Adventure Creator
1.85.5
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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AC.PlayerInput Member List
This is the complete list of members for
AC.PlayerInput
, including all inherited members.
_FixedUpdate
() (defined in
AC.PlayerInput
)
AC.PlayerInput
_InputGetDragStateDelegate
(DragState currentDragState)
AC.PlayerInput
_InputTouchCountDelegate
()
AC.PlayerInput
activeArrows
AC.PlayerInput
ActiveArrowsDisablingHotspots
()
AC.PlayerInput
activeContainer
AC.PlayerInput
activeConversation
AC.PlayerInput
activeDragElement
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
AttemptGrab
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
BeginCameraLockSnap
() (defined in
AC.PlayerInput
)
AC.PlayerInput
CanClick
()
AC.PlayerInput
canCycleInteractionInput
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
CanDirectControlPlayer
()
AC.PlayerInput
CanDoubleClick
()
AC.PlayerInput
canDragMoveable
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
CanKeyboardControlMenusDuringGameplay
AC.PlayerInput
canKeyboardControlMenusDuringGameplay
AC.PlayerInput
changeTimeStart
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
ClearFreeAimInput
()
AC.PlayerInput
clickDelay
AC.PlayerInput
ClickedRecently
(bool checkForDouble=false)
AC.PlayerInput
clickTime
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
CreateMoveKeys
(float h, float v) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
cursorIsLocked
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
defaultFixedDeltaTime
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
DelayConversation
(Conversation conversation, System.Action callback) (defined in
AC.PlayerInput
)
AC.PlayerInput
deltaDragMouse
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
DetectConversationInputs
()
AC.PlayerInput
DetectConversationNumerics
()
AC.PlayerInput
DetectCursorInputs
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
DidSingleClickThisFrame
(defined in
AC.PlayerInput
)
AC.PlayerInput
directMenuThreshold
(defined in
AC.PlayerInput
)
AC.PlayerInput
directMovementResponsiveness
(defined in
AC.PlayerInput
)
AC.PlayerInput
doubleClickDelay
AC.PlayerInput
doubleClickTime
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
dragEndPosition
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
draggableIsHeld
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
dragOverrideInput
AC.PlayerInput
dragSpeed
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
dragStartPosition
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
dragState
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
dragVector
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
DrawDragLine
()
AC.PlayerInput
DrawStatus
()
AC.PlayerInput
EndConversation
()
AC.PlayerInput
EnforcePreInventoryDragState
() (defined in
AC.PlayerInput
)
AC.PlayerInput
FlashHotspots
()
AC.PlayerInput
forceGameplayCursor
(defined in
AC.PlayerInput
)
AC.PlayerInput
freeAim
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
freeAimLerp
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
GetDeltaTime
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
GetDragForce
(DragBase dragBase) (defined in
AC.PlayerInput
)
AC.PlayerInput
GetDragMovementSlowDown
()
AC.PlayerInput
GetDragState
()
AC.PlayerInput
GetDragVector
()
AC.PlayerInput
GetFreeAim
()
AC.PlayerInput
GetHeldObjectData
(DragBase dragBase)
AC.PlayerInput
GetHeldObjectData
()
AC.PlayerInput
GetInGameCursorState
()
AC.PlayerInput
GetInvertedMouse
()
AC.PlayerInput
GetMousePosition
()
AC.PlayerInput
GetMouseState
(bool forScene=true)
AC.PlayerInput
GetMoveKeys
()
AC.PlayerInput
GetSmoothFreeAim
(Vector2 targetFreeAim) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
virtual
GetTouchInstance
(int index) (defined in
AC.PlayerInput
)
AC.PlayerInput
HasTimeCurve
()
AC.PlayerInput
hasUnclickedSinceClick
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
heldObjectDatas
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InitialiseCursorLock
(MovementMethod movementMethod)
AC.PlayerInput
InputAnyKeyDown
()
AC.PlayerInput
InputAxisDelegate
(string axisName)
AC.PlayerInput
InputButtonDelegate
(string buttonName)
AC.PlayerInput
InputControlMenu
(Menu menu)
AC.PlayerInput
virtual
InputGetAxis
(string axis)
AC.PlayerInput
InputGetAxisDelegate
(defined in
AC.PlayerInput
)
AC.PlayerInput
InputGetAxisDelegates
AC.PlayerInput
static
InputGetAxisRaw
(string axis) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputGetButton
(string axis)
AC.PlayerInput
InputGetButtonDelegate
(defined in
AC.PlayerInput
)
AC.PlayerInput
InputGetButtonDelegates
AC.PlayerInput
static
InputGetButtonDown
(string axis, bool showError=false)
AC.PlayerInput
InputGetButtonDownDelegate
(defined in
AC.PlayerInput
)
AC.PlayerInput
InputGetButtonDownDelegates
AC.PlayerInput
static
InputGetButtonUp
(string axis)
AC.PlayerInput
InputGetButtonUpDelegate
(defined in
AC.PlayerInput
)
AC.PlayerInput
InputGetButtonUpDelegates
AC.PlayerInput
static
InputGetDragStateDelegate
(defined in
AC.PlayerInput
)
AC.PlayerInput
InputGetDragStateDelegates
AC.PlayerInput
static
InputGetFreeAim
(bool _cursorIsLocked, float scaleFactor=1f) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputGetFreeAimDelegate
(defined in
AC.PlayerInput
)
AC.PlayerInput
InputGetFreeAimDelegates
AC.PlayerInput
static
InputGetMouseButton
(int button) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputGetMouseButtonDelegate
