Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.NavigationEngine_PolygonCollider Member List

This is the complete list of members for AC.NavigationEngine_PolygonCollider, including all inherited members.

AddCharHoles(PolygonCollider2D[] navPolys, AC.Char charToExclude, NavigationMesh navigationMesh) (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
AddEndsToList(Vector2[] points, Vector2 originPos, Vector2 targetPos, bool checkForDuplicates=true) (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
allCachedGraphs (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
allVertexData (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
buildSpanningTree(int source, int destination, float[,] weight) (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
CalcSearchRadius(NavigationMesh navMesh) (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
CreateCache(int i) (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_e (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_n (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_ne (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_nee (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_nne (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_nnw (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_nw (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_nww (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_s (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_se (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_see (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_sse (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_ssw (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_sw (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_sww (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
dir_w (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
DrawGizmos(GameObject navMeshOb)AC.NavigationEngine_PolygonCollidervirtual
GetLineIntersect(Vector2 startPos, Vector2 endPos) (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
GetNearestOffMesh(Vector2 vertex, PolygonCollider2D poly) (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
GetNearestToMesh(Vector2 vertex, PolygonCollider2D poly, bool hasMultiple) (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
GetPointNear(Vector3 point, float minDistance, float maxDistance)AC.NavigationEngine_PolygonCollidervirtual
GetPointsArray(Vector3 _originPos, Vector3 _targetPos, AC.Char _char=null)AC.NavigationEngine_PolygonCollidervirtual
AC::NavigationEngine.GetPointsArray(Vector3 startPosition, Vector3[] targetPositions, AC.Char _char=null)AC.NavigationEngine
GetPrefabName()AC.NavigationEngine_PolygonCollidervirtual
getShortestPath(int source, int destination, int[] precede) (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
is2DAC.NavigationEngine
IsLineClear(Vector2 startPos, Vector2 endPos) (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
MAXNODES (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
NavigationMeshGUI(NavigationMesh _target)AC.NavigationEngine_PolygonCollidervirtual
OnReset(NavigationMesh navMesh)AC.NavigationEngine_PolygonCollidervirtual
pointsToWeight(Vector2[] points, bool useCache=false, int polyIndex=0) (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
RebuildVertexArray(Transform navMeshTransform, PolygonCollider2D poly, int polyIndex) (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
RequiresNavMeshGameObject (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonCollider
ResetHoles(NavigationMesh navMesh)AC.NavigationEngine_PolygonCollidervirtual
ResetHoles(NavigationMesh navMesh, bool rebuild) (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
results (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderstatic
SceneSettingsGUI()AC.NavigationEngine_PolygonCollidervirtual
searchRadius (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
searchStep (defined in AC.NavigationEngine_PolygonCollider)AC.NavigationEngine_PolygonColliderprotected
TurnOn(NavigationMesh navMesh)AC.NavigationEngine_PolygonCollidervirtual
vertexData (defined in AC.NavigationEngine)AC.NavigationEngineprotected