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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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This is the complete list of members for AC.NavigationEngine, including all inherited members.
| DrawGizmos(GameObject navMeshOb) | AC.NavigationEngine | virtual |
| GetPointNear(Vector3 point, float minDistance, float maxDistance) | AC.NavigationEngine | virtual |
| GetPointsArray(Vector3 startPosition, Vector3 targetPosition, AC.Char _char=null) | AC.NavigationEngine | virtual |
| GetPointsArray(Vector3 startPosition, Vector3[] targetPositions, AC.Char _char=null) | AC.NavigationEngine | |
| GetPrefabName() | AC.NavigationEngine | virtual |
| is2D | AC.NavigationEngine | |
| NavigationMeshGUI(NavigationMesh _target) | AC.NavigationEngine | virtual |
| OnReset(NavigationMesh navMesh) | AC.NavigationEngine | virtual |
| RequiresNavMeshGameObject | AC.NavigationEngine | |
| ResetHoles(NavigationMesh navMesh) | AC.NavigationEngine | virtual |
| SceneSettingsGUI() | AC.NavigationEngine | virtual |
| TurnOn(NavigationMesh navMesh) | AC.NavigationEngine | virtual |
| vertexData (defined in AC.NavigationEngine) | AC.NavigationEngine | protected |