Adventure Creator 1.85.5
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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AC.Objective Member List

This is the complete list of members for AC.Objective, including all inherited members.

binIDAC.Objective
CanTranslate(int index)AC.Objective
descriptionAC.Objective
descriptionLineIDAC.Objective
GenerateEditorStateLabels() (defined in AC.Objective)AC.Objective
GetDescription(int languageNumber=0)AC.Objective
GetNumTranslatables()AC.Objective
GetOwner(int index)AC.Objective
GetProperty(int ID)AC.Objective
GetProperty(string propertyName)AC.Objective
GetState(int stateID)AC.Objective
GetStateIDArray() (defined in AC.Objective)AC.Objectiveprotected
GetTitle(int languageNumber=0)AC.Objective
GetTranslatableString(int index)AC.Objective
GetTranslationID(int index)AC.Objective
GetTranslationType(int index)AC.Objective
HasExistingTranslation(int index)AC.Objective
IDAC.Objective
IsSuccessive(int currentStateID, int nextStateID) (defined in AC.Objective)AC.Objective
lockStateWhenCompleteAC.Objective
lockStateWhenFailAC.Objective
MoveStateToBottom(int a1) (defined in AC.Objective)AC.Objectiveprotected
MoveStateToTop(int a1) (defined in AC.Objective)AC.Objectiveprotected
NumStatesAC.Objective
Objective(int[] idArray) (defined in AC.Objective)AC.Objective
onlySuccessiveActiveStates (defined in AC.Objective)AC.Objective
OwnerIsPlayer(int index)AC.Objective
perPlayerAC.Objective
RebuildProperties() (defined in AC.Objective)AC.Objective
scrollPos (defined in AC.Objective)AC.Objectiveprotected
selectedState (defined in AC.Objective)AC.Objectiveprotected
SetTranslationID(int index, int _lineID)AC.Objective
ShowGUI(string apiPrefix, System.Action< ActionListAsset > showALAEditor) (defined in AC.Objective)AC.Objective
showPropertiesGUI (defined in AC.Objective)AC.Objectiveprotected
showStateGUI (defined in AC.Objective)AC.Objectiveprotected
sideState (defined in AC.Objective)AC.Objectiveprotected
SideStateMenu() (defined in AC.Objective)AC.Objectiveprotected
StateCallback(object obj) (defined in AC.Objective)AC.Objectiveprotected
statesAC.Objective
StateSelectorList(int selectedID, string label="State:") (defined in AC.Objective)AC.Objective
SwapStates(int a1, int a2) (defined in AC.Objective)AC.Objectiveprotected
textureAC.Objective
TitleAC.Objective
title (defined in AC.Objective)AC.Objectiveprotected
titleLineIDAC.Objective
ToString() (defined in AC.Objective)AC.Objective
UpdateTranslatableString(int index, string updatedText) (defined in AC.Objective)AC.Objective
varsAC.Objective