| AddCharHoles(PolygonCollider2D[] navPolys, AC.Char charToExclude, NavigationMesh navigationMesh) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| AddEndsToList(Vector2[] points, Vector2 originPos, Vector2 targetPos, bool checkForDuplicates=true) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| allCachedGraphs (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| allVertexData (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| buildSpanningTree(int source, int destination, float[,] weight) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| CalcSearchRadius(NavigationMesh navMesh) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| CreateCache(int i) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_e (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_n (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_ne (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_nee (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_nne (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_nnw (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_nw (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_nww (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_s (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_se (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_see (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_sse (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_ssw (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_sw (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_sww (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| dir_w (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| DrawGizmos(GameObject navMeshOb) | AC.NavigationEngine_PolygonCollider | virtual |
| GetLineIntersect(Vector2 startPos, Vector2 endPos) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| GetNearestOffMesh(Vector2 vertex, PolygonCollider2D poly) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| GetNearestToMesh(Vector2 vertex, PolygonCollider2D poly, bool hasMultiple) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| GetPointNear(Vector3 point, float minDistance, float maxDistance) | AC.NavigationEngine_PolygonCollider | virtual |
| GetPointsArray(Vector3 _originPos, Vector3 _targetPos, AC.Char _char=null) | AC.NavigationEngine_PolygonCollider | virtual |
| AC::NavigationEngine.GetPointsArray(Vector3 startPosition, Vector3[] targetPositions, AC.Char _char=null) | AC.NavigationEngine | |
| GetPrefabName() | AC.NavigationEngine_PolygonCollider | virtual |
| getShortestPath(int source, int destination, int[] precede) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| is2D | AC.NavigationEngine | |
| IsLineClear(Vector2 startPos, Vector2 endPos) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| MAXNODES (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| NavigationMeshGUI(NavigationMesh _target) | AC.NavigationEngine_PolygonCollider | virtual |
| OnReset(NavigationMesh navMesh) | AC.NavigationEngine_PolygonCollider | virtual |
| pointsToWeight(Vector2[] points, bool useCache=false, int polyIndex=0) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| RebuildVertexArray(Transform navMeshTransform, PolygonCollider2D poly, int polyIndex) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| RequiresNavMeshGameObject (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | |
| ResetHoles(NavigationMesh navMesh) | AC.NavigationEngine_PolygonCollider | virtual |
| ResetHoles(NavigationMesh navMesh, bool rebuild) (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| results (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | static |
| SceneSettingsGUI() | AC.NavigationEngine_PolygonCollider | virtual |
| searchRadius (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| searchStep (defined in AC.NavigationEngine_PolygonCollider) | AC.NavigationEngine_PolygonCollider | protected |
| TurnOn(NavigationMesh navMesh) | AC.NavigationEngine_PolygonCollider | virtual |
| vertexData (defined in AC.NavigationEngine) | AC.NavigationEngine | protected |