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Adventure Creator 1.85.5
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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This is the complete list of members for AC.Objective, including all inherited members.
| binID | AC.Objective | |
| CanTranslate(int index) | AC.Objective | |
| description | AC.Objective | |
| descriptionLineID | AC.Objective | |
| GenerateEditorStateLabels() (defined in AC.Objective) | AC.Objective | |
| GetDescription(int languageNumber=0) | AC.Objective | |
| GetNumTranslatables() | AC.Objective | |
| GetOwner(int index) | AC.Objective | |
| GetProperty(int ID) | AC.Objective | |
| GetProperty(string propertyName) | AC.Objective | |
| GetState(int stateID) | AC.Objective | |
| GetStateIDArray() (defined in AC.Objective) | AC.Objective | protected |
| GetTitle(int languageNumber=0) | AC.Objective | |
| GetTranslatableString(int index) | AC.Objective | |
| GetTranslationID(int index) | AC.Objective | |
| GetTranslationType(int index) | AC.Objective | |
| HasExistingTranslation(int index) | AC.Objective | |
| ID | AC.Objective | |
| IsSuccessive(int currentStateID, int nextStateID) (defined in AC.Objective) | AC.Objective | |
| lockStateWhenComplete | AC.Objective | |
| lockStateWhenFail | AC.Objective | |
| MoveStateToBottom(int a1) (defined in AC.Objective) | AC.Objective | protected |
| MoveStateToTop(int a1) (defined in AC.Objective) | AC.Objective | protected |
| NumStates | AC.Objective | |
| Objective(int[] idArray) (defined in AC.Objective) | AC.Objective | |
| onlySuccessiveActiveStates (defined in AC.Objective) | AC.Objective | |
| OwnerIsPlayer(int index) | AC.Objective | |
| perPlayer | AC.Objective | |
| RebuildProperties() (defined in AC.Objective) | AC.Objective | |
| scrollPos (defined in AC.Objective) | AC.Objective | protected |
| selectedState (defined in AC.Objective) | AC.Objective | protected |
| SetTranslationID(int index, int _lineID) | AC.Objective | |
| ShowGUI(string apiPrefix, System.Action< ActionListAsset > showALAEditor) (defined in AC.Objective) | AC.Objective | |
| showPropertiesGUI (defined in AC.Objective) | AC.Objective | protected |
| showStateGUI (defined in AC.Objective) | AC.Objective | protected |
| sideState (defined in AC.Objective) | AC.Objective | protected |
| SideStateMenu() (defined in AC.Objective) | AC.Objective | protected |
| StateCallback(object obj) (defined in AC.Objective) | AC.Objective | protected |
| states | AC.Objective | |
| StateSelectorList(int selectedID, string label="State:") (defined in AC.Objective) | AC.Objective | |
| SwapStates(int a1, int a2) (defined in AC.Objective) | AC.Objective | protected |
| texture | AC.Objective | |
| Title | AC.Objective | |
| title (defined in AC.Objective) | AC.Objective | protected |
| titleLineID | AC.Objective | |
| ToString() (defined in AC.Objective) | AC.Objective | |
| UpdateTranslatableString(int index, string updatedText) (defined in AC.Objective) | AC.Objective | |
| vars | AC.Objective |