Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.ObjectiveState Member List

This is the complete list of members for AC.ObjectiveState, including all inherited members.

actionListOnEnterAC.ObjectiveState
autoStartSubObjectivesAC.ObjectiveState
AutoStateIDOnAllSubObsCompleteAC.ObjectiveState
AutoStateIDOnAllSubObsFailAC.ObjectiveState
AutoStateIDOnAnySubObsCompleteAC.ObjectiveState
AutoStateIDOnAnySubObsFailAC.ObjectiveState
CanTranslate(int index)AC.ObjectiveState
descriptionAC.ObjectiveState
descriptionLineIDAC.ObjectiveState
DisplayTypeMatches(ObjectiveDisplayType displayType)AC.ObjectiveState
GetDescription(int languageNumber=0)AC.ObjectiveState
GetLabel(int languageNumber=0)AC.ObjectiveState
GetNumTranslatables()AC.ObjectiveState
GetOwner(int index)AC.ObjectiveState
GetStateTypeText(int languageNumber=0) (defined in AC.ObjectiveState)AC.ObjectiveState
GetTranslatableString(int index)AC.ObjectiveState
GetTranslationID(int index)AC.ObjectiveState
GetTranslationType(int index)AC.ObjectiveState
HasExistingTranslation(int index)AC.ObjectiveState
IDAC.ObjectiveState
LabelAC.ObjectiveState
label (defined in AC.ObjectiveState)AC.ObjectiveStateprotected
labelLineIDAC.ObjectiveState
LinkedCategoryIDAC.ObjectiveState
ObjectiveState(int _ID, string _label, ObjectiveStateType _stateType) (defined in AC.ObjectiveState)AC.ObjectiveState
ObjectiveState(int[] idArray) (defined in AC.ObjectiveState)AC.ObjectiveState
OwnerIsPlayer(int index)AC.ObjectiveState
SetTranslationID(int index, int _lineID)AC.ObjectiveState
ShowGUI(Objective objective, string apiPrefix, System.Action< ActionListAsset > showALAEditor) (defined in AC.ObjectiveState)AC.ObjectiveState
stateTypeAC.ObjectiveState
textureAC.ObjectiveState
UpdateTranslatableString(int index, string updatedText) (defined in AC.ObjectiveState)AC.ObjectiveState