Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.PlayerMenus Member List

This is the complete list of members for AC.PlayerMenus, including all inherited members.

activeCrafting (defined in AC.PlayerMenus)AC.PlayerMenusprotected
activeInventoryBox (defined in AC.PlayerMenus)AC.PlayerMenusprotected
activeInventoryBoxMenu (defined in AC.PlayerMenus)AC.PlayerMenusprotected
AreAnyMenusUI() (defined in AC.PlayerMenus)AC.PlayerMenusprotected
areAnyPauseMenusOn (defined in AC.PlayerMenus)AC.PlayerMenusprotected
AreInteractionMenusOn() (defined in AC.PlayerMenus)AC.PlayerMenusprotected
ArePauseMenusOn(Menu excludingMenu=null)AC.PlayerMenus
AssignMenuElementVisibility(string menuElementVisibilityData) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
AssignMenuJournals(string menuJournalData) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
AssignMenuLocks(string menuLockData) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
AssignMenuVisibility(string menuVisibilityData) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
AssignSpeechToMenu(Speech speech)AC.PlayerMenus
CanElementBeDroppedOnto(MenuElement element) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
canKeyboardControl (defined in AC.PlayerMenus)AC.PlayerMenusprotected
CheckClick(AC.Menu _menu, MenuElement _element, int _slot, MouseState _mouseState) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
CheckClicks(AC.Menu menu) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
CheckContinuousClick(AC.Menu _menu, MenuElement _element, int _slot, MouseState _mouseState) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
CheckCrossfade(AC.Menu _menu)AC.PlayerMenus
CheckForInput()AC.PlayerMenus
ClearParents()AC.PlayerMenus
CloseInteractionMenus()AC.PlayerMenus
CreateEventSystem() (defined in AC.PlayerMenus)AC.PlayerMenus
CreateMenuElementVisibilityData() (defined in AC.PlayerMenus)AC.PlayerMenusprotected
CreateMenuJournalData() (defined in AC.PlayerMenus)AC.PlayerMenusprotected
CreateMenuLockData() (defined in AC.PlayerMenus)AC.PlayerMenusprotected
CreateMenuVisibilityData() (defined in AC.PlayerMenus)AC.PlayerMenusprotected
CreateRecipe()AC.PlayerMenusstatic
CrossFade(AC.Menu _menuTo)AC.PlayerMenus
crossFadeFrom (defined in AC.PlayerMenus)AC.PlayerMenusprotected
crossFadeTo (defined in AC.PlayerMenus)AC.PlayerMenusprotected
customMenus (defined in AC.PlayerMenus)AC.PlayerMenusprotected
CycleMouseOverUIs() (defined in AC.PlayerMenus)AC.PlayerMenusprotected
CycleMouseOverUIsCo(Menu[] _menus) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
DeselectEventSystemMenu(Menu _menu)AC.PlayerMenus
DeselectInputBox(MenuElement menuElement)AC.PlayerMenus
DeselectInputBox() (defined in AC.PlayerMenus)AC.PlayerMenusprotectedvirtual
DestroyCustomMenus()AC.PlayerMenus
DiableUIInNextFrame(Menu menu)AC.PlayerMenus
DisableHotspotMenus()AC.PlayerMenus
DrawLoadingMenus()AC.PlayerMenus
DrawMenu(AC.Menu menu, int languageNumber=0)AC.PlayerMenus
DrawMenus()AC.PlayerMenus
dupHotspotMenus (defined in AC.PlayerMenus)AC.PlayerMenusprotected
dupSpeechMenus (defined in AC.PlayerMenus)AC.PlayerMenusprotected
elementIdentifier (defined in AC.PlayerMenus)AC.PlayerMenusprotected
elementOverCursorID (defined in AC.PlayerMenus)AC.PlayerMenusprotected
EnableInteractionMenus(Hotspot hotspotFor)AC.PlayerMenus
EnableInteractionMenus(InvInstance itemFor)AC.PlayerMenus
