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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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This is the complete list of members for AC.PlayerMenus, including all inherited members.
| activeCrafting (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| activeInventoryBox (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| activeInventoryBoxMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| AreAnyMenusUI() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| areAnyPauseMenusOn (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| AreInteractionMenusOn() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| ArePauseMenusOn(Menu excludingMenu=null) | AC.PlayerMenus | |
| AssignMenuElementVisibility(string menuElementVisibilityData) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| AssignMenuJournals(string menuJournalData) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| AssignMenuLocks(string menuLockData) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| AssignMenuVisibility(string menuVisibilityData) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| AssignSpeechToMenu(Speech speech) | AC.PlayerMenus | |
| CanCurrentlyRightClick() (defined in AC.PlayerMenus) | AC.PlayerMenus | |
| CanElementBeDroppedOnto(MenuElement element) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| canKeyboardControl (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| CheckClick(AC.Menu _menu, MenuElement _element, int _slot, MouseState _mouseState) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| CheckClicks(AC.Menu menu) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| CheckContinuousClick(AC.Menu _menu, MenuElement _element, int _slot, MouseState _mouseState) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| CheckCrossfade(AC.Menu _menu) | AC.PlayerMenus | |
| CheckForInput() | AC.PlayerMenus | |
| ClearParents() | AC.PlayerMenus | |
| CloseInteractionMenus() | AC.PlayerMenus | |
| CreateEventSystem(bool force=false) | AC.PlayerMenus | |
| CreateMenuElementVisibilityData() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| CreateMenuJournalData() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| CreateMenuLockData() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| CreateMenuVisibilityData() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| CreateRecipe() | AC.PlayerMenus | static |
| CrossFade(AC.Menu _menuTo) | AC.PlayerMenus | |
| crossFadeFrom (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| crossFadeTo (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| customMenus (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| CycleMouseOverUIs() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| CycleMouseOverUIsCo(Menu[] _menus) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| DeselectEventSystemMenu(Menu _menu) | AC.PlayerMenus | |
| DeselectInputBox(MenuElement menuElement) | AC.PlayerMenus | |
| DeselectInputBox() (defined in AC.PlayerMenus) | AC.PlayerMenus | protectedvirtual |
| DestroyCustomMenus() | AC.PlayerMenus | |
| DiableUIInNextFrame(Menu menu) | AC.PlayerMenus | |
| DisableHotspotMenus() | AC.PlayerMenus | |
| DrawLoadingMenus() | AC.PlayerMenus | |
| DrawMenu(AC.Menu menu, int languageNumber=0) | AC.PlayerMenus | |
| DrawMenus() | AC.PlayerMenus | |
| dupHotspotMenus (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| dupSpeechMenus (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| elementIdentifier (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| elementOverCursorID (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| EnableInteractionMenus(Hotspot hotspotFor) | AC.PlayerMenus | |
| EnableInteractionMenus(InvInstance itemFor) | AC.PlayerMenus | |
| EnableInteractionMenus(InvItem itemFor) | AC.PlayerMenus | |
| EventSystem | AC.PlayerMenus | |
| eventSystem (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| FindFirstSelectedElement(Menu menuToIgnore=null, bool ignoreIfAlreadySelectingMenu=false) | AC.PlayerMenus | |
| ForceOffAllMenus(bool onlyPausing=false) | AC.PlayerMenus | static |
| ForceOffSubtitles(SpeechMenuLimit speechMenuLimit=SpeechMenuLimit.All) | AC.PlayerMenus | |
| ForceOffSubtitles(Menu menu, SpeechMenuLimit speechMenuLimit) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| foundCanKeyboardControl (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| foundMouseOverInteractionMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| foundMouseOverInventory (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| foundMouseOverMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| GetElementOverCursorID() | AC.PlayerMenus | virtual |
| GetElementWithName(string menuName, string menuElementName) | AC.PlayerMenus | static |
| GetHotspotLabel() | AC.PlayerMenus | |
| GetMenus(bool includeDuplicatesAndCustom=false) | AC.PlayerMenus | static |
| GetMenusAssignedToSpeech(Speech speech) | AC.PlayerMenus | |
| GetMenuWithCanvas(Canvas canvas) | AC.PlayerMenus | |
| GetMenuWithElement(MenuElement _element) | AC.PlayerMenus | |
| GetMenuWithName(string menuName) | AC.PlayerMenus | static |
| GetRegisteredCustomMenus() | AC.PlayerMenus | |
| highlightedStyle (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| interactionMenuIsOn (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| interactionMenuPauses (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| IsCyclingInteractionMenu() | AC.PlayerMenus | |
| IsEventSystemSelectingObject(GameObject _gameObject) | AC.PlayerMenus | |
| IsEventSystemSelectingObject() | AC.PlayerMenus | |
