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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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This is the complete list of members for AC.PlayerMovement, including all inherited members.
| ClickPoint(Vector2 screenPosition, bool onNavMesh=false) | AC.PlayerMovement | |
| ClickPrefabInstance (defined in AC.PlayerMovement) | AC.PlayerMovement | |
| clickPrefabInstance (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| DestinationThreshold | AC.PlayerMovement | |
| destinationThresholdOverride (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| DirectControlPlayer(bool isFirstPerson, Vector2 moveKeys) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| DirectControlPlayerPath(Vector2 moveKeys) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| doubleClickRan (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| DragPlayer(bool doRotation, Vector2 moveKeys) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| DragPlayerLook() (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| DragPlayerTouch(Vector2 moveKeys) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| FirstPersonControlPlayer() (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| GetStraightToCursorClickPoint() (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| MoveStraightToCursor() (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| moveStraightToCursorHoldTime (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| moveStraightToCursorUpdateTime (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| movingFromHold (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| pointClickLayerMask | AC.PlayerMovement | |
| PointControlPlayer() (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| PointMovePlayer(Vector3[] pointArray, bool run) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| ProcessHit(Vector3 hitPoint, GameObject hitObject, bool run) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| ProcessPointAndClick(Vector3 clickScreenPosition, bool doubleClick) (defined in AC.PlayerMovement) | AC.PlayerMovement | |
| RaycastNavMesh(Vector3 mousePosition, bool run) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| SearchForNavMesh2D(Vector2 mousePosition, Vector2 direction, bool run) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| ShowClick(Vector3 clickPoint) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| UnityUIBlocksClick() (defined in AC.PlayerMovement) | AC.PlayerMovement | protectedvirtual |
| UpdateMoveStraightToCursorTime() (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
| UpdatePlayerMovement() | AC.PlayerMovement |