Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.MenuSavesList Member List

This is the complete list of members for AC.MenuSavesList, including all inherited members.

actionListOnSaveAC.MenuSavesList
allowEmptySlotsAC.MenuSavesList
alternativeInputButtonAC.MenuElement
anchorAC.MenuSavesList
autoHandleAC.MenuSavesList
AutoSetVisibility()AC.MenuElement
AutoSize() (defined in AC.MenuSavesList)AC.MenuSavesListprotectedvirtual
AutoSize(GUIContent content) (defined in AC.MenuElement)AC.MenuElementprotected
backgroundTextureAC.MenuElement
blankSlotTextureAC.MenuSavesList
CanBeShifted(AC_ShiftInventory shiftType)AC.MenuSavesListvirtual
CanTranslate(int index)AC.MenuSavesList
changeCursorAC.MenuElement
ChangeCursorGUI(Menu menu) (defined in AC.MenuElement)AC.MenuElementprotected
CheckConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID)AC.MenuElementvirtual
checkImportBoolAC.MenuSavesList
checkImportVarAC.MenuSavesList
ClearCache() (defined in AC.MenuElement)AC.MenuElementprotected
ClearSpeech()AC.MenuElementvirtual
ClearSpriteCache(UISlot[] uiSlots) (defined in AC.MenuElement)AC.MenuElementprotected
clickSoundAC.MenuElement
Copy(MenuElement _element)AC.MenuElementvirtual
CreateHoverSoundHandler(Selectable selectable, AC.Menu _menu, int _slotIndex=0) (defined in AC.MenuElement)AC.MenuElementprotected
CreateUIEvent(UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) (defined in AC.MenuElement)AC.MenuElementprotected
cursorIDAC.MenuElement
Declare()AC.MenuSavesListvirtual
Display(GUIStyle _style, int _slot, float zoom, bool isActive)AC.MenuSavesListvirtual
displayTypeAC.MenuSavesList
DrawOutline(bool isSelected, AC.Menu _menu)AC.MenuElementvirtual
DuplicateSelf(bool fromEditor, bool ignoreUnityUI)AC.MenuSavesListvirtual
effectColourAC.MenuSavesList
emptySlotTextAC.MenuSavesList
emptySlotTextLineIDAC.MenuSavesList
EndGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotected
fixedOptionAC.MenuSavesList
fontAC.MenuElement
fontColorAC.MenuElement
fontHighlightColorAC.MenuElement
fontScaleFactorAC.MenuElement
GetDragStart()AC.MenuElement
GetFontSize()AC.MenuElement
GetHotspotLabelOverride(int _slot, int _language)AC.MenuElementvirtual
GetHoverSound(int slot)AC.MenuElementvirtual
GetLabel(int _slot, int languageNumber)AC.MenuSavesListvirtual
GetLabelToTranslate() (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
GetNumSlots()AC.MenuElement
GetNumTranslatables()AC.MenuSavesList
GetObjectToSelect(int slotIndex=0)AC.MenuSavesListvirtual
GetOffset()AC.MenuElement
GetOwner(int index)AC.MenuSavesList
GetRectTransform(int _slot)AC.MenuSavesListvirtual
GetSaveFile(int _slot)AC.MenuSavesList
GetSize()AC.MenuElement
GetSizeFromCorner()AC.MenuElement
GetSlotCentres(AC.Menu _menu)AC.MenuElement
GetSlotIndex(GameObject gameObject)AC.MenuSavesListvirtual
GetSlotRectRelative(int _slot)AC.MenuElement
GetTranslatableString(int index)AC.MenuSavesList
GetTranslationID(int index)AC.MenuSavesList
GetTranslationType(int index)AC.MenuSavesList
GetVariableReferences(int _varID)AC.MenuSavesListvirtual
GetVisibilitySaveData()AC.MenuElement
gridWidthAC.MenuElement
HasExistingTranslation(int index)AC.MenuSavesList
HideAllUISlots()AC.MenuSavesListvirtual
hideIfNotValidAC.MenuSavesList
highlightTextureAC.MenuElement
hoverSoundAC.MenuElement
IDAC.MenuElement
importProductNameAC.MenuSavesList
importSaveFilenameAC.MenuSavesList
Initialise(AC.Menu _menu)AC.MenuElementvirtual
isClickableAC.MenuElement
IsSelectableInteractable(int slotIndex)AC.MenuSavesListvirtual
IsSelectedByEventSystem(int slotIndex)AC.MenuSavesListvirtual
isVisibleAC.MenuElementprotected
IsVisibleAC.MenuElement
LimitOffset() (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
lineIDAC.MenuElement
LinkedUiGUI< T >(T field, string label, MenuSource source, string tooltip="") (defined in AC.MenuElement)AC.MenuElementprotected
