Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.MenuSlider Member List

This is the complete list of members for AC.MenuSlider, including all inherited members.

actionListOnChangeAC.MenuSlider
alternativeInputButtonAC.MenuElement
amountAC.MenuSlider
anchorAC.MenuSlider
AutoSetVisibility()AC.MenuElement
AutoSize() (defined in AC.MenuSlider)AC.MenuSliderprotectedvirtual
AutoSize(GUIContent content) (defined in AC.MenuElement)AC.MenuElementprotected
backgroundTextureAC.MenuElement
blockSizeAC.MenuSlider
CanBeShifted(AC_ShiftInventory shiftType)AC.MenuElementvirtual
CanTranslate(int index)AC.MenuSlider
changeCursorAC.MenuElement
ChangeCursorGUI(Menu menu) (defined in AC.MenuElement)AC.MenuElementprotected
CheckConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID)AC.MenuSlidervirtual
ClearCache() (defined in AC.MenuElement)AC.MenuElementprotected
ClearSpeech()AC.MenuElementvirtual
ClearSpriteCache(UISlot[] uiSlots) (defined in AC.MenuElement)AC.MenuElementprotected
clickSoundAC.MenuElement
Copy(MenuElement _element)AC.MenuElementvirtual
CreateHoverSoundHandler(Selectable selectable, AC.Menu _menu, int _slotIndex=0) (defined in AC.MenuElement)AC.MenuElementprotected
CreateUIEvent(UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) (defined in AC.MenuElement)AC.MenuElementprotected
cursorIDAC.MenuElement
Declare()AC.MenuSlidervirtual
Display(GUIStyle _style, int _slot, float zoom, bool isActive)AC.MenuSlidervirtual
DrawOutline(bool isSelected, AC.Menu _menu)AC.MenuElementvirtual
DuplicateSelf(bool fromEditor, bool ignoreUnityUI)AC.MenuSlidervirtual
effectColourAC.MenuSlider
EndGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotected
fontAC.MenuElement
fontColorAC.MenuElement
fontHighlightColorAC.MenuElement
fontScaleFactorAC.MenuElement
GetDragStart()AC.MenuElement
GetFontSize()AC.MenuElement
GetHotspotLabelOverride(int _slot, int _language)AC.MenuElementvirtual
GetHoverSound(int slot)AC.MenuElementvirtual
GetLabel(int slot, int languageNumber)AC.MenuSlidervirtual
GetLabelToTranslate() (defined in AC.MenuSlider)AC.MenuSliderprotectedvirtual
GetNumSlots()AC.MenuElement
GetNumTranslatables()AC.MenuSlider
GetObjectToSelect(int slotIndex=0)AC.MenuSlidervirtual
GetOffset()AC.MenuElement
GetOwner(int index)AC.MenuSlider
GetRectTransform(int _slot)AC.MenuSlidervirtual
GetSize()AC.MenuElement
GetSizeFromCorner()AC.MenuElement
GetSlotCentres(AC.Menu _menu)AC.MenuElement
GetSlotIndex(GameObject gameObject)AC.MenuSlidervirtual
GetSlotRectRelative(int _slot)AC.MenuElement
GetTranslatableString(int index)AC.MenuSlider
GetTranslationID(int index)AC.MenuSlider
GetTranslationType(int index)AC.MenuSlider
GetVariableReferences(int _varID)AC.MenuSlidervirtual
GetVisibilitySaveData()AC.MenuElement
gridWidthAC.MenuElement
HasExistingTranslation(int index)AC.MenuSlider
HideAllUISlots()AC.MenuElementvirtual
highlightTextureAC.MenuElement
hoverSoundAC.MenuElement
IDAC.MenuElement
Initialise(AC.Menu _menu)AC.MenuElementvirtual
isClickableAC.MenuElement
IsSelectableInteractable(int slotIndex)AC.MenuSlidervirtual
IsSelectedByEventSystem(int slotIndex)AC.MenuSlidervirtual
isVisibleAC.MenuElementprotected
IsVisibleAC.MenuElement
KeyboardControl(Vector2 direction) (defined in AC.MenuSlider)AC.MenuSlider
labelAC.MenuSlider
LimitOffset() (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
lineIDAC.MenuElement
LinkedUiGUI< T >(T field, string label, MenuSource source, string tooltip="") (defined in AC.MenuElement)AC.MenuElementprotected
linkedUiIDAC.MenuElement
LinkUIElement< T >(Canvas canvas, ref T existingField) (defined in AC.MenuElement)AC.MenuElementprotected
