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Adventure Creator 1.85.5
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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This is the complete list of members for AC.PlayerCursor, including all inherited members.
| activeIcon (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| activeLookIcon (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| CanCycleContextSensitiveMode() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| CanDisplayIconsSideBySide() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| canShowHardwareCursor (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| ContextCycleExamine (defined in AC.PlayerCursor) | AC.PlayerCursor | |
| contextCycleExamine (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| currentCursorTexture (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| currentCursorTexture2D (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| CycleCursors() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| CycleCursorsBack() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| DrawActiveInventoryCursor() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| DrawCursor() | AC.PlayerCursor | |
| DrawIcon(Rect _rect, Texture _tex) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| DrawIcon(Vector2 offset, CursorIconBase icon, bool isLook, bool canAnimate=true) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| DrawIcon(CursorIconBase icon, bool isLook, bool canAnimate=true) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| DrawInventoryCursor() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| DrawMainCursor() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| ForceOffCursor | AC.PlayerCursor | |
| forceOffCursor (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| GetCurrentCursorTexture() | AC.PlayerCursor | |
| GetSelectedCursor() | AC.PlayerCursor | |
| GetSelectedCursorID() | AC.PlayerCursor | |
| isDrawingHiddenCursor (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| IsInWalkMode() | AC.PlayerCursor | virtual |
| lastCursorName (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| lastIconLook (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| LimitCursorToMenu | AC.PlayerCursor | |
| limitCursorToMenu (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| manualCursorID (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| OnApplicationQuit() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| OnInitialiseScene() (defined in AC.PlayerCursor) | AC.PlayerCursor | |
| pulse (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| pulseDirection (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| RecordCursorTexture(Texture newCursorTexture) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| ResetSelectedCursor() | AC.PlayerCursor | |
| SelectedCursor (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| selectedCursor (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| SetCursor(CursorIcon _icon) | AC.PlayerCursor | |
| SetCursorFromID(int ID) | AC.PlayerCursor | |
| SetCursorVisibility(bool state) | AC.PlayerCursor | |
| SetHardwareCursor(Texture2D texture2D, Vector2 clickOffset) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| SetSelectedCursorID(int _cursorID) | AC.PlayerCursor | |
| ShowContextIcons() (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| ShowContextIcons(InvItem invItem) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| showCursor (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| ShowCycleCursor(int useCursorID) (defined in AC.PlayerCursor) | AC.PlayerCursor | protected |
| UICursor | AC.PlayerCursor | |
| uiCursor (defined in AC.PlayerCursor) | AC.PlayerCursor | protectedstatic |
| UpdateCursor() | AC.PlayerCursor |