Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.PlayerInteraction, including all inherited members.
button (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
CheckForHotspots() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
CheckHotspotValid(Hotspot hotspot) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
ChooseHotspotThenInteractionClick(MouseState mouseState) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
ChooseHotspotThenInteractionClick_Process(MouseState mouseState, bool doubleTap) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
ClickButton(InteractionType _interactionType, int selectedCursorID, InvInstance selectedInvInstance=null, Hotspot clickedHotspot=null) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
ClickHotspotToInteract(Hotspot _hotspot) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
ClickHotspotToWalk(Marker walkToMarker) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
ClickInteractionIcon(AC.Menu _menu, int iconID) | AC.PlayerInteraction | |
ContextSensitiveClick(MouseState mouseState) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
ContextSensitiveClick_Process(MouseState mouseState, bool doubleTap, Hotspot newHotspot) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
CustomScriptMethod() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
DeselectHotspot(bool isInstant=false) | AC.PlayerInteraction | |
DoesHotspotHaveInventoryInteraction() | AC.PlayerInteraction | |
ExamineHotspot(Hotspot _hotspot) | AC.PlayerInteraction | |
GetActiveHotspot() | AC.PlayerInteraction | |
GetActiveUseButtonIconID() | AC.PlayerInteraction | |
GetHotspotMovingTo() | AC.PlayerInteraction | |
GetHotspotScreenCentre() | AC.PlayerInteraction | |
GetLastHotspotScreenCentre() | AC.PlayerInteraction | |
GetLastOrActiveHotspot() | AC.PlayerInteraction | |
HandleInteraction(MouseState mouseState) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
HandleInteractionMenu(MouseState mouseState) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
hotspot (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
HotspotLabelData | AC.PlayerInteraction | |
hotspotLabelData (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
hotspotLayerMask (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
HotspotLayerMask (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
hotspotMovingTo (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
IgnoreInputThisFrame() | AC.PlayerInteraction | |
ignoreInputThisFrame (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
inPreInteractionCutscene (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
InPreInteractionCutscene | AC.PlayerInteraction | |
InteractionIndex | AC.PlayerInteraction | |
interactionIndex (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
InteractionLabel | AC.PlayerInteraction | |
IsDroppingInventory() | AC.PlayerInteraction | |
IsInvokingDefaultInteraction() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
IsMouseOverHotspot() | AC.PlayerInteraction | |
lastClickedCursorID (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
lastHotspot (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
manualHotspot (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
movingToHotspotLabel (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
MovingToHotspotLabel | AC.PlayerInteraction | |
OffsetInteraction(bool goForward) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
OnCharacterRecalculatePathfind(Char character, ref Vector3 destination) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
OnDisable() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
OnEnable() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
OnEnterGameState(GameState gameState) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
OnInitialiseScene() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
OnInventoryCombine(InvItem invItem1, InvItem invItem2) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
OnInventoryInteract(InvItem invItem, int iconID) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
OnUseInventory() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
PreAutoCycle() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | |
RequireTwoTaps() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
ResetInteractionIndex() | AC.PlayerInteraction | |
RunUnhandledHotspotInteraction(ActionListAsset _actionListAsset, Hotspot _hotspot, bool optionValue) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
SetActiveHotspot(Hotspot _hotspot) | AC.PlayerInteraction | |
SetNextInteraction() | AC.PlayerInteraction | |
SetPreviousInteraction() | AC.PlayerInteraction | |
StopInteraction() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
StopMovingToHotspot() | AC.PlayerInteraction | |
UnityUIBlocksClick() (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protectedvirtual |
UpdateInteraction() | AC.PlayerInteraction | |
UpdateInteractionLabel() | AC.PlayerInteraction | |
UpdateInteractionLabel(int _language) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
UpdateInventory() | AC.PlayerInteraction | |
UseHotspot(Hotspot _hotspot, int selectedCursorID=-1) | AC.PlayerInteraction | |
UseHotspot(Hotspot _hotspot, Button _button) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | |
UseInventoryOnHotspot(Hotspot _hotspot, InvInstance invInstance, bool requireCarry=true) | AC.PlayerInteraction | |
UseObject(InvInstance selectedInvInstance, Button _button) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |
UseObjectCo(Hotspot _hotspot, Button _button, bool doRun, bool doSnap, InvInstance selectedInvInstance) (defined in AC.PlayerInteraction) | AC.PlayerInteraction | protected |