| IsInCutscene (defined in AC.PlayerMenus) | AC.PlayerMenus | |
| isInCutscene (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| IsInteractionMenuOn() | AC.PlayerMenus | |
| IsMouseOverInteractionMenu() | AC.PlayerMenus | |
| isMouseOverInteractionMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| IsMouseOverInventory() | AC.PlayerMenus | |
| isMouseOverInventory (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| IsMouseOverMenu() | AC.PlayerMenus | |
| isMouseOverMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| isOverRightClickElement (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| IsPausingInteractionMenuOn() | AC.PlayerMenus | |
| IsSavingLocked(Action _actionToIgnore=null, bool showDebug=false) | AC.PlayerMenus | static |
| lastAspectRatio (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| lastElementIdentifier (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| lastMenuIdentifier (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| lastSafeRect (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| LoadMainData(MainData mainData) | AC.PlayerMenus | |
| menuIdentifier (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| menus (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| mouseOverElement (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| MouseOverElementSlot (defined in AC.PlayerMenus) | AC.PlayerMenus | |
| mouseOverElementSlot (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| MouseOverMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | |
| mouseOverMenu (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| MouseOverMenuElement (defined in AC.PlayerMenus) | AC.PlayerMenus | |
| MoveMenuToHotspot(Menu menu, Hotspot hotspot) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| MoveUIMenuToHotspot(Menu menu, Hotspot hotspot) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| NormalStyle (defined in AC.PlayerMenus) | AC.PlayerMenus | |
| normalStyle (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| oldHoverInstance (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| OnAddSubScene(SubScene subScene) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| OnApplicationQuit() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| OnDestroy() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| OnEnterGameState(GameState gameState) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| OnExitGameState(GameState gameState) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| OnInitialiseScene() (defined in AC.PlayerMenus) | AC.PlayerMenus | |
| OnInitPersistentEngine() (defined in AC.PlayerMenus) | AC.PlayerMenus | |
| OnMouseOverMenu(AC.Menu menu, MenuElement element, int slot) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| OnTurnOffMenu(Menu menu) | AC.PlayerMenus | |
| pauseAlpha (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| pauseTexture (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| PauseTextureAlpha | AC.PlayerMenus | |
| PostScreenshotBackup() | AC.PlayerMenus | virtual |
| PreScreenshotBackup() | AC.PlayerMenus | virtual |
| PreventSaving | AC.PlayerMenus | |
| RebuildMenus(MenuManager menuManager=null) | AC.PlayerMenus | |
| RecalculateAll() | AC.PlayerMenus | |
| RefreshDialogueOptions() | AC.PlayerMenus | |
| RegisterCustomMenu(Menu menu, bool deleteWhenTurnOff=false) | AC.PlayerMenus | |
| RemoveSpeechFromMenu(Speech speech) | AC.PlayerMenus | |
| RequestRepositionUpdate(Menu menu, Vector2 screenPosition) | AC.PlayerMenus | |
| ResetInventoryBoxes() | AC.PlayerMenus | static |
| SaveMainData(MainData mainData) | AC.PlayerMenus | |
| selected_option (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| selectedInputBox (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| selectedInputBoxMenuName (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| SelectInputBox(MenuInput input) | AC.PlayerMenus | virtual |
| SelectUIElement(GameObject objectToSelect) | AC.PlayerMenus | |
| SelectUIElementCoroutine(GameObject objectToSelect) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| SetInteractionMenus(bool turnOn, Hotspot _hotspotFor, InvInstance _invInstanceFor) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| SetStyles(MenuElement element) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| ShouldCloseInteractionMenu() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| ShowEnabledOnStartMenus() | AC.PlayerMenus | |
| SimulateClick(string menuName, string menuElementName, int slot=1) | AC.PlayerMenus | static |
| SimulateClick(string menuName, MenuElement _element, int _slot=1) | AC.PlayerMenus | static |
| SlotIsInteractive(AC.Menu menu, int elementIndex, int slotIndex, GameState gameState) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| SwapInteractionMenu(InteractionMenuData interactionMenuData) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| UnregisterCustomMenu(Menu menu, bool showError=true) | AC.PlayerMenus | |
| UpdateAllMenus() | AC.PlayerMenus | |
| UpdateAllMenusAgain() (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| UpdateElements(AC.Menu menu, int languageNumber, bool justDisplay=false) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| UpdateLoadingMenus() | AC.PlayerMenus | |
| UpdateMenu(AC.Menu menu, int languageNumber=0, bool justPosition=false, bool updateElements=true) | AC.PlayerMenus | |
| UpdateMenuPosition(AC.Menu menu, Vector2 invertedMouse, bool force=false) | AC.PlayerMenus | |
| UpdatePauseBackground(bool fadeIn) (defined in AC.PlayerMenus) | AC.PlayerMenus | protected |
| UpdatePauseMenusRecord() | AC.PlayerMenus | |
| UpdateUIInteractability() | AC.PlayerMenus |