linkedUiIDAC.MenuElement
LinkUIElement< T >(Canvas canvas, ref T existingField) (defined in AC.MenuElement)AC.MenuElementprotected
linkUIGraphicAC.MenuSavesList
LoadUnityUI(AC.Menu _menu, Canvas canvas, bool addEventListeners=true)AC.MenuSavesListvirtual
maxAutoWidthFactorAC.MenuElement
maxSlotsAC.MenuSavesList
MaxSlotsForOffset (defined in AC.MenuElement)AC.MenuElementprotected
newSaveTextAC.MenuSavesList
numSlots (defined in AC.MenuElement)AC.MenuElementprotected
offset (defined in AC.MenuElement)AC.MenuElementprotected
OnMenuTurnOn(Menu menu)AC.MenuElementvirtual
optionToShowAC.MenuSavesList
orientationAC.MenuElement
outlineSizeAC.MenuSavesList
OverrideLabel(string newLabel, int _lineID=-1) (defined in AC.MenuElement)AC.MenuElementvirtual
OwnerIsPlayer(int index)AC.MenuSavesList
parameterIDAC.MenuSavesList
ParentMenu (defined in AC.MenuElement)AC.MenuElement
parentMenu (defined in AC.MenuElement)AC.MenuElementprotected
positionTypeAC.MenuElement
PreDisplay(int _slot, int languageNumber, bool isActive)AC.MenuSavesListvirtual
ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)AC.MenuSavesListvirtual
ProcessClickUI(AC.Menu _menu, int _slot, MouseState _mouseState) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState)AC.MenuElementvirtual
RecalculateSize(MenuSource source)AC.MenuSavesListvirtual
ReferencesAsset(ActionListAsset actionListAsset)AC.MenuSavesListvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.MenuSavesListvirtual
relativePosition (defined in AC.MenuElement)AC.MenuElementprotected
relativeRect (defined in AC.MenuElement)AC.MenuElementprotected
ResetDragOffset()AC.MenuElement
ResizeUISlots(UISlot[] uiSlots, int maxSlots) (defined in AC.MenuElement)AC.MenuElementprotected
saveListTypeAC.MenuSavesList
SetAbsoluteSize(Vector2 _size) (defined in AC.MenuElement)AC.MenuElementprotected
SetDragOffset(Vector2 pos, Rect dragRect)AC.MenuElement
SetOffset(int value)AC.MenuElement
SetPosition(Vector2 _position)AC.MenuElement
SetRelativePosition(Vector2 _size)AC.MenuElement
SetSize(Vector2 _size)AC.MenuElement
SetSpeech(Speech _speech)AC.MenuElementvirtual
SetTranslationID(int index, int _lineID)AC.MenuSavesList
SetUIInteractableState(bool state)AC.MenuSavesListvirtual
SetUISlotsInteractableState(UISlot[] uiSlots, bool state) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int amount)AC.MenuSavesListvirtual
Shift(AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount) (defined in AC.MenuElement)AC.MenuElementprotected
ShowClipHelp() (defined in AC.MenuElement)AC.MenuElementprotected
ShowGUI(Menu menu) (defined in AC.MenuSavesList)AC.MenuSavesListvirtual
ShowGUIStart(Menu menu) (defined in AC.MenuElement)AC.MenuElement
showNewSaveOptionAC.MenuSavesList
ShowTextGUI(string apiPrefix) (defined in AC.MenuSavesList)AC.MenuSavesListprotectedvirtual
ShowTextureGUI(string apiPrefix) (defined in AC.MenuSavesList)AC.MenuSavesListprotectedvirtual
singleSlotBackgroundsAC.MenuElement
sizeTypeAC.MenuElement
slotSizeAC.MenuElement
slotSpacingAC.MenuElement
textEffectsAC.MenuSavesList
titleAC.MenuElement
ToString() (defined in AC.MenuElement)AC.MenuElement
TranslateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElementprotected
uiHideStyleAC.MenuSavesList
uiSlotsAC.MenuSavesList
UpdateID(int[] idArray)AC.MenuElement
UpdateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElement
UpdateTranslatableString(int index, string updatedText) (defined in AC.MenuSavesList)AC.MenuSavesList
UpdateUIElement< T >(T field) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateUISelectable< T >(T field, UISelectableHideStyle uiSelectableHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateVariableReferences(int oldVarID, int newVarID)AC.MenuSavesListvirtual
ZoomRect(Rect rect, float zoom) (defined in AC.MenuElement)AC.MenuElementprotected