PlayerMovement)AC.PlayerMovement
DestinationThresholdAC.PlayerMovement
destinationThresholdOverride (defined in AC.PlayerMovement)AC.PlayerMovementprotected
DirectControlPlayer(bool isFirstPerson, Vector2 moveKeys) (defined in AC.PlayerMovement)AC.PlayerMovementprotected
DirectControlPlayerPath(Vector2 moveKeys) (defined in AC.PlayerMovement)AC.PlayerMovementprotected
doubleClickRan (defined in AC.PlayerMovement)AC.PlayerMovementprotected
DragPlayer(bool doRotation, Vector2 moveKeys) (defined in AC.PlayerMovement)AC.PlayerMovementprotected
DragPlayerLook() (defined in AC.PlayerMovement)AC.PlayerMovementprotected
DragPlayerTouch(Vector2 moveKeys) (defined in AC.PlayerMovement)AC.PlayerMovementprotected
FirstPersonControlPlayer() (defined in AC.PlayerMovement)AC.PlayerMovementprotected
GetStraightToCursorClickPoint() (defined in AC.PlayerMovement)AC.PlayerMovementprotected
MoveStraightToCursor() (defined in AC.PlayerMovement)AC.PlayerMovementprotected
moveStraightToCursorHoldTime (defined in AC.PlayerMovement)AC.PlayerMovementprotected
moveStraightToCursorUpdateTime (defined in AC.PlayerMovement)AC.PlayerMovementprotected
movingFromHold (defined in AC.PlayerMovement)AC.PlayerMovementprotected
pointClickLayerMaskAC.PlayerMovement
PointControlPlayer() (defined in AC.PlayerMovement)AC.PlayerMovementprotected
PointMovePlayer(Vector3[] pointArray, bool run) (defined in AC.PlayerMovement)AC.PlayerMovementprotected
ProcessHit(Vector3 hitPoint, GameObject hitObject, bool run) (defined in AC.PlayerMovement)AC.PlayerMovementprotected
RaycastNavMesh(Vector3 mousePosition, bool run) (defined in AC.PlayerMovement)AC.PlayerMovementprotected
SearchForNavMesh2D(Vector2 mousePosition, Vector2 direction, bool run) (defined in AC.PlayerMovement)AC.PlayerMovementprotected
ShowClick(Vector3 clickPoint) (defined in AC.PlayerMovement)AC.PlayerMovementprotected
UnityUIBlocksClick() (defined in AC.PlayerMovement)AC.PlayerMovementprotectedvirtual
UpdateMoveStraightToCursorTime() (defined in AC.PlayerMovement)AC.PlayerMovementprotected
UpdatePlayerMovement()AC.PlayerMovement