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Adventure Creator 1.85.5
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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This is the complete list of members for AC.Paths, including all inherited members.
| affectY | AC.Paths | |
| Awake() (defined in AC.Paths) | AC.Paths | protected |
| BuildNavPath(Vector3[] pointData) | AC.Paths | |
| commandSource | AC.Paths | |
| ConnectNodes(int a, int b) (defined in AC.Paths) | AC.Paths | protected |
| Destination | AC.Paths | |
| GetLengthBetweenNodes(int a, int b) | AC.Paths | |
| GetLengthToNode(int n) | AC.Paths | |
| GetNearestNode(Vector3 position) | AC.Paths | |
| GetNextNode(int currentNode, int prevNode, bool playerControlled=false, AC_PathType lockedPathType=AC_PathType.ForwardOnly) | AC.Paths | |
| GetReferencedActionListAssets() (defined in AC.Paths) | AC.Paths | |
| GetTotalLength() | AC.Paths | |
| LastFramePosition (defined in AC.Paths) | AC.Paths | |
| lastFramePosition (defined in AC.Paths) | AC.Paths | protected |
| nodeCommands | AC.Paths | |
| nodePause | AC.Paths | |
| nodes | AC.Paths | |
| pathSpeed | AC.Paths | |
| pathType | AC.Paths | |
| RecalculateToCenter(Vector3 startPosition, float maxNodeDistance=-1f) (defined in AC.Paths) | AC.Paths | |
| ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Paths) | AC.Paths | |
| RelativeMode (defined in AC.Paths) | AC.Paths | |
| relativeMode (defined in AC.Paths) | AC.Paths | protected |
| SetMaxDistances(Vector3[] pointArray, float maxNodeDistance) (defined in AC.Paths) | AC.Paths | protected |
| teleportToStart | AC.Paths | |
| Transform | AC.Paths | |
| WillStopAtNextNode(int currentNode) | AC.Paths |