Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.MenuLabel Member List

This is the complete list of members for AC.MenuLabel, including all inherited members.

alternativeInputButtonAC.MenuElement
anchorAC.MenuLabel
autoAdjustHeightAC.MenuLabel
AutoSetVisibility()AC.MenuElement
AutoSize() (defined in AC.MenuLabel)AC.MenuLabelprotectedvirtual
AutoSize(GUIContent content) (defined in AC.MenuElement)AC.MenuElementprotected
backgroundTextureAC.MenuElement
CanBeShifted(AC_ShiftInventory shiftType)AC.MenuElementvirtual
CanTranslate(int index)AC.MenuLabel
changeCursorAC.MenuElement
ChangeCursorGUI(Menu menu) (defined in AC.MenuElement)AC.MenuElementprotected
CheckConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID)AC.MenuLabelvirtual
ClearCache() (defined in AC.MenuElement)AC.MenuElementprotected
ClearSpeech()AC.MenuLabelvirtual
ClearSpriteCache(UISlot[] uiSlots) (defined in AC.MenuElement)AC.MenuElementprotected
clickSoundAC.MenuElement
Copy(MenuElement _element)AC.MenuElementvirtual
CreateHoverSoundHandler(Selectable selectable, AC.Menu _menu, int _slotIndex=0) (defined in AC.MenuElement)AC.MenuElementprotected
CreateUIEvent(UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) (defined in AC.MenuElement)AC.MenuElementprotected
cursorIDAC.MenuElement
Declare()AC.MenuLabelvirtual
Display(GUIStyle _style, int _slot, float zoom, bool isActive)AC.MenuLabelvirtual
DrawOutline(bool isSelected, AC.Menu _menu)AC.MenuElementvirtual
DuplicateSelf(bool fromEditor, bool ignoreUnityUI)AC.MenuLabelvirtual
effectColourAC.MenuLabel
EndGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotected
fontAC.MenuElement
fontColorAC.MenuElement
fontHighlightColorAC.MenuElement
fontScaleFactorAC.MenuElement
GetDragStart()AC.MenuElement
GetFontSize()AC.MenuElement
GetHotspotLabelOverride(int _slot, int _language)AC.MenuElementvirtual
GetHoverSound(int slot)AC.MenuElementvirtual
GetLabel(int slot, int languageNumber)AC.MenuLabelvirtual
GetLabelToTranslate() (defined in AC.MenuLabel)AC.MenuLabelprotectedvirtual
GetNumSlots()AC.MenuElement
GetNumTranslatables()AC.MenuLabel
GetObjectToSelect(int slotIndex=0)AC.MenuElementvirtual
GetOffset()AC.MenuElement
GetOwner(int index)AC.MenuLabel
GetRectTransform(int _slot)AC.MenuLabelvirtual
GetSize()AC.MenuElement
GetSizeFromCorner()AC.MenuElement
GetSlotCentres(AC.Menu _menu)AC.MenuElement
GetSlotIndex(GameObject gameObject)AC.MenuLabelvirtual
GetSlotRectRelative(int _slot)AC.MenuElement
GetTranslatableString(int index)AC.MenuLabel
GetTranslationID(int index)AC.MenuLabel
GetTranslationType(int index)AC.MenuLabel
GetVariableReferences(int _varID)AC.MenuLabelvirtual
GetVisibilitySaveData()AC.MenuElement
gridWidthAC.MenuElement
HasExistingTranslation(int index)AC.MenuLabel
HideAllUISlots()AC.MenuElementvirtual
highlightTextureAC.MenuElement
hoverSoundAC.MenuElement
IDAC.MenuElement
Initialise(AC.Menu _menu)AC.MenuElementvirtual
inventoryPropertyTypeAC.MenuLabel
isClickableAC.MenuElement
IsSelectableInteractable(int slotIndex)AC.MenuElementvirtual
IsSelectedByEventSystem(int slotIndex)AC.MenuElementvirtual
isVisibleAC.MenuElementprotected
IsVisibleAC.MenuElement
itemPropertyIDAC.MenuLabel
itemSlotNumberAC.MenuLabel
labelAC.MenuLabel
labelTypeAC.MenuLabel
LimitOffset() (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
lineIDAC.MenuElement
LinkedUiGUI< T >(T field, string label, MenuSource source, string tooltip="") (defined in AC.MenuElement)AC.MenuElementprotected
linkedUiIDAC.MenuElement
LinkUIElement< T >(Canvas canvas, ref T existingField) (defined in AC.MenuElement)AC.MenuElementprotected
