Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.PlayerMenus, including all inherited members.
activeCrafting (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
activeInventoryBox (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
activeInventoryBoxMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
AreAnyMenusUI() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
areAnyPauseMenusOn (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
AreInteractionMenusOn() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
ArePauseMenusOn(Menu excludingMenu=null) | AC.PlayerMenus | |
AssignMenuElementVisibility(string menuElementVisibilityData) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
AssignMenuJournals(string menuJournalData) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
AssignMenuLocks(string menuLockData) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
AssignMenuVisibility(string menuVisibilityData) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
AssignSpeechToMenu(Speech speech) | AC.PlayerMenus | |
CanElementBeDroppedOnto(MenuElement element) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
canKeyboardControl (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
CheckClick(AC.Menu _menu, MenuElement _element, int _slot, MouseState _mouseState) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
CheckClicks(AC.Menu menu) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
CheckContinuousClick(AC.Menu _menu, MenuElement _element, int _slot, MouseState _mouseState) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
CheckCrossfade(AC.Menu _menu) | AC.PlayerMenus | |
CheckForInput() | AC.PlayerMenus | |
ClearParents() | AC.PlayerMenus | |
CloseInteractionMenus() | AC.PlayerMenus | |
CreateEventSystem() (defined in AC.PlayerMenus) | AC.PlayerMenus | |
CreateMenuElementVisibilityData() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
CreateMenuJournalData() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
CreateMenuLockData() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
CreateMenuVisibilityData() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
CreateRecipe() | AC.PlayerMenus | static |
CrossFade(AC.Menu _menuTo) | AC.PlayerMenus | |
crossFadeFrom (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
crossFadeTo (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
customMenus (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
CycleMouseOverUIs() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
CycleMouseOverUIsCo(Menu[] _menus) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
DeselectEventSystemMenu(Menu _menu) | AC.PlayerMenus | |
DeselectInputBox(MenuElement menuElement) | AC.PlayerMenus | |
DeselectInputBox() (defined in AC.PlayerMenus) | AC.PlayerMenus | protectedvirtual |
DestroyCustomMenus() | AC.PlayerMenus | |
DiableUIInNextFrame(Menu menu) | AC.PlayerMenus | |
DisableHotspotMenus() | AC.PlayerMenus | |
DrawLoadingMenus() | AC.PlayerMenus | |
DrawMenu(AC.Menu menu, int languageNumber=0) | AC.PlayerMenus | |
DrawMenus() | AC.PlayerMenus | |
dupHotspotMenus (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
dupSpeechMenus (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
elementIdentifier (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
elementOverCursorID (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
EnableInteractionMenus(Hotspot hotspotFor) | AC.PlayerMenus | |
EnableInteractionMenus(InvInstance itemFor) | AC.PlayerMenus | |
EnableInteractionMenus(InvItem itemFor) | AC.PlayerMenus | |
EventSystem | AC.PlayerMenus | |
eventSystem (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
FindFirstSelectedElement(Menu menuToIgnore=null) | AC.PlayerMenus | |
ForceOffAllMenus(bool onlyPausing=false) | AC.PlayerMenus | static |
ForceOffSubtitles(SpeechMenuLimit speechMenuLimit=SpeechMenuLimit.All) | AC.PlayerMenus | |
ForceOffSubtitles(Menu menu, SpeechMenuLimit speechMenuLimit) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
foundCanKeyboardControl (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
foundMouseOverInteractionMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
foundMouseOverInventory (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
foundMouseOverMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
GetElementOverCursorID() | AC.PlayerMenus | virtual |
GetElementWithName(string menuName, string menuElementName) | AC.PlayerMenus | static |
GetHotspotLabel() | AC.PlayerMenus | |
GetMenus(bool includeDuplicatesAndCustom=false) | AC.PlayerMenus | static |
GetMenusAssignedToSpeech(Speech speech) | AC.PlayerMenus | |
GetMenuWithCanvas(Canvas canvas) | AC.PlayerMenus | |
GetMenuWithElement(MenuElement _element) | AC.PlayerMenus | |
GetMenuWithName(string menuName) | AC.PlayerMenus | static |
GetRegisteredCustomMenus() | AC.PlayerMenus | |
highlightedStyle (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
interactionMenuIsOn (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
interactionMenuPauses (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
IsCyclingInteractionMenu() | AC.PlayerMenus | |
IsEventSystemSelectingObject(GameObject _gameObject) | AC.PlayerMenus | |
IsEventSystemSelectingObject() | AC.PlayerMenus | |
isInCutscene (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
IsInCutscene (defined in AC.PlayerMenus) | AC.PlayerMenus | |
