Adventure Creator  1.81.2
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
AC.MenuProfilesList Member List

This is the complete list of members for AC.MenuProfilesList, including all inherited members.

actionListOnClickAC.MenuProfilesList
alternativeInputButtonAC.MenuElement
anchorAC.MenuProfilesList
autoHandleAC.MenuProfilesList
AutoSetVisibility()AC.MenuElement
AutoSize() (defined in AC.MenuProfilesList)AC.MenuProfilesListprotectedvirtual
AutoSize(GUIContent content) (defined in AC.MenuElement)AC.MenuElementprotected
backgroundTextureAC.MenuElement
CanBeShifted(AC_ShiftInventory shiftType)AC.MenuProfilesListvirtual
changeCursorAC.MenuElement
ChangeCursorGUI(Menu menu) (defined in AC.MenuElement)AC.MenuElementprotected
CheckConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID)AC.MenuElementvirtual
ClearCache() (defined in AC.MenuElement)AC.MenuElementprotected
ClearSpeech()AC.MenuElementvirtual
ClearSpriteCache(UISlot[] uiSlots) (defined in AC.MenuElement)AC.MenuElementprotected
clickSoundAC.MenuElement
Copy(MenuElement _element)AC.MenuElementvirtual
CreateHoverSoundHandler(Selectable selectable, AC.Menu _menu, int _slotIndex=0) (defined in AC.MenuElement)AC.MenuElementprotected
CreateUIEvent(UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) (defined in AC.MenuElement)AC.MenuElementprotected
cursorIDAC.MenuElement
Declare()AC.MenuProfilesListvirtual
Display(GUIStyle _style, int _slot, float zoom, bool isActive)AC.MenuProfilesListvirtual
DrawOutline(bool isSelected, AC.Menu _menu)AC.MenuElementvirtual
DuplicateSelf(bool fromEditor, bool ignoreUnityUI)AC.MenuProfilesListvirtual
effectColourAC.MenuProfilesList
EndGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotected
fixedOptionAC.MenuProfilesList
fontAC.MenuElement
fontColorAC.MenuElement
fontHighlightColorAC.MenuElement
fontScaleFactorAC.MenuElement
GetDragStart()AC.MenuElement
GetFontSize()AC.MenuElement
GetHotspotLabelOverride(int _slot, int _language)AC.MenuElementvirtual
GetHoverSound(int slot)AC.MenuElementvirtual
GetLabel(int slot, int languageNumber)AC.MenuProfilesListvirtual
GetLabelToTranslate() (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
GetNumSlots()AC.MenuElement
GetObjectToSelect(int slotIndex=0)AC.MenuProfilesListvirtual
GetOffset()AC.MenuElement
GetRectTransform(int _slot)AC.MenuProfilesListvirtual
GetSize()AC.MenuElement
GetSizeFromCorner()AC.MenuElement
GetSlotCentres(AC.Menu _menu)AC.MenuElement
GetSlotIndex(GameObject gameObject)AC.MenuProfilesListvirtual
GetSlotRectRelative(int _slot)AC.MenuElement
GetVariableReferences(int varID)AC.MenuElementvirtual
GetVisibilitySaveData()AC.MenuElement
gridWidthAC.MenuElement
HideAllUISlots()AC.MenuProfilesListvirtual
highlightTextureAC.MenuElement
hoverSoundAC.MenuElement
IDAC.MenuElement
Initialise(AC.Menu _menu)AC.MenuElementvirtual
isClickableAC.MenuElement
IsSelectableInteractable(int slotIndex)AC.MenuProfilesListvirtual
IsSelectedByEventSystem(int slotIndex)AC.MenuProfilesListvirtual
IsVisibleAC.MenuElement
isVisibleAC.MenuElementprotected
LimitOffset() (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
lineIDAC.MenuElement
LinkedUiGUI< T >(T field, string label, Menu menu, string tooltip="") (defined in AC.MenuElement)AC.MenuElementprotected
linkedUiIDAC.MenuElement
LinkUIElement< T >(Canvas canvas, ref T existingField) (defined in AC.MenuElement)AC.MenuElementprotected
linkUIGraphicAC.MenuProfilesList
LoadUnityUI(AC.Menu _menu, Canvas canvas, bool addEventListeners=true)AC.MenuProfilesListvirtual
maxAutoWidthFactorAC.MenuElement
maxSlotsAC.MenuProfilesList
MaxSlotsForOffset (defined in AC.MenuElement)AC.MenuElementprotected
numSlots (defined in AC.MenuElement)AC.MenuElementprotected
offset (defined in AC.MenuElement)AC.MenuElementprotected
OnMenuTurnOn(Menu menu)AC.MenuElementvirtual
optionToShowAC.MenuProfilesList
orientationAC.MenuElement
outlineSizeAC.MenuProfilesList
OverrideLabel(string newLabel, int _lineID=-1) (defined in AC.MenuElement)AC.MenuElementvirtual
parameterIDAC.MenuProfilesList
parentMenu (defined in AC.MenuElement)AC.MenuElementprotected
ParentMenu (defined in AC.MenuElement)AC.MenuElement
positionTypeAC.MenuElement
PreDisplay(int _slot, int languageNumber, bool isActive)AC.MenuProfilesListvirtual
ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)AC.MenuProfilesListvirtual
ProcessClickUI(AC.Menu _menu, int _slot, MouseState _mouseState) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState)AC.MenuElementvirtual
RecalculateSize(MenuSource source)AC.MenuProfilesListvirtual
ReferencesAsset(ActionListAsset actionListAsset)AC.MenuProfilesListvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.MenuProfilesListvirtual
relativePosition (defined in AC.MenuElement)AC.MenuElementprotected
relativeRect (defined in AC.MenuElement)AC.MenuElementprotected
ResetDragOffset()AC.MenuElement
ResizeUISlots(UISlot[] uiSlots, int maxSlots) (defined in AC.MenuElement)AC.MenuElementprotected
SetAbsoluteSize(Vector2 _size) (defined in AC.MenuElement)AC.MenuElementprotected
SetDragOffset(Vector2 pos, Rect dragRect)AC.MenuElement
SetOffset(int value)AC.MenuElement
SetPosition(Vector2 _position)AC.MenuElement
SetRelativePosition(Vector2 _size)AC.MenuElement
SetSize(Vector2 _size)AC.MenuElement
SetSpeech(Speech _speech)AC.MenuElementvirtual
SetUIInteractableState(bool state)AC.MenuProfilesListvirtual
SetUISlotsInteractableState(UISlot[] uiSlots, bool state) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int amount)AC.MenuProfilesListvirtual
Shift(AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount, bool canBeLooped=false) (defined in AC.MenuElement)AC.MenuElementprotected
showActiveAC.MenuProfilesList
ShowClipHelp() (defined in AC.MenuElement)AC.MenuElementprotected
ShowGUI(Menu menu, System.Action< ActionListAsset > showALAEditor) (defined in AC.MenuProfilesList)AC.MenuProfilesListvirtual
ShowGUIStart(Menu menu, System.Action< ActionListAsset > showALAEditor) (defined in AC.MenuElement)AC.MenuElement
ShowTextGUI(string apiPrefix) (defined in AC.MenuProfilesList)AC.MenuProfilesListprotectedvirtual
ShowTextureGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
singleSlotBackgroundsAC.MenuElement
sizeTypeAC.MenuElement
slotSizeAC.MenuElement
slotSpacingAC.MenuElement
SupportsRightClicks() (defined in AC.MenuElement)AC.MenuElementvirtual
textEffectsAC.MenuProfilesList
titleAC.MenuElement
ToString() (defined in AC.MenuElement)AC.MenuElement
TranslateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElementprotected
uiHideStyleAC.MenuProfilesList
uiSlotsAC.MenuProfilesList
UpdateID(int[] idArray)AC.MenuElement
UpdateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElement
UpdateUIElement< T >(T field) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateUISelectable< T >(T field, UISelectableHideStyle uiSelectableHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateVariableReferences(int oldVarID, int newVarID)AC.MenuElementvirtual
ZoomRect(Rect rect, float zoom) (defined in AC.MenuElement)AC.MenuElementprotected