LoadUnityUI(AC.Menu _menu, Canvas canvas, bool addEventListeners=true)AC.MenuLabelvirtual
maxAutoWidthFactorAC.MenuElement
MaxSlotsForOffset (defined in AC.MenuElement)AC.MenuElementprotected
multiplyByItemCountAC.MenuLabel
numSlots (defined in AC.MenuElement)AC.MenuElementprotected
offset (defined in AC.MenuElement)AC.MenuElementprotected
OnMenuTurnOn(Menu menu)AC.MenuLabelvirtual
orientationAC.MenuElement
outlineSizeAC.MenuLabel
OverrideInventoryInstanceAC.MenuLabel
OverrideLabel(string newLabel, int _lineID=-1) (defined in AC.MenuLabel)AC.MenuLabelvirtual
OwnerIsPlayer(int index)AC.MenuLabel
ParentMenu (defined in AC.MenuElement)AC.MenuElement
parentMenu (defined in AC.MenuElement)AC.MenuElementprotected
positionTypeAC.MenuElement
PreDisplay(int _slot, int languageNumber, bool isActive)AC.MenuLabelvirtual
ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)AC.MenuElementvirtual
ProcessClickUI(AC.Menu _menu, int _slot, MouseState _mouseState) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState)AC.MenuElementvirtual
RecalculateSize(MenuSource source)AC.MenuElementvirtual
ReferencesAsset(ActionListAsset actionListAsset)AC.MenuElementvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.MenuLabelvirtual
relativePosition (defined in AC.MenuElement)AC.MenuElementprotected
relativeRect (defined in AC.MenuElement)AC.MenuElementprotected
ResetDragOffset()AC.MenuElement
ResizeUISlots(UISlot[] uiSlots, int maxSlots) (defined in AC.MenuElement)AC.MenuElementprotected
selectedObjectiveLabelTypeAC.MenuLabel
SetAbsoluteSize(Vector2 _size) (defined in AC.MenuElement)AC.MenuElementprotected
SetDragOffset(Vector2 pos, Rect dragRect)AC.MenuElement
SetOffset(int value)AC.MenuElement
SetPosition(Vector2 _position)AC.MenuElement
SetRelativePosition(Vector2 _size)AC.MenuElement
SetSize(Vector2 _size)AC.MenuElement
SetSpeech(Speech _speech)AC.MenuLabelvirtual
SetTranslationID(int index, int _lineID)AC.MenuLabel
SetUIInteractableState(bool state)AC.MenuElementvirtual
SetUISlotsInteractableState(UISlot[] uiSlots, bool state) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int amount)AC.MenuElementvirtual
ShowClipHelp() (defined in AC.MenuElement)AC.MenuElementprotected
ShowGUI(Menu menu) (defined in AC.MenuLabel)AC.MenuLabelvirtual
ShowGUIStart(Menu menu) (defined in AC.MenuElement)AC.MenuElement
showPendingWhileMovingToHotspotAC.MenuLabel
ShowTextGUI(string apiPrefix) (defined in AC.MenuLabel)AC.MenuLabelprotectedvirtual
ShowTextureGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
singleSlotBackgroundsAC.MenuElement
sizeTypeAC.MenuElement
slotSizeAC.MenuElement
slotSpacingAC.MenuElement
textEffectsAC.MenuLabel
titleAC.MenuElement
ToString() (defined in AC.MenuElement)AC.MenuElement
TranslateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElementprotected
uiTextAC.MenuLabel
UpdateID(int[] idArray)AC.MenuElement
updateIfEmptyAC.MenuLabel
UpdateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElement
UpdateLabelText(int languageNumber=0)AC.MenuLabel
UpdateTranslatableString(int index, string updatedText) (defined in AC.MenuLabel)AC.MenuLabel
UpdateUIElement< T >(T field) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateUISelectable< T >(T field, UISelectableHideStyle uiSelectableHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateVariableReferences(int oldVarID, int newVarID)AC.MenuLabelvirtual
useCharacterColourAC.MenuLabel
variableIDAC.MenuLabel
ZoomRect(Rect rect, float zoom) (defined in AC.MenuElement)AC.MenuElementprotected