IsInteractionMenuOn() | AC.PlayerMenus | |
isMouseOverInteractionMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
IsMouseOverInteractionMenu() | AC.PlayerMenus | |
IsMouseOverInventory() | AC.PlayerMenus | |
isMouseOverInventory (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
IsMouseOverMenu() | AC.PlayerMenus | |
isMouseOverMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
IsPausingInteractionMenuOn() | AC.PlayerMenus | |
IsSavingLocked(Action _actionToIgnore=null, bool showDebug=false) | AC.PlayerMenus | static |
lastAspectRatio (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
lastElementIdentifier (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
lastMenuIdentifier (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
lastSafeRect (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
LoadMainData(MainData mainData) | AC.PlayerMenus | |
lockSave (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
MakeUIInteractive() | AC.PlayerMenus | |
MakeUINonInteractive() | AC.PlayerMenus | |
menuIdentifier (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
menus (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
mouseOverElement (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
mouseOverElementSlot (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
MouseOverElementSlot (defined in AC.PlayerMenus) | AC.PlayerMenus | |
mouseOverMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
MouseOverMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | |
MouseOverMenuElement (defined in AC.PlayerMenus) | AC.PlayerMenus | |
MoveMenuToHotspot(Menu menu, Hotspot hotspot) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
MoveUIMenuToHotspot(Menu menu, Hotspot hotspot) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
normalStyle (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
oldHoverInstance (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
OnAddSubScene(SubScene subScene) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
OnApplicationQuit() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
OnDestroy() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
OnEnterGameState(GameState gameState) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
OnExitGameState(GameState gameState) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
OnInitialiseScene() (defined in AC.PlayerMenus) | AC.PlayerMenus | |
OnInitPersistentEngine() (defined in AC.PlayerMenus) | AC.PlayerMenus | |
OnMouseOverMenu(AC.Menu menu, MenuElement element, int slot) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
OnTurnOffMenu(Menu menu) | AC.PlayerMenus | |
pauseAlpha (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
pauseTexture (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
PauseTextureAlpha | AC.PlayerMenus | |
PostScreenshotBackup() | AC.PlayerMenus | virtual |
PreScreenshotBackup() | AC.PlayerMenus | virtual |
RebuildMenus(MenuManager menuManager=null) | AC.PlayerMenus | |
RecalculateAll() | AC.PlayerMenus | |
RefreshDialogueOptions() | AC.PlayerMenus | |
RegisterCustomMenu(Menu menu, bool deleteWhenTurnOff=false) | AC.PlayerMenus | |
RemoveSpeechFromMenu(Speech speech) | AC.PlayerMenus | |
RequestRepositionUpdate(Menu menu, Vector2 screenPosition) | AC.PlayerMenus | |
ResetInventoryBoxes() | AC.PlayerMenus | static |
SaveMainData(MainData mainData) | AC.PlayerMenus | |
selected_option (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
selectedInputBox (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
selectedInputBoxMenuName (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
SelectInputBox(MenuInput input) | AC.PlayerMenus | virtual |
SelectUIElement(GameObject objectToSelect) | AC.PlayerMenus | |
SelectUIElementCoroutine(GameObject objectToSelect) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
SetInteractionMenus(bool turnOn, Hotspot _hotspotFor, InvInstance _invInstanceFor) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
SetManualSaveLock(bool state) | AC.PlayerMenus | |
SetStyles(MenuElement element) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
ShouldCloseInteractionMenu() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
ShowEnabledOnStartMenus() | AC.PlayerMenus | |
SimulateClick(string menuName, string menuElementName, int slot=1) | AC.PlayerMenus | static |
SimulateClick(string menuName, MenuElement _element, int _slot=1) | AC.PlayerMenus | static |
SlotIsInteractive(AC.Menu menu, int elementIndex, int slotIndex, GameState gameState) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
SwapInteractionMenu(InteractionMenuData interactionMenuData) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
UnregisterCustomMenu(Menu menu, bool showError=true) | AC.PlayerMenus | |
UpdateAllMenus() | AC.PlayerMenus | |
UpdateAllMenusAgain() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
UpdateElements(AC.Menu menu, int languageNumber, bool justDisplay=false) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
UpdateLoadingMenus() | AC.PlayerMenus | |
UpdateMenu(AC.Menu menu, int languageNumber=0, bool justPosition=false, bool updateElements=true) | AC.PlayerMenus | |
UpdateMenuPosition(AC.Menu menu, Vector2 invertedMouse, bool force=false) | AC.PlayerMenus | |
UpdatePauseBackground(bool fadeIn) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
UpdatePauseMenusRecord() | AC.PlayerMenus |