AddCharHoles(PolygonCollider2D[] navPolys, AC.Char charToExclude, NavigationMesh navigationMesh) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
AddEndsToList(Vector2[] points, Vector2 originPos, Vector2 targetPos, bool checkForDuplicates=true) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
allCachedGraphs (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
allVertexData (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
buildSpanningTree(int source, int destination, float[,] weight) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
CalcSearchRadius(NavigationMesh navMesh) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
CreateCache(int i) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_e (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_n (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_ne (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_nee (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_nne (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_nnw (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_nw (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_nww (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_s (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_se (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_see (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_sse (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_ssw (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_sw (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_sww (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
dir_w (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
DrawGizmos(GameObject navMeshOb) | AC.NavigationEngine_PolygonCollider | virtual |
GetLineIntersect(Vector2 startPos, Vector2 endPos) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
GetNearestOffMesh(Vector2 vertex, PolygonCollider2D poly) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
GetNearestToMesh(Vector2 vertex, PolygonCollider2D poly, bool hasMultiple) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
GetPointNear(Vector3 point, float minDistance, float maxDistance) | AC.NavigationEngine_PolygonCollider | virtual |
GetPointsArray(Vector3 _originPos, Vector3 _targetPos, AC.Char _char=null) | AC.NavigationEngine_PolygonCollider | virtual |
AC::NavigationEngine.GetPointsArray(Vector3 startPosition, Vector3[] targetPositions, AC.Char _char=null) | AC.NavigationEngine | |
GetPrefabName() | AC.NavigationEngine_PolygonCollider | virtual |
getShortestPath(int source, int destination, int[] precede) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
is2D | AC.NavigationEngine | |
IsLineClear(Vector2 startPos, Vector2 endPos) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
MAXNODES (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
NavigationMeshGUI(NavigationMesh _target) | AC.NavigationEngine_PolygonCollider | virtual |
OnReset(NavigationMesh navMesh) | AC.NavigationEngine_PolygonCollider | virtual |
pointsToWeight(Vector2[] points, bool useCache=false, int polyIndex=0) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
RebuildVertexArray(Transform navMeshTransform, PolygonCollider2D poly, int polyIndex) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
RequiresNavMeshGameObject (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | |
ResetHoles(NavigationMesh navMesh) | AC.NavigationEngine_PolygonCollider | virtual |
ResetHoles(NavigationMesh navMesh, bool rebuild) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
results (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | static |
SceneSettingsGUI() | AC.NavigationEngine_PolygonCollider | virtual |
searchRadius (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
searchStep (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
TurnOn(NavigationMesh navMesh) | AC.NavigationEngine_PolygonCollider | virtual |
vertexData (defined in AC.NavigationEngine) | AC.NavigationEngine | protected |