EnableInteractionMenus(InvItem itemFor)AC.PlayerMenus
EventSystemAC.PlayerMenus
eventSystem (defined in AC.PlayerMenus)AC.PlayerMenusprotected
FindFirstSelectedElement(Menu menuToIgnore=null)AC.PlayerMenus
ForceOffAllMenus(bool onlyPausing=false)AC.PlayerMenusstatic
ForceOffSubtitles(SpeechMenuLimit speechMenuLimit=SpeechMenuLimit.All)AC.PlayerMenus
ForceOffSubtitles(Menu menu, SpeechMenuLimit speechMenuLimit) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
foundCanKeyboardControl (defined in AC.PlayerMenus)AC.PlayerMenusprotected
foundMouseOverInteractionMenu (defined in AC.PlayerMenus)AC.PlayerMenusprotected
foundMouseOverInventory (defined in AC.PlayerMenus)AC.PlayerMenusprotected
foundMouseOverMenu (defined in AC.PlayerMenus)AC.PlayerMenusprotected
GetElementOverCursorID()AC.PlayerMenusvirtual
GetElementWithName(string menuName, string menuElementName)AC.PlayerMenusstatic
GetHotspotLabel()AC.PlayerMenus
GetMenus(bool includeDuplicatesAndCustom=false)AC.PlayerMenusstatic
GetMenusAssignedToSpeech(Speech speech)AC.PlayerMenus
GetMenuWithCanvas(Canvas canvas)AC.PlayerMenus
GetMenuWithElement(MenuElement _element)AC.PlayerMenus
GetMenuWithName(string menuName)AC.PlayerMenusstatic
GetRegisteredCustomMenus()AC.PlayerMenus
highlightedStyle (defined in AC.PlayerMenus)AC.PlayerMenusprotected
interactionMenuIsOn (defined in AC.PlayerMenus)AC.PlayerMenusprotected
interactionMenuPauses (defined in AC.PlayerMenus)AC.PlayerMenusprotected
IsCyclingInteractionMenu()AC.PlayerMenus
IsEventSystemSelectingObject(GameObject _gameObject)AC.PlayerMenus
IsEventSystemSelectingObject()AC.PlayerMenus
isInCutscene (defined in AC.PlayerMenus)AC.PlayerMenusprotected
IsInCutscene (defined in AC.PlayerMenus)AC.PlayerMenus
IsInteractionMenuOn()AC.PlayerMenus
isMouseOverInteractionMenu (defined in AC.PlayerMenus)AC.PlayerMenusprotected
IsMouseOverInteractionMenu()AC.PlayerMenus
IsMouseOverInventory()AC.PlayerMenus
isMouseOverInventory (defined in AC.PlayerMenus)AC.PlayerMenusprotected
IsMouseOverMenu()AC.PlayerMenus
isMouseOverMenu (defined in AC.PlayerMenus)AC.PlayerMenusprotected
IsPausingInteractionMenuOn()AC.PlayerMenus
IsSavingLocked(Action _actionToIgnore=null, bool showDebug=false)AC.PlayerMenusstatic
lastAspectRatio (defined in AC.PlayerMenus)AC.PlayerMenusprotected
lastElementIdentifier (defined in AC.PlayerMenus)AC.PlayerMenusprotected
lastMenuIdentifier (defined in AC.PlayerMenus)AC.PlayerMenusprotected
lastSafeRect (defined in AC.PlayerMenus)AC.PlayerMenusprotected
LoadMainData(MainData mainData)AC.PlayerMenus
lockSave (defined in AC.PlayerMenus)AC.PlayerMenusprotected
MakeUIInteractive()AC.PlayerMenus
MakeUINonInteractive()AC.PlayerMenus
menuIdentifier (defined in AC.PlayerMenus)AC.PlayerMenusprotected
menus (defined in AC.PlayerMenus)AC.PlayerMenusprotected
mouseOverElement (defined in AC.PlayerMenus)AC.PlayerMenusprotected
mouseOverElementSlot (defined in AC.PlayerMenus)AC.PlayerMenusprotected
MouseOverElementSlot (defined in AC.PlayerMenus)AC.PlayerMenus
mouseOverMenu (defined in AC.PlayerMenus)AC.PlayerMenusprotected
MouseOverMenu (defined in AC.PlayerMenus)AC.PlayerMenus
MouseOverMenuElement (defined in AC.PlayerMenus)AC.PlayerMenus
MoveMenuToHotspot(Menu menu, Hotspot hotspot) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
MoveUIMenuToHotspot(Menu menu, Hotspot hotspot) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
