| button (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| CheckForHotspots() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| CheckHotspotValid(Hotspot hotspot) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| ChooseHotspotThenInteractionClick(MouseState mouseState) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| ChooseHotspotThenInteractionClick_Process(MouseState mouseState, bool doubleTap) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| ClickButton(InteractionType _interactionType, int selectedCursorID, InvInstance selectedInvInstance=null, Hotspot clickedHotspot=null) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| ClickHotspotToInteract(Hotspot _hotspot) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| ClickHotspotToWalk(Marker walkToMarker) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| ClickInteractionIcon(AC.Menu _menu, int iconID) | AC.PlayerInteraction | |
| ContextSensitiveClick(MouseState mouseState) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| ContextSensitiveClick_Process(MouseState mouseState, bool doubleTap, Hotspot newHotspot) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| CustomScriptMethod() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| DeselectHotspot(bool isInstant=false) | AC.PlayerInteraction | |
| DoesHotspotHaveInventoryInteraction() | AC.PlayerInteraction | |
| ExamineHotspot(Hotspot _hotspot) | AC.PlayerInteraction | |
| GetActiveHotspot() | AC.PlayerInteraction | |
| GetActiveUseButtonIconID() | AC.PlayerInteraction | |
| GetHotspotMovingTo() | AC.PlayerInteraction | |
| GetHotspotScreenCentre() | AC.PlayerInteraction | |
| GetLastHotspotScreenCentre() | AC.PlayerInteraction | |
| GetLastOrActiveHotspot() | AC.PlayerInteraction | |
| HandleInteraction(MouseState mouseState) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| HandleInteractionMenu(MouseState mouseState) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| hotspot (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| HotspotLabelData | AC.PlayerInteraction | |
| hotspotLabelData (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| HotspotLayerMask (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| hotspotLayerMask (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| hotspotMovingTo (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| hotspotsPreventCameraDragging | AC.PlayerInteraction | |
| IgnoreInputThisFrame() | AC.PlayerInteraction | |
| ignoreInputThisFrame (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| InPreInteractionCutscene | AC.PlayerInteraction | |
| inPreInteractionCutscene (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| InteractionIndex | AC.PlayerInteraction | |
| interactionIndex (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| InteractionLabel | AC.PlayerInteraction | |
| IsDroppingInventory() | AC.PlayerInteraction | |
| IsInvokingDefaultInteraction() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| IsMouseOverHotspot(Hotspot hotspot=null) | AC.PlayerInteraction | |
| lastClickedCursorID (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| lastHotspot (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| manualHotspot (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| MouseOverHotspot() | AC.PlayerInteraction | |
| MovingToHotspotLabel | AC.PlayerInteraction | |
| movingToHotspotLabel (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| OffsetInteraction(bool goForward) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| OnCharacterRecalculatePathfind(Char character, ref Vector3 destination) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| OnDisable() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| OnEnable() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| OnEnterGameState(GameState gameState) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| OnInitialiseScene() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| OnInventoryCombine(InvItem invItem1, InvItem invItem2) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| OnInventoryInteract(InvItem invItem, int iconID) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| OnUseInventory() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| PreAutoCycle() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | |
| RequireTwoTaps() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| ResetInteractionIndex() | AC.PlayerInteraction | |
| RunUnhandledHotspotInteraction(ActionListAsset _actionListAsset, Hotspot _hotspot, bool optionValue) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| SetActiveHotspot(Hotspot _hotspot) | AC.PlayerInteraction | |
| SetNextInteraction() | AC.PlayerInteraction | |
| SetPreviousInteraction() | AC.PlayerInteraction | |
| StopInteraction() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| StopMovingToHotspot() | AC.PlayerInteraction | |
| UnityUIBlocksClick() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protectedvirtual |
| UpdateInteraction() | AC.PlayerInteraction | |
| UpdateInteractionLabel() | AC.PlayerInteraction | |
| UpdateInteractionLabel(int _language) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| UpdateInventory() | AC.PlayerInteraction | |
| UseHotspot(Hotspot _hotspot, int selectedCursorID=-1) | AC.PlayerInteraction | |
| UseHotspot(Hotspot _hotspot, Button _button) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | |
| UseInventoryOnHotspot(Hotspot _hotspot, InvInstance invInstance, bool requireCarry=true) | AC.PlayerInteraction | |
| UseObject(InvInstance selectedInvInstance, Button _button) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
| UseObjectCo(Hotspot _hotspot, Button _button, bool doRun, bool doSnap, InvInstance selectedInvInstance) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |