Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.PlayerMovement, including all inherited members.
ClickPoint(Vector2 screenPosition, bool onNavMesh=false) | AC.PlayerMovement | |
clickPrefabInstance (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
ClickPrefabInstance (defined in AC.PlayerMovement) | AC.PlayerMovement | |
DestinationThreshold | AC.PlayerMovement | |
destinationThresholdOverride (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
DirectControlPlayer(bool isFirstPerson, Vector2 moveKeys) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
DirectControlPlayerPath(Vector2 moveKeys) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
doubleClickRan (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
DragPlayer(bool doRotation, Vector2 moveKeys) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
DragPlayerLook() (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
DragPlayerTouch(Vector2 moveKeys) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
FirstPersonControlPlayer() (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
GetStraightToCursorClickPoint() (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
MoveStraightToCursor() (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
moveStraightToCursorHoldTime (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
moveStraightToCursorUpdateTime (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
movingFromHold (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
pointClickLayerMask | AC.PlayerMovement | |
PointControlPlayer() (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
PointMovePlayer(Vector3[] pointArray, bool run) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
ProcessHit(Vector3 hitPoint, GameObject hitObject, bool run) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
RaycastNavMesh(Vector3 mousePosition, bool run) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
SearchForNavMesh2D(Vector2 mousePosition, Vector2 direction, bool run) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
ShowClick(Vector3 clickPoint) (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
UnityUIBlocksClick() (defined in AC.PlayerMovement) | AC.PlayerMovement | protectedvirtual |
UpdateMoveStraightToCursorTime() (defined in AC.PlayerMovement) | AC.PlayerMovement | protected |
UpdatePlayerMovement() | AC.PlayerMovement |