LoadUnityUI(AC.Menu _menu, Canvas canvas, bool addEventListeners=true)AC.MenuSlidervirtual
maxAutoWidthFactorAC.MenuElement
MaxSlotsForOffset (defined in AC.MenuElement)AC.MenuElementprotected
maxValueAC.MenuSlider
minValueAC.MenuSlider
numberOfStepsAC.MenuSlider
numSlots (defined in AC.MenuElement)AC.MenuElementprotected
offset (defined in AC.MenuElement)AC.MenuElementprotected
OnMenuTurnOn(Menu menu)AC.MenuElementvirtual
orientationAC.MenuElement
outlineSizeAC.MenuSlider
OverrideLabel(string newLabel, int _lineID=-1) (defined in AC.MenuSlider)AC.MenuSlidervirtual
OwnerIsPlayer(int index)AC.MenuSlider
parentMenu (defined in AC.MenuElement)AC.MenuElementprotected
ParentMenu (defined in AC.MenuElement)AC.MenuElement
positionTypeAC.MenuElement
PreDisplay(int _slot, int languageNumber, bool isActive)AC.MenuSlidervirtual
ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)AC.MenuSlidervirtual
ProcessClickUI(AC.Menu _menu, int _slot, MouseState _mouseState) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState)AC.MenuSlidervirtual
RecalculateSize(MenuSource source)AC.MenuElementvirtual
ReferencesAsset(ActionListAsset actionListAsset)AC.MenuSlidervirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.MenuSlidervirtual
relativePosition (defined in AC.MenuElement)AC.MenuElementprotected
relativeRect (defined in AC.MenuElement)AC.MenuElementprotected
ResetDragOffset()AC.MenuElement
ResizeUISlots(UISlot[] uiSlots, int maxSlots) (defined in AC.MenuElement)AC.MenuElementprotected
SetAbsoluteSize(Vector2 _size) (defined in AC.MenuElement)AC.MenuElementprotected
SetDragOffset(Vector2 pos, Rect dragRect)AC.MenuElement
SetOffset(int value)AC.MenuElement
SetPosition(Vector2 _position)AC.MenuElement
SetRelativePosition(Vector2 _size)AC.MenuElement
SetSize(Vector2 _size)AC.MenuElement
SetSpeech(Speech _speech)AC.MenuElementvirtual
SetTranslationID(int index, int _lineID)AC.MenuSlider
SetUIInteractableState(bool state)AC.MenuSlidervirtual
SetUISlotsInteractableState(UISlot[] uiSlots, bool state) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int amount)AC.MenuElementvirtual
ShowClipHelp() (defined in AC.MenuElement)AC.MenuElementprotected
ShowGUI(Menu menu) (defined in AC.MenuSlider)AC.MenuSlidervirtual
ShowGUIStart(Menu menu) (defined in AC.MenuElement)AC.MenuElement
ShowTextGUI(string apiPrefix) (defined in AC.MenuSlider)AC.MenuSliderprotectedvirtual
ShowTextureGUI(string apiPrefix) (defined in AC.MenuSlider)AC.MenuSliderprotectedvirtual
singleSlotBackgroundsAC.MenuElement
sizeTypeAC.MenuElement
sliderDisplayTypeAC.MenuSlider
sliderOrientationAC.MenuSlider
sliderTextureAC.MenuSlider
sliderTypeAC.MenuSlider
slotSizeAC.MenuElement
slotSpacingAC.MenuElement
textEffectsAC.MenuSlider
titleAC.MenuElement
ToString() (defined in AC.MenuElement)AC.MenuElement
TranslateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElementprotected
uiSelectableHideStyleAC.MenuSlider
uiSliderAC.MenuSlider
UpdateID(int[] idArray)AC.MenuElement
UpdateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElement
UpdateTranslatableString(int index, string updatedText) (defined in AC.MenuSlider)AC.MenuSlider
UpdateUIElement< T >(T field) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateUISelectable< T >(T field, UISelectableHideStyle uiSelectableHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateVariableReferences(int oldVarID, int newVarID)AC.MenuSlidervirtual
useFullWidthAC.MenuSlider
varIDAC.MenuSlider
ZoomRect(Rect rect, float zoom) (defined in AC.MenuElement)AC.MenuElementprotected