normalStyle (defined in AC.PlayerMenus)AC.PlayerMenusprotected
oldHoverInstance (defined in AC.PlayerMenus)AC.PlayerMenusprotected
OnAddSubScene(SubScene subScene) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
OnApplicationQuit() (defined in AC.PlayerMenus)AC.PlayerMenusprotected
OnDestroy() (defined in AC.PlayerMenus)AC.PlayerMenusprotected
OnEnterGameState(GameState gameState) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
OnExitGameState(GameState gameState) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
OnInitialiseScene() (defined in AC.PlayerMenus)AC.PlayerMenus
OnInitPersistentEngine() (defined in AC.PlayerMenus)AC.PlayerMenus
OnMouseOverMenu(AC.Menu menu, MenuElement element, int slot) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
OnTurnOffMenu(Menu menu)AC.PlayerMenus
pauseAlpha (defined in AC.PlayerMenus)AC.PlayerMenusprotected
pauseTexture (defined in AC.PlayerMenus)AC.PlayerMenusprotected
PauseTextureAlphaAC.PlayerMenus
PostScreenshotBackup()AC.PlayerMenusvirtual
PreScreenshotBackup()AC.PlayerMenusvirtual
RebuildMenus(MenuManager menuManager=null)AC.PlayerMenus
RecalculateAll()AC.PlayerMenus
RefreshDialogueOptions()AC.PlayerMenus
RegisterCustomMenu(Menu menu, bool deleteWhenTurnOff=false)AC.PlayerMenus
RemoveSpeechFromMenu(Speech speech)AC.PlayerMenus
RequestRepositionUpdate(Menu menu, Vector2 screenPosition)AC.PlayerMenus
ResetInventoryBoxes()AC.PlayerMenusstatic
SaveMainData(MainData mainData)AC.PlayerMenus
selected_option (defined in AC.PlayerMenus)AC.PlayerMenusprotected
selectedInputBox (defined in AC.PlayerMenus)AC.PlayerMenusprotected
selectedInputBoxMenuName (defined in AC.PlayerMenus)AC.PlayerMenusprotected
SelectInputBox(MenuInput input)AC.PlayerMenusvirtual
SelectUIElement(GameObject objectToSelect)AC.PlayerMenus
SelectUIElementCoroutine(GameObject objectToSelect) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
SetInteractionMenus(bool turnOn, Hotspot _hotspotFor, InvInstance _invInstanceFor) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
SetManualSaveLock(bool state)AC.PlayerMenus
SetStyles(MenuElement element) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
ShouldCloseInteractionMenu() (defined in AC.PlayerMenus)AC.PlayerMenusprotected
ShowEnabledOnStartMenus()AC.PlayerMenus
SimulateClick(string menuName, string menuElementName, int slot=1)AC.PlayerMenusstatic
SimulateClick(string menuName, MenuElement _element, int _slot=1)AC.PlayerMenusstatic
SlotIsInteractive(AC.Menu menu, int elementIndex, int slotIndex, GameState gameState) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
SwapInteractionMenu(InteractionMenuData interactionMenuData) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
UnregisterCustomMenu(Menu menu, bool showError=true)AC.PlayerMenus
UpdateAllMenus()AC.PlayerMenus
UpdateAllMenusAgain() (defined in AC.PlayerMenus)AC.PlayerMenusprotected
UpdateElements(AC.Menu menu, int languageNumber, bool justDisplay=false) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
UpdateLoadingMenus()AC.PlayerMenus
UpdateMenu(AC.Menu menu, int languageNumber=0, bool justPosition=false, bool updateElements=true)AC.PlayerMenus
UpdateMenuPosition(AC.Menu menu, Vector2 invertedMouse, bool force=false)AC.PlayerMenus
UpdatePauseBackground(bool fadeIn) (defined in AC.PlayerMenus)AC.PlayerMenusprotected
UpdatePauseMenusRecord()AC.PlayerMenus