(defined in
AC.PlayerInput
)
AC.PlayerInput
InputGetMouseButtonDelegates
AC.PlayerInput
static
InputGetMouseButtonDown
(int button) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputGetMouseButtonDownDelegate
(defined in
AC.PlayerInput
)
AC.PlayerInput
InputGetMouseButtonDownDelegates
AC.PlayerInput
static
InputGetTouchPhaseDelegate
(defined in
AC.PlayerInput
)
AC.PlayerInput
InputGetTouchPhaseDelegates
AC.PlayerInput
static
InputMouseButtonDelegate
(int button)
AC.PlayerInput
InputMouseDelegate
(bool cusorIsLocked=false)
AC.PlayerInput
InputMousePosition
(bool _cursorIsLocked) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputMousePositionDelegate
(defined in
AC.PlayerInput
)
AC.PlayerInput
InputMousePositionDelegates
AC.PlayerInput
static
InputTouchCount
() (defined in
AC.PlayerInput
)
AC.PlayerInput
InputTouchCountDelegate
(defined in
AC.PlayerInput
)
AC.PlayerInput
InputTouchCountDelegates
AC.PlayerInput
static
InputTouchDelegate
(int index)
AC.PlayerInput
InputTouchDeltaPosition
(int index) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputTouchDeltaPositionDelegate
(defined in
AC.PlayerInput
)
AC.PlayerInput
InputTouchDeltaPositionDelegates
AC.PlayerInput
static
InputTouchPhase
(int index) (defined in
AC.PlayerInput
)
AC.PlayerInput
InputTouchPhaseDelegate
(int index)
AC.PlayerInput
InputTouchPosition
(int index) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
InputTouchPositionDelegate
(defined in
AC.PlayerInput
)
AC.PlayerInput
InputTouchPositionDelegates
AC.PlayerInput
static
IsCameraLockSnapped
()
AC.PlayerInput
IsCursorLocked
()
AC.PlayerInput
IsCursorReadable
()
AC.PlayerInput
IsDragMoveSpeedOverWalkThreshold
()
AC.PlayerInput
IsDragObjectHeld
(DragBase _dragBase)
AC.PlayerInput
IsDragObjectHeld
()
AC.PlayerInput
IsInConversation
(bool alsoPendingOption=false)
AC.PlayerInput
IsMouseOnScreen
()
AC.PlayerInput
IsPlayerControlledRunning
()
AC.PlayerInput
lastCameraPosition
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
lastclickTime
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
LastClickWasDouble
()
AC.PlayerInput
lastClickWasDouble
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
lastMousePosition
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
LetGo
()
AC.PlayerInput
LoadMainData
(MainData mainData)
AC.PlayerInput
LockedCursorPosition
AC.PlayerInput
mouseIsOnScreen
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
mousePosition
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
mouseState
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
moveKeys
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
OnDropMoveable
(DragBase dragBase) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
OnGrabMoveable
(DragBase dragBase) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
OnInitGameEngine
() (defined in
AC.PlayerInput
)
AC.PlayerInput
OnLoad
()
AC.PlayerInput
OnStartFrame
() (defined in
AC.PlayerInput
)
AC.PlayerInput
OverrideLockedCursorPosition
(Vector2 position)
AC.PlayerInput
PendingOptionConversation
AC.PlayerInput
pendingOptionConversation
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
pickUpIsHeld
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
playerIsControlledRunning
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
ReleaseLockedCursorPositionOverride
()
AC.PlayerInput
RemoveActiveArrows
()
AC.PlayerInput
ResetClick
()
AC.PlayerInput
ResetDoubleClick
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
ResetDragMovement
()
AC.PlayerInput
ResetMouseClick
()
AC.PlayerInput
resetMouseDelta
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
SaveMainData
(MainData mainData)
AC.PlayerInput
scrollingLocked
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
SetActiveDragElement
(MenuDrag menuDrag)
AC.PlayerInput
SetDoubleClickState
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
SetDragState
(bool twoTouches=false) (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
SetInGameCursorState
(bool lockState)
AC.PlayerInput
SetSimulatedCursorPosition
(Vector2 newPosition)
AC.PlayerInput
SetTimeCurve
(AnimationCurve _timeCurve, bool _timeCurveAffectsFixedDeltaTime=false)
AC.PlayerInput
SetTimeScale
(float _timeScale, bool affectFixedDeltaTime)
AC.PlayerInput
SimulateInput
(SimulateInputType inputType, string name, float value)
AC.PlayerInput
SimulateInputAxis
(string axis, float value)
AC.PlayerInput
SimulateInputButton
(string button)
AC.PlayerInput
skipMovieKey
AC.PlayerInput
timeCurve
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
timeCurveAffectsFixedDeltaTime
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
timeScale
AC.PlayerInput
ToggleCursor
() (defined in
AC.PlayerInput
)
AC.PlayerInput
toggleCursorOn
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
touchInstances
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
touchThreshold
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
touchTime
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
unconstrainedMousePosition
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
UpdateActiveInputs
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
UpdateDirectInput
(bool isInGameplay)
AC.PlayerInput
UpdateDrag
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
UpdateDragLine
() (defined in
AC.PlayerInput
)
AC.PlayerInput
protected
UpdateInput
()
AC.PlayerInput
xboxCursor
(defined in
AC.PlayerInput
)
AC.PlayerInput
protected
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1.14.0