Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.PlayerData Member List

This is the complete list of members for AC.PlayerData, including all inherited members.

activeDocumentIDAC.PlayerData
ClearPathData()AC.PlayerData
collectedDocumentDataAC.PlayerData
CopyPosition(PlayerData playerData)AC.PlayerData
currentSceneAC.PlayerData
currentSceneNameAC.PlayerData
customSortingMapIDAC.PlayerData
followAcrossScenesAC.PlayerData
followDistanceAC.PlayerData
followDistanceMaxAC.PlayerData
followFaceWhenIdleAC.PlayerData
followFrequencyAC.PlayerData
followRandomDirectionAC.PlayerData
followSortingMapAC.PlayerData
followTargetIDAC.PlayerData
followTargetIsPlayerAC.PlayerData
gameCameraAC.PlayerData
headTargetIDAC.PlayerData
headTargetXAC.PlayerData
headTargetYAC.PlayerData
headTargetZAC.PlayerData
inCustomCharStateAC.PlayerData
inventoryDataAC.PlayerData
isHeadTurningAC.PlayerData
isSplitScreenAC.PlayerData
isTopLeftSplitAC.PlayerData
lastNavCameraAC.PlayerData
lastNavCamera2AC.PlayerData
lastOpenDocumentPagesDataAC.PlayerData
lastPlayerActivePathAC.PlayerData
lastPlayerPrevNodeAC.PlayerData
lastPlayerTargetNodeAC.PlayerData
leftHandIKStateAC.PlayerData
mainCameraLocXAC.PlayerData
mainCameraLocYAC.PlayerData
mainCameraLocZAC.PlayerData
mainCameraRotXAC.PlayerData
mainCameraRotYAC.PlayerData
mainCameraRotZAC.PlayerData
openSubSceneNamesAC.PlayerData
openSubScenesAC.PlayerData
overlayRectXAC.PlayerData
playerActivePathAC.PlayerData
playerDisplayLineIDAC.PlayerData
playerDownLockAC.PlayerData
playerFreeAimLockAC.PlayerData
playerIDAC.PlayerData
playerIdleAnimAC.PlayerData
playerIgnoreGravityAC.PlayerData
playerIsRunningAC.PlayerData
playerLeftlockAC.PlayerData
playerLockDirectionAC.PlayerData
playerLockedPathAC.PlayerData
playerLockedPathReversingAC.PlayerData
playerLockedPathTypeAC.PlayerData
playerLockHotspotHeadTurningAC.PlayerData
playerLockScaleAC.PlayerData
playerLockSortingAC.PlayerData
playerLocXAC.PlayerData
playerLocYAC.PlayerData
playerLocZAC.PlayerData
playerObjectivesDataAC.PlayerData
playerPathAffectYAC.PlayerData
playerPathDataAC.PlayerData
playerPortraitGraphicAC.PlayerData
PlayerPositionAC.PlayerData
playerPrevNodeAC.PlayerData
playerRightLockAC.PlayerData
PlayerRotationAC.PlayerData
playerRotYAC.PlayerData
playerRunAnimAC.PlayerData
playerRunLockAC.PlayerData
playerRunSoundAC.PlayerData
playerRunSpeedAC.PlayerData
playerScriptDataAC.PlayerData
playerSortingLayerAC.PlayerData
playerSortingOrderAC.PlayerData
playerSpeechLabelAC.PlayerData
playerSpriteDirectionAC.PlayerData
playerSpriteScaleAC.PlayerData
playerTalkAnimAC.PlayerData
playerTargetNodeAC.PlayerData
playerUpLockAC.PlayerData
playerWalkAnimAC.PlayerData
playerWalkSoundAC.PlayerData
playerWalkSpeedAC.PlayerData
previousSceneAC.PlayerData
previousSceneNameAC.PlayerData
rightHandIKStateAC.PlayerData
shakeDurationAC.PlayerData
shakeEffectAC.PlayerData
shakeIntensityAC.PlayerData
ShowGUI() (defined in AC.PlayerData)AC.PlayerData
splitAmountMainAC.PlayerData
splitAmountOtherAC.PlayerData
splitCameraIDAC.PlayerData
splitIsVerticalAC.PlayerData
spriteDirectionDataAC.PlayerData
tempPlayerStartAC.PlayerData
tempTeleportPlayerStartMethod (defined in AC.PlayerData)AC.PlayerData
UpdateCurrentAndShiftPrevious(int newSceneIndex)AC.PlayerData
UpdateCurrentAndShiftPrevious(string newSceneName)AC.PlayerData
UpdateFromTempPosition(Player sceneInstance)AC.PlayerData
UpdatePosition(int newSceneIndex, TeleportPlayerStartMethod teleportPlayerStartMethod, int playerStartID)AC.PlayerData
UpdatePosition(string newSceneName, TeleportPlayerStartMethod teleportPlayerStartMethod, int playerStartID)AC.PlayerData
UpdatePosition(TeleportPlayerStartMethod teleportPlayerStartMethod, PlayerStart playerStart)